[QUOTE="keech"]
Atmosphere, atmosphere, atmosphere. A horror game is nothing without it. Horror games have a level of immersion that is hard for other genres to match. I personally am also willing to overlook other problems a horror game may have if it nails atmosphere. Is it scary despite the game controlling like a wash tub (Silent Hill)? Is it scary despite not being the best looking game out there (Amnesia)? If the answer is yes then it's all good.
MrGeezer
I used to have that attitude, but I'm starting to think differently. I mean...atmosphere is certainly the most important thing (I guess?) but it shouldn't be an EXCUSE to churn out a game that's seriously lacking in other areas (be it horrible controls, awful graphics, or major glitches). There's no reason why atmosphere and quality have to be mutually exclusive. No reason why a horror game can't be scary as hell AND actually function properly as a good game with good design and fun gameplay.
For example, I gave up on Silent Hill for that reason. I LOVED the atmosphere of the original, the second is my absolute favorrite of the series. But those games had serious flaws. By #3, the whole novelty had sort of worn off. I already knew what to expect from the art style, the tone of the game, etc. With that stuff no longer able to keep my interest simply by being fresh and new, it just became more obvious how mediocre the core of the game was. I actually bought Silent Hill: homecoming, and got sick of it REALLY freaking fast.
Anyway, I think I disagree that great atmosphere should excuse other flaws. I realize that no game is 100% perfect, but that's beside the point. Yes, atmosphere is critical, but there's no reason why the game SHOULDN'T play well on its own. The core gameplay should be up to standard. If it's not, that's just simple incompetence on the part of the developers. And atmosphere shouldn't be used to cover up incompetence. This is exactly how horror MOVIES shouldn't use atmosphere to hide flaws in the script and the acting.
Ideally I definitly agree with you. But it seems no developer has managed to find that sweet spot of playability and the game actually being scary. I personally haven't found most of the more modern horror games to be scary at all. Such as Alan Wake, Resident Evil 4 and 5, and Dead Space. To me they are more like action games with a scary coat of paint on them. I believe that perfect combination can be done, but so far no developer has nailed it IMO.
The only truely scary game I've played this generation that didn't have clunkly mechanics was Amnesia. But even that game took a very minimalist approach to gameplay. So much to the point where I go back to it was all about atmosphere, 90% of the time you're just jumping at your own shadow in the game and in no real danger.
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