For those of you who have played the DayZ mod for Arma 2, I'm sure you'll have heard about the DayZ Standalone version currently being developed. The problem is, it was planned for release almost a year ago! Understandably so, Dean Hall (Developer of DayZ) stated that he didn't want to release it until the game was fairly playable, but a lot of us hardcore DayZ fans wanted a first look at the game and play it while it was being developed!
Rants aside, they are still working hard to get the game finished - which we'll definitely appreciate in the long run. I'd rather wait a few weeks/months longer and get a PROPER zombie survival game, not a terribly buggy, poorly optimized excuse of a game. My only worry with this whole extended development time is that the DayZ hype is slowly, but surely, dying. A lot of my fellow gamers have essentially given up on waiting for the game and are moving on to other zombie-style games. It's a bit sad to watch, since many of the up and coming features of the standalone are going to be absolutely jaw-droppingly amazing! Just to help you re-light your good old DayZ passion, here are some of the features planned for DayZ standalone:
- New inventory system! One of the main issues of Arma 2/DayZ mod was that the inventory system was completely counter-intuitive. People who played it regularly got used to it and were able to use it relatively easily, but for those new to the game it usually ended in getting a bullet through their head while trying to pick up a can of baked beans! Luckily for us, the DayZ dev team took this into consideration and re-designed the whole thing! It is now based around a drag-and-drop format (Similar to Arma 3), making picking up, moving and combining items a whole lot easier.
- Item and locational damage! One of the main aims of the dev team is to get the standalone to be as realistic as possible, so they came up with the idea for a player's items to be damaged when they were shot. This includes weapon deterioration and clothes/gear to run a high risk of being damaged. Realism wasn't their only aim when designing this however, as they also added it in an effort to prevent the shoot-on-sight mentality which we're all too familiar with. I think it's a great concept, because shooting someone for their gear would mean that the gear would most likely be damaged to a point where it's no longer worth picking up!
- Gradual gear deterioration! Linking back to the previous point, your gear will gradually get damaged one way or another. In this case however, some parts of your gear will naturally get damaged from wear and tear. Your shoes, for example, will now slowly wear away the more you walk/run. They will start to look more worn and scruffy as they deteriorate, to a point where they no longer serve any purpose. Once they are in this state, your feet will start taking the burden from constant moving around, causing the player to run slower or possibly even start limping about!
- Custom radio! If you watched some E3 gameplay, you'll have noticed that they're adding WORKING radios to the game! This means that you can tune in to your favourite custom internet radio station, and have some music accompanying you while you travel around Chernarus. Yes, you read correctly - people will be able to sign up and externally broadcast their own internet radio stations! Sounds quite exciting, huh? The only (obvious) downside is that zombies will want to join in on your dance party, possibly munching off a few faces while they're there y'know...
- Last - but certainly not least - a proper client-server architecture! They've re-designed the whole server architecture, finally! In Arma 2/DayZ mod it was a case of every single event on the map being broadcast to every single player, taking a MASSIVE toll on the servers (which is where all that desync comes from!) and enabling 2-year olds to be able to hack the game. They've now completely redone it, creating a MMO style client-server architecture. This, for one, will fix the desync issues but also (hopefully) prevent hackers from getting their greasy little fingers on their precious hacks. No more rainbow cars, fully automatic AS50s and most definitely no more being teleported around the map!
Anyway, I hope that's enough to get your interest in the standalone going again. I know it's been a long wait, and I know a lot of us are getting rather impatient, but when the game is finally released we'll look back at this and realize that it was all worth the wait! If there's any news about it, I'll make sure to keep you posted.
Happy gaming, as always!
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