What makes a game have replay value in your opinion.

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outworld222

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#1 outworld222
Member since 2004 • 4237 Posts

I'll start.

Multiplayer. Unlockables. Good gameplay.

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Renegade_Fury

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#2 Renegade_Fury
Member since 2003 • 21702 Posts

Rewarding gameplay, like that seen in arcade styled games. By that I mean, games that are easy to pick up and play, but the better the player gets with the gameplay, the better his or her experience with the game becomes.

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outworld222

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#3 outworld222
Member since 2004 • 4237 Posts

@Renegade_Fury: so like, easy to pick up but hard to master. Gotcha ;)

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Macutchi

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#4  Edited By Macutchi
Member since 2007 • 10483 Posts

games that encourage you be creative with the tools / abilities you're given and offer multiple ways to approach a situation. games that did this well off the top of my head are games like crysis, stalker, deus ex hr, dishonored etc

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mastermetal777

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#5  Edited By mastermetal777
Member since 2009 • 3236 Posts

Great and rewarding gameplay and great narrative I don't mind replaying. I'm a man of simple taste.

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Renegade_Fury

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#6 Renegade_Fury
Member since 2003 • 21702 Posts

@outworld222 said:

@Renegade_Fury: so like, easy to pick up but hard to master. Gotcha ;)

Yeah, basically, lol. I was trying to reiterate something that Yuji Naka said recently when he was describing Rodea The Sky Soldier and the types of games he likes to make.

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outworld222

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#7  Edited By outworld222
Member since 2004 • 4237 Posts

@mastermetal777: I am that way as well. I played many games, but quick and snappy games are what I like most.

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deactivated-5ebea105efb64

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#9 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

Dark soul type thingy. and multiplayer.

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Archangel3371

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#10 Archangel3371  Online
Member since 2004 • 44313 Posts

I'll replay a game if I like anything about it enough. It could be story, graphics, gameplay, even music.

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The_Last_Ride

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#11 The_Last_Ride
Member since 2004 • 76371 Posts

@outworld222: Choices in games. Dragon Age, Mass Effect, Walking Dead, etc

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wiouds

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#12 wiouds
Member since 2004 • 6233 Posts

Good game play and a way to affect the playable character(s) role in the game play. FF9 is my most replayed game I own.

@The_Last_Ride said:

@outworld222: Choices in games. Dragon Age, Mass Effect, Walking Dead, etc

Wow, those are the game I replay the less amount. In fact I hot those picks in games and is something that make me not want to play those games again. Well Mass Effect one but that for the why I can level up my characters.

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#13 foxhound_fox
Member since 2005 • 98532 Posts

The ability to apply one's skill to overcoming the obstacle in front of you.

If all you do is "go through the motions" no matter how many different options there are, it will be relatively the same experience every time.

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outworld222

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#14 outworld222
Member since 2004 • 4237 Posts

@foxhound_fox:

So true.

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turtlethetaffer

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#15 turtlethetaffer
Member since 2009 • 18973 Posts

A lot of things. New Game+. Options on how to play. Lots of side things to do. Story choices and multiple endings. Fun score based gameplay (Hotline Miami may be a five hour game but I've put around 25 hours in it because it's so pure and fun) or simply great gameplay I can't get enough of. An engaging story. Unlockables that mean something (levels, characters, etc). Even if a game has just one of these things, there's a good chance I'll play through it at least twice.

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Lulu_Lulu

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#16 Lulu_Lulu
Member since 2013 • 19564 Posts

Theres two ways to go about it......

Theres content so good that you want to experience again.....

And then theres games where all the content cant be experienced on the first playthrough so you the system forces you to replay......

Tell me this...... does it count as replay if you're not actually experiencing the same content ? Isn't that Restart Value ?

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Lulu_Lulu

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#17  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@foxhound_fox:

Hence why any game with MulipleDecisions should only be played once or are at yheir best one their first playthrough.....

In your first playthrough you are actually making real decisions..... in your 2nd playthrough you're just satisfying your curiosity.......

Which brings us to Life Is Strange...... what are going to be the implications of an Interactive Narrative with a built in Mechanic that allows you to reverse your decisions........ ?

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Ribstaylor1

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#18 Ribstaylor1
Member since 2014 • 2186 Posts

Great story and characters. Multiple paths, branching stories. Great online.

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dylandr

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#19  Edited By dylandr
Member since 2015 • 4940 Posts

Eazy wanting to play the game again because I think it was enjoyable :3

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mastermetal777

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#20 mastermetal777
Member since 2009 • 3236 Posts

@Lulu_Lulu: in Life is Strange, your decisions are locked after a certain checkpoint. So no matter how many times you rewind on a certain choice, if you continue the story, you won't be able to change a previous decision. The consequences of said actions won't be revealed until the next episodes

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Lulu_Lulu

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#21 Lulu_Lulu
Member since 2013 • 19564 Posts

@mastermetal777:

Where the hell have you been.... I missed you :(

Anyway.... now I'm beginning to wonder whats the point of the mechanic anyway ?

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deactivated-5b19214ec908b

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#22 deactivated-5b19214ec908b
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@Lulu_Lulu said:

@mastermetal777:

Where the hell have you been.... I missed you :(

Anyway.... now I'm beginning to wonder whats the point of the mechanic anyway ?

There are a few occasions where you learn the solution to the problem after it's already too late, so you rewind back. The first instance of this is in class where the way you learn the answer to the teachers question is to listen to someone else answer and then rewind back and answer it yourself. When you rewind you also keep all the items that your holding. In the first episode it didn't get used that much. Hopefully the later ones use it more.

As for the narrative you are only allowed to witness the short term consequences of your actions. So lets say you witness a guy arguing with a girl and then hits her, if you rewind and intervene you prevent him from hitting her, so in the short run that seems like the best thing to do. However later on that guy is now pissed off about what you did and kills that girl. So while you knew the immediate consequences you didn't know the long term ones.

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loafofgame

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#23 loafofgame
Member since 2013 • 1742 Posts
@Archangel3371 said:

I'll replay a game if I like anything about it enough. It could be story, graphics, gameplay, even music.

This.

@Lulu_Lulu said:

Anyway.... now I'm beginning to wonder whats the point of the mechanic anyway ?

It gives you a chance to analyze the more short term outcome of a certain decision and consider how much those short term consequences might affect the long term. Instead of having to make the choice and deal with it, you can analyze the future now, but only to a certain extent. The initially satisfying outcome might backfire further on in the future. But frankly, as far as I can see, it isn't much different from having a quick load in a game, although in this case it's made narratively relevant and part of the gameplay. Therefore, I do hope the choices you make in the game are a bit more impactful and complex than what you usually change with an actual quick load. In RPG's for example: I didn't get this armour, because I killed this person, so let's quick load and not kill this person so I can get the armour. However, if it then turns out that not killing the person means you won't get access to something important later on in the game, then the quick load basically functions in the same way as the mechanic in Life is Strange, though less fancily presented.

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#24 Lulu_Lulu
Member since 2013 • 19564 Posts

@toast_burner:

Aren't you glad Dontnod is doing things right this time..... if only Remember Me was given the same treatment.... :(

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Lulu_Lulu

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#25 Lulu_Lulu
Member since 2013 • 19564 Posts

@loafofgame:

I think its good.... theres none if the gameplay logic where your decisions a driven by what items you get...... which is more than I can say for Dark Souls...... Titanite Slab anyone ?

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jun_aka_pekto

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#26  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

I don't do MP anymore except with the kids. For SP games, I look for:

The SP campaign - of course

Skirmish Mode - mainly with RTS games. Play against a single mission against the AI

Reset Outpost Mode - (Far Cry 3 and Far Cry 4) this is great for those short bursts of gaming time. Sometimes, I just want to explore the whole game world without constraints of the SP campaign. Having enemy outposts around adds to the immersion. With two different worlds in the Far Cry world, all my other games are starting to gather dust once more.

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#27 The_Last_Ride
Member since 2004 • 76371 Posts

@wiouds said:

Good game play and a way to affect the playable character(s) role in the game play. FF9 is my most replayed game I own.

@The_Last_Ride said:

@outworld222: Choices in games. Dragon Age, Mass Effect, Walking Dead, etc

Wow, those are the game I replay the less amount. In fact I hot those picks in games and is something that make me not want to play those games again. Well Mass Effect one but that for the why I can level up my characters.

I play games mostly for their story tbh, so i usually go back and see what otherwise would have happened

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Pikminmaniac

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#28 Pikminmaniac
Member since 2006 • 11513 Posts

High skill caps and scoring systems seem to do it for me.