[QUOTE="Swiftstrike5"][QUOTE="BrunoBRS"] you forgot the new "going prone and crawling your way inside of objects, so you can shoot while nearly invisible".BrunoBRS
That's not really an issue unless you play BF3's non-objective focused game modes.DICE needs to bring back teamwork. I nearly shat my pants when I saw the footage of the AC-130, but then they ruined it by saying that you can't pilot that huge behemoth. Although, it's not a bad thing that it will add strategic importance to flags... a MAJOR flaw with BF3's vanilla maps. I don't know how anyone can say that BF3 maps are good when they're fundamentally broken. There's no strategic value to any flags, at all, so you find yourself running towards the nearest flag then back to the previous flag that the enemy captured while you were capturing their flag.
Good thing they had the Karkand map pack, but that didn't solve the fundamental gameplay issues revolving around teamwork, squads, voip, etc. While playing karkand maps, I often find myself actually planning a strategy instead of running and gunning towards the nearest objective. Some flags off more strategic assets or key spawn points, which makes them more important to hold (broadcast station on sharqi). This concentrates the action around several flags, so instead reducing the flag count or clustering the flags around a small area (and wasting 90% of the map), they can simply add strategic value to certain flags to increase the action. That way any game can range from intense battles around the important flags to slow paced tactical gameplay around the outer flags.
how is it not an issue? you can defend a base/MCOM forever if you can't be killed, or even spotted to begin with.Well once one person dies, the killcam would pretty much immediately show them, while you also know the direction you got killed from so anyone could piece together where somebody is hiding, especially if they don't lone wolf it.
My favorite tactic was to use other teammates as bait. Go to a hotzone, then wait for someone else to enter. When they got shot I could rush in and destroy the attacker as he reloaded or expected to be unseen, if he got blown up I'd ambush the C4/Claymore planter when he had his pants down and his explosives equipped.
Of course the complete lack of VOIP is almost unnacceptable. So many games emphasize teamwork, while its a blast with friends, you have to rely on the chat and cannot coordinate with strangers, which turns the game into a much bigger series of either following some random group like a bunch of lemmings, sticking with the chat and hoping somebody reads it to try and execute a plan, or just lone wolfing it.
Of course with friends its a blast, some of these tactics I've tried just completely tore the team up thanks to good communication with us. Without the ability to coordinate with non friends and other squad members, its way too easy for vital holes in a defense to be exploited or for a major massive turnover to go unnoticed. DICE really dropped the ball with that, I don't know why they couldn't put it on their priority list in a game where they want to make teamwork the focus and the fact that not everybody has his friends on all the time to play with him.
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