@Grey_Eyed_Elf said:
Day Z is only fun with friends... I have had very little fun playing by my self, which usually involves spawning and then searching around for equipment. Zombies are essentially homing beacons that will follow you even through walls for long distances. Interaction with the majority of other people is usually death on sight.
I have logged in around 80 hours into the game and have played about 10 of those hours with a friend the other 70 hours I spent I regret since its not challenging and neither was it exciting for the majority of the time.
Simply put its a game where you walk around looking for equipment for hours on a huge map where you are unlikely to run into someone and if you do you just end up having a gun fight but the worst possible gun fight from a technical point of view.
Don't ask me why I kept playing after the first 10 hours.
Couldn't disagree more, I've rarely had fun with friends in DayZ. It's a hassle playing with friends because...
- You're handicapped to their skill level, so if they suck, they'll likely get you killed
- Always take time to meet up (boring)
- Having additional people with you doesn't do much to contribute to the game experience
- There's very little you can do with additional people that you can't do yourself
Also, I disagree that interaction with the majority of other people is usually death on sight. The majority of players I come across try to engage in some sort of discussion or help as opposed to KoS. If you're sitting around the air field, people are more likely to KoS, but in towns, usually people offer help or invite to group up. Also, the gun mechanics are ace. I'm sure the preference of working in a group depends if you're an introvert or extrovert, but honestly think DayZ offers the best game experience when played without attachment to other people.
@with_teeth26 said:
Oh yea, I played the crap out of the mod. I just found after like hundreds of hours I needed some kind of objective to work towards, running around killing people didn't do it for me after a while. I played a lot of Dayz Origins so fixing up vehicles or getting to salvation city for me made the game way more enjoyable. This added more meaning to each life and motivated me to live because in that mod there were tons of broken vehicles so there was ALWAYS something to work towards.
Like last time I played me and a friend found a plane, and had just enough fuel to fly it to a nearby field. There was a farm nearby, I went into the farm to cover the plane while my friend walked 500m to the nearest gas station. A helicopter flying over noticed the plane and two guys jumped out and parachuted down to steal the plane, I killed one and the other got into the plane and drove it 20 feet before it ran out of fuel completely. My friend was coming back with fuel, the other guy got out of the plane and we killed him, but another guy had dropped from the heli and was shooting at my friend. He managed to fuel the plane and drive it further down the field...
you get the idea. Coming from that kind of crazy situation which was surprisingly common place to the standalone was super anti-climactic. But origins was also janky as shit with broken zombies so we stopped playing that as well. So i'm waiting for the standalone to get to a place where there is stuff you can actually work towards besides getting geared and killing dudes.
The standalone lacks this completely.
Attaining the best gear possible alone is enough of an objective to me, though I don't really see why "having fun" isn't an objective enough. I guess I'm a little creative and I'm good at creating my own goals so I don't really need to rely on the game to do it for me. Even when vehicles in the game are added, it'll ultimately be a shallow goal - they will be hard to fix up and maintain and very easy to lose. It's a ton of work for a little gain, so I don't really view it as much of a fun objective.
Here's an example of my creativity - if I'm bored, I'll grab a rifle, accumulate pistols + sawed off shotguns, patrol the coast for freshies, and recruit them into my unit, and then scavenge the map for heli-spawns to divide up loot. The game is a ton more fun if you stop getting focused on have some singular objective to work on and focus more on a bunch varied shorter-term goals.
Really though, killing people is enough for me. I absolutely love open-world PvP. You just see a lack of objectives, I see endless possibilities :p
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