NVIDIA Tegra K1 Tech Demo

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vidextreme

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#1 vidextreme
Member since 2006 • 25 Posts

This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features:

  • Dynamic lighting (point, spot, directional)
  • Dynamic shadows (dual paraboloid shadow mapping, cascaded shadow mapping)
  • Linear Space HDR lighting with bloom and eye adaptation
  • Hemispherical ambient lighting with Scalable Ambient Occlusion (SAO not in the video)
  • Distance and Height fog
  • Hardware skinned characters using transform feedback.
  • Geometry instancing, Octagon-based clip mapped terrain, etc.

What do you guys think?

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NVIDIATI

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#2 NVIDIATI
Member since 2010 • 8463 Posts

Looks good. I find it quite impressive that the demo is only running on 1 of Tegra K1's 4 Cortex A15 cores, and the fact that it took you only one week to port your entire engine to Android.

-Aside-

For those unaware, here are some of the specifications of the Xiaomi MiPad:

  • 7.9" 2048x1536 IPS display
  • Android 4.4.2 with MIUI
  • NVIDIA Tegra K1 (32-bit)
  • 2 GB RAM