@gamerguru100 said:
I think video games are still pretty far from realistically portraying guns. Video game shotguns are seriously underpowered. Shotguns in real life can be deadly up to 100 meters, yet most video game shotguns only do damage up to about 10-15 metes; then the pellets just magically disappear. I know it's for "balancing" purposes, but come on. And of course, sniper rifles aren't portrayed correctly most of the time either. With the exception of games like Sniper Elite, Arma, and Battlefield, most shooters just require that you align the crosshair on your scope with your target and then: Boom! Free kill! In most shooters, there are very few times where you would use a sniper rifle if those situations were in real life. Lastly, guns in Call of Duty are way too accurate and have little recoil, but what do you expect from Call of Duty? :P
These are just my observations. Most of my games are first person or third person shooters, so don't think I actually judge all shooters like this and refuse to play them if they don't seem "realistic". They're just games after all.
Anyway, what's your opinion on how guns are portrayed in video games? You can talk about the portrayal of guns in movies if you want too.
Depends...visually? Most are good, except some games which give ridiculous attachments or designs to a single gun, like "black", where a UZI had a double stock that would block the entire firing mechanism of the gun in real life.
In function? Most games suck at portraying it, COD of course is at the bottom, absolutely no recoil, ridiculous firing rates and perfect accuraccy. I remember in MW2 you had a .44 magnum availible, you could wield it akimbo and empty the 12 rounds on both of them in less than 3 seconds...yeaaah thats not gonna happen in real life, firing a .44 single handedly more than 2 times in a row will most likely knock it right off your hands, the force with which that weapon kicks in real life is simply brutal (and you'd understand why if you see the effects the bullet has on its target, it literally blows them up). Also in real life, you want take 3-4 .44 shots to die, you'll take 1, probably half if it was possible. You dont survive a .44 round unless it hits you in the feet and it misses the femoral.
Battlefield is a middle point, weapons barely have recoil, its relatively easy to aim, but theres bullet drop and other physical effects on bullets.
If you ask me, the game that nails it better is CS GO, realistic recoil on guns, shooting techniques (shooting while running is nearly useless), and range shooting, it gets them all pretty good.
Also I dont really agree with the shotgun part...though real shotguns do have longer reach (My grandpa uses shotguns to hunt birds, so that says something about their effective range), I really doubt its 100 meters. The problem with the shotguns is not that the pellets spread out and dissapear into thin air, but pellets are extremely small, and they're not as aerodynamic as a bullet, so they have a much smaller resistance to air and thus they fall to the ground faster.
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