@evildead6789 said:
@airshocker said:
Since you quoted me and him saying we should explore deeper in space.
The problem isn't that we aren't exploring, it's that after a week or so the game doesn't have that much left to do.
indeed, my stupidity got the better of me again
well I only have the game three days, so maybe i'll run into that 'nothing left to do' as well, but at the moment it's hard to believe that.
So when you're exploring, does that mean you're going to a star system and checking out unidentified signal sources?
I don't think you understood what I was saying. The problem isn't that there's nothing to do, the problem is that to get to the next tier of ship I'm going to have to grind A LOT doing the same thing over and over to get to the next tier of ship because the price jump is so significant and most of the things I can do (from a variety perspective) are just going to increase my grind time. I have a Cobra with about 2 million dollars worth of equipment. Military Plating (350k), four gimbal mounted beam lasers (80k each), upgraded wake scanner, upgraded kill warrant scanner, upgraded FSD (200k), upgraded power plant (200k), upgraded power distribution (200k), etc, etc.
I can destroy an Eagle in one burst of my weapons (less than 5 seconds) and a Sidewinder in only a little bit more than that. Vipers, Cobras, and Adders take a little bit longer to take down but in a 1:1 fight I very rarely meet one that I can't kill without taking no damage.
The problem isn't that there's nothing to do, it's that there's nothing -else- that I can do that's nearly as lucrative as what I'm doing because by killing pirates at RES spots I can make between 5-20k per kill. Earning up 100k worth of bounty goes pretty quickly, and that easily trumps any mission I can find at a station or how much money I can make in trading even with over 32 units of cargo space.
Here's what I have done:
Visited around 100 systems so far.
Sold discovery data (with a basic scanner I get maybe 5k per scanned system). More expensive scanners (like detailed surface scanners) start at 250k but I have no idea if they are worth it and they go up to 1.5 mil. When you suggested exploring more, I thought you can gotten much further along in this department so you could tell me but it sounds like you haven't.
Participated in warzones (only get at most a few k per kill so far less lucrative than pirate hunting)
Traded (in the new gamma/retail economy, I don't know how to make more than maybe 20k to 30k per run with my current cargo capacity, and that's far more time consuming than killing one pirate who's potentially worth that much)
Missions - each top out around 15 to maybe 20k but again are much more time consuming than just killing a pirate, unless the mission -is- to kill pirates in which case I get the mission purse plus the bounties.
Smuggling - Cargo I get from random points or dropped by pirates I have to go out of my way to sell somewhere where I won't get caught and usually it's not worth as much as killing pirates. (see more below)
Mining - tedious and time consuming, plus I have to give up some of my combat weapon slots to fit a mining laser. With no ability to scan asteroids for composition this is really lame right now. It was worth it when I had a Sidewinder, but not now.
Unidentified signal sources. There are a ton of these, but more than half the time they are a waste of time to investigate. Here's what I've found so far:
- Security services (nothing to do there but be scanned by them and leave)
- Random cargo. I can pick this up, but then I run the risk of being scanned by security and most of the time what I can sell it for isn't worth my time or effort compared to bounty hunting. Sometimes the cargo is contraband, too, or a special cargo type that you can turn in for mission credit (rare art, rebel tranmissions, military plans, etc) but again those missions are usually only like 10-15k and I can get that from killing one pirate.
- NPC traders. This sounded cool the first few times I met an NPC ship offering to buy something I had, but when I couldn't figure out how to interact with them I went to reddit and discovered that they haven't implimented that feature yet so it ended up being a waste of time.
- NPC trader convoys. See above.
- Pirate traps. I actually haven't seen this since beta which is too bad, but I might see a bunch of gold sitting in space, then when I try to grab some four pirates power up and ambush me.
- Random mixes of pirates and other ships. I attack the pirates and earn bounty, same thing I do at RES sites. Generally worth the stop if they don't get away.
-Byshop
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