I jumped on the Destriny bandwagon just like far too many did. I also spent so many hours playing call of duty up until modern warfare 3 that I couldn't count them if I tried.
I'll touch on Destiny first.
Destiny promised so much pre-release. They hype surrounding it was ridiculous. Naively I bought into it. From the time it was released rumors were swirling around about it's story or lack there of, and how content on disc was originally meant to be included in the launch but was held back as DLC. This was all rumor and speculation until it was confirmed by multiple sources within Bungie, of course speaking with anonymity. While some might not care, they should, as should everyone. The dangerous precedent that this poses is one that affects every one of us that play games.
In essence what Destiny did was steal from us. They took what was going to be included in a game, and withheld it from us, charging us more for it in the end. Instead of spending $60 on a game, we were forced to spend $120 for it. The problem this posses is it tells other game developers that they ca.n get away with doing the same thing. Charging $60 for a game, then $20 for a season pass for content already on the disc, and then paying $40 for a further expansion which again was supposed to be included in the original game. Twice what a regular game costs with the same amount of content. That's very dangerous precedent. One which could end up seeing DLC in future games jumping in price, because of the success of Destiny.
The issue with CoD is the fact that they simply don't need to really improve the game. They just kept on using the same game engine over and over, while getting by on the bare minimum of improvements. This is also a dangerous precedent. By putting out a game which doesn't care tot keep up with competition, and the innovations that they introduce because they know they don't have to, is problematic. It tells other game developers that if they release a game that takes off, they don't have to improve upon it like their competition would, because people will still buy it. Instead of innovating to keep up with competition, and innovation, it promotes stagnation, and new titles that don't progress, but instead keep moving parallel.
The reason these games are detrimental to gaming and gamers, is because they aren't interested in what we want. They are interested in nothing more than their own interests. The least effort it takes to develop a game, and the maximum profit that they can make from it, completely at the expense of the customers. The best example is call of duty. A game which is released in one form or another pretty much every year. It's a money grab, nothing more. To squeeze as much money out of the consumer as they can get. The last time a call of duty game was a serious step up from other iterations in the series was call of duty 4, the original modern warfare. Since then it's simply coasted along on auto pilot. The goal is no longer trying to advance, and improve, that goal is to just get it out af fast as they can so they can cash in.
People need to start thinking.
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