This is from WCCFtech.
PC Exclusive Star Citizen To Get Massive 8K UHD Resolution Thanks To Freedom From Consoles
Star Citizen is the not-so-little PC Exclusive title that the entire Industry is watching, and recently the devs have stated that it is going to natively support 4K and 8K UHD Resolutions. The reason they can easily do this is because of the flexibility they get when they don’t have to worry about consoles .
Devs: Star Citizen Getting Native 4K and 8K Resolutions – Result of Independence from Consoles
I have been following Star Citizen for a very very long time. I knew about it before the title actually went public on Kick-starter; when it was just an idea floating in a secret forum. And I still have my legacy forum account and Golden Ticket to prove it. Almost two years and some 60 Million Dollars later, Star Citizen now stands as an absolute behemoth in the video game industry. It is the one AAA-Budget title that has dared to break Industry norms and trodden down the path that will give the PC Platform a better identity. Needless to say, pretty much the fate of the entire PC Industry hangs in the balance and it has everything to loose now. If Star Citizen falls, it would be very difficult for the PC Industry to recover and get itself taken seriously again. So far however, everything is looking real good.
It is fitting that the flagship of PC Gaming will become the first game to support 4k and 8k UHD Resolutions natively. Since the game won’t run on consoles due to its absolutely insane requirements, this frees the devs to perfect the game’s visuals and mechanics without having to worry about optimizing for low powered hardware. Not to mention the fact that Mr. Robert has stated on occasion that he doesn’t care about consoles. Star Citizen will support insanely huge texture sizes, the likes of 8192×8192 and maybe even 16k, to make sure that players don’t get blurry textures when playing at high resolutions. This means that ingame entities will look just as beautiful in close up, as they do from afar.
It is worth mentioning, that Star Citizen on 8K Resolution will probably work on insanely high end configurations. Think Tri or Quad GPU configs. Nvidia and AMD better get their scaling issues out of the way by then because, at resolutions and configurations this big, the slightest scaling difference will tilt sales heavily. Needless to say, the amount of people who have got the dough required to run SC on 8K will be very few. Common folk such as myself will be gaming happily at 1440p.
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And KitGuru
Star Citizen to support 4K, 8K UHD resolutions, won’t run on consoles
November 3rd, 2014 at 5:15 pm - Author Anton Shilov
Star Citizen, an upcoming space trading and combat simulator video game that is developed by legendary Chris Roberts, has already become the highest raising crowdfunded project of all time and is the first AAA crowdfunded video game. Apparently, the title could also become the first video game that will natively support both 4K and 8K ultra-high-definition (UHD) resolutions.
At the PAX Australia 2014 event Chris Roberts, the founder of Cloud Imperium Games, which develops Star Citizen, revealed that since the game is a PC-exclusive title and is not developed with video game consoles in mind, the company is working on ultra-high-resolution textures, which may indicate that the game is designed for future UHD displays.
According to Chris Roberts, who spoke to TweakTown web-site, the development team is working on 4K and 8K textures and is “pushing the boundaries of the DirectX 11 and Mantle application programming interfaces.” By the time Star Citizen hits the market, DirectX 12 and improved Mantle APIs will be available, hence, what sounds like extreme today, will be more or less mainstream in 2016 or 2017, when Star Citizen hits the market. Cloud Imperium Games has no plans to make Star Citizen available on video game consoles, therefore, the company has a lot of flexibility when it comes to system requirements.
“I don’t care about consoles,” said Mr. Roberts.
While many titles today are designed for beyond 1080p resolutions and some are developed with ultra-high-definition displays with 4K resolutions in mind, Star Citizen will likely be the first title that will also natively support 8K displays and will even include textures that do not magnify (i.e., get blurry) at 7680*4320 when a player gets up close to surfaces. In a bid to do that, game developers need to use the largest possible texture sizes. For example, for textures where the player can get close enough for 1:1 texel to pixel ratio (walls, floors, asteroids, extremely large objects, etc.), 4096*4096 or 8192*8192 textures provide the highest quality on ultra-high-definition displays.
While a number of games today use ultra-high-resolution textures in certain cases in a bid to provide additional details on modern monitors, 4K, 8K and 16K textures (such high-resolution textures are supported by multiple contemporary video game engines, including CryEngine 3/4, id Tech 5, etc.) are really needed for next-generation titles that will be played on UHD displays. The fact that Cloud Imperium Games throws in a number of 4K and 8K textures that is worth talking about may indicate that this is done for future PCs and for ultra-high-definition resolutions, such as 4K (3840*2160 or 4096*2160) and even 8K (7680*4320).
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Soooo after reading this, who is going to wait for 16GB VRAM GPUs? :P
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