@KHAndAnime said:
@Lucianu said:
@KHAndAnime said:
DOTA is pretty much superior to LoL in every conceivable way. It's difficult to even compare the quality of each game, but I'll just say Valve's free games actually feel like paid games, whereas LoL never surpassed feeling like a cheap F2P game.
Personally, I hate most MOBA games, and I've played just about all of them all since the Warcraft 3 mod. DOTA 2 is pretty much the only MOBA that I can claim to be worthwhile, and it's because Valve knows how to make good multiplayer games.
I don't agree with LoL feeling like a cheap F2P game.
That's fine, I mostly made that point because I think anything where you have to pay to unlock content (like heroes) resembles a cheap F2P game. Being able to pay for any advantages, whatsoever, still counts as "pay to win" in my book. Even if the paid heroes are balanced - it still gives those players more tactical options than those who didn't pay, enabling them an advantage. The graphics aren't very pretty either. I'm sure the gameplay is fine. I wouldn't know because I only played a handful of matches in LoL before giving up, and that was at least a year ago.
DOTA 2 doesn't let anyone pay for any advantages or bonuses that aren't purely cosmetic, which is why I can't call it a cheap F2P game. Everyone gets the same content.
Late reply, sorry.
Well, you don't have to pay anything to unlock champions, you can just unlock them with IP points that you can gather by playing. It takes a much longer time to do so, but that time can be well spent on mastering the champions at your disposal. After hundreds of hours, i am good with Ashe and Miss Fortune. I wouldn't say i've mastered them, but i can definitely say i do better with them than with other champions. Also, there's a pool of free champions that you can play as, that periodically change, assuring that you could find one that you may like and unlock indefinitely.
From what i've seen, DOTA 2 is much harder to moderately get good at because of many mechanics you need to keep in check that do not exist in LoL (such as turn rates and denying a minion kill) and matches take longer because of the significantly larger map size. They're both so different, ex., in DOTA 2 you protect the towers, wile in LoL the towers protect you. That alone is a fundamental change to playstyle.
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