http://community.eidosmontreal.com/blogs/Stealing-Time-Episode-4?theme=thief
Display Options
Each of these can be turned on or off individually based on your preferences:
* Navigation prompts
* Interaction prompts
* Waypoint markers
* Threat icons
* Threat health meters
* Mini-map
* Mini-map rotation
* Reticle feedback
* Journal updates
* Pick-up notifiers
* Light gem
* Object highlight
* Loot glint
* Lockpick helper
* Frame search helper
* Garrett narrated hints
* Health meter (on, off, or fade over time)
* Focus meter (on, off, or fade over time)
* Ammo counter (on, off, or fade over time)
Here's a picture that shows you how the difficulties can be altered too:
http://cdn.eidosinteractive.com/mtl/marketing/Community/Blog/Thief/blog_customdiff_big.jpg
I've never seen so many customisable options in one game before.
This sounds encouraging right?
What I don't really understand is why they've made this so complicated though.
The original Thief games had three difficulty settings, Normal, Hard and Expert. Why not just slap an Easy one in that has all the icons and such while the other difficulties are just like regular Thief?
If you're playing on the hardest difficulty, why would you want those extra aids on anyway?
I might have to listen to the podcast again because I don't understand the points system in the screenshot above.
EDIT: The points are for the leaderboard so if you turn off like Focus you gain additional points on the board.
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