[QUOTE="haberman13"][QUOTE="dakan45"] The factions in mororwind were the same as oblivion, "well designed sidequests" and by that i mean that they were better than the sidequests of other games such mass effect. SPOILERS The story? It was not much about the story as for what the story was about. A cult trying to take down the empire and opening hellgates under the name of lord Dagon was definetly a unique idea for a medieval rpg. Just google Dagon and cthulhu mythos. Also the developers add epic quests early i the game to immerse the player and make him keep playig. The intro was epic, you meet the emperor, he is assasinated and you have to find his son and take him to cloud ruler temple, plus close the hellgate in Kvatch. On the other hand in morrowind the begining was boring as hell with pretty basic things. I just got deathbored and felt no sense of epicness overal.dakan45
Basically if you want direction and "quest helper" type systems Oblivion is your game, Morrowind on the other hand drops you in the world and forces you to figure it out.
Morrowind is vastly superior IMO, the world was more custom and the unique items were hand placed and in unique locations... Oblivion just felt drab and copy/paste. Morrowind music is amazing in comparison as well.
Now, combine the combat system from Oblivion with the depth and choice in Morrowind and that would be an amazing game.
Oblivion >morrowind for me and by far. But i dont undertand the " oblivion world felt like a copy/paste" To me also morrowind felt like copy paste, just like oblivion it had repettive dungeons. I dont see why morrowidn was any better like "unique locations" Infacty i believe fallout 3 was the one that had "unique locations" But as you said oblivion told you what to do, morrowind told you " sooo, this is the game, now i'll be going, have fun!!" ..... Instead i got bored from the lack of attraction, it just did not made me to wanna keep playing, it felt meanigless without a purpuse. Same goes for gothic 3.The Oblivion land and dungeons were created by a land generator, Morrowind was quite literally hand created. This becomes obvious the more you explore.
I understand your feeling though, Oblivion did have the combat nailed. I consider myself a hardcore RPG fan, so I love the "dropped off, now figure it out" idea, in fact the lack of that in Oblivion made me drop the game prematurely.
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