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its all about playing the role. how will i react to other characters? how will i react to situations? ideally the game allows me to establish individuality or a specific place in a group.
also, im really drawn to open worlds. its just a natural way of interactivity.
If I think in anything else, I'll update the post. :)
Lots of side quests and stuff to do so i can power level/gear myself past the difficulty curve and roflstomp all the bosses.
I love I-Win buttons in my RPGs like broken spell combos or things that are just stupid overpowered. Shameful but oh so true.
I like to have a good story (but that may not be necessary, like in the case of Pokemon) a good battle system and a big world to explore with lots to do.
What do I want out of an rpg? Basically, not Dragon Age II. Personally, I think of DA2 as more of an action game than a rpg. I feel that DA2 and Crisis Core are exactly what not to do in an rpg. It depends on the type of rpg I am playing.
Of course, a good story and delivery is important.
A good leveling system or customizable characters.
I hate when they make rpg's linear. I want a varied world to explore and the control to go where I want when I want (within reason of course).
I don't want button mashing combat (DA2, Crisis Core again). I guess in my rpg's, I more or less prefer some kind of turn based system.
When it comes to decision based rpgs, I want those choices to actually have an effect on the game.
Player control character growth. This is broken up into player control gear growth, player control stat and player control abilities. Player control gear growth is where the player is the main factor to what gear the player's character(s) get. I do not include the checklist system where the player has an item or not. Player control stat is where the player can pick some or all of the stat that is increase. Player control abilities is about the player having abilities that the player can have a few character in the same class but with different abilities.
This allow the player mold his/her character or party into the role he/she want them to be in.
Also I do not care if it has the "Choose your own adventure" like pick selected dialog, costume looks, moral picks, romance and so on.
Kill me for this, but I'm happy to sacrifice hardcore RPG elements and stats for better writing, a better story, better characters and most importantly, a chance for me to in some way affect how the story plays out in a meaningful way. Hence I prefer games like, say, Mass Effect to Demon's Souls and Final Fantasy.TheOtherTheoG
I'm just gonna second this. I love me some stat crunching and detailed customization, but I'm more than willing to forego that for characters I can care about. The story can be as generic as they come as long as it's well done. I'm also very big on good voice acting. If I can't have that, I'd prefer to have none at all.
I'm from the JRPG faction: Linear but detailed storytelling, deep character relationships, exploration I don't need but I don't avoid it as long as I don't get lost all day. I'm totally sucking up the Ar tonelico games right now. They fit my taste extremely well. Reptylus
You complete me.
I want a good story and preferably something dark or mature like Shin Megami Tense or Tactics Ogre. Branching paths are a nice plus since it adds more replay value, but not required; some stories just don't need multiple paths. Great characters are a must, and they must have good character development and a good reason why they're in the party. I don't want annoying characters (Star Ocean 4 is the perfect example), bland characters with non-existant development (The 3rd Birthday) or characters who have no good reason to be there (Penelo from FFXII).
As for gameplay, it doesn't matter if it's turn-based or action, but I would like to be strategic or challenging. Shin Megami Tensei games like Nocturne and Persona are a good example of this. You have to use the battle system to your advantage; you have to exploit the enemy's weakness in order to get more turns, meaning you have to bring the appropriate skills to battles. However, the enemy party can also take advantage by exploiting your weakness. It adds a lot of tension in battles.
Easy or cheap difficulty is a no no. I don't want to press the X button repeatedly to win a battle (Crisis Core), and one-hit kills need to go (SMT, sadly, is an offender of this). Also, no random encounters would be a nice thing to have, since they usually occur when I don't want them to. Also, it gets pretty annoying getting sunk into multiple battles when you're in a hurry.
Side-quests are also a nice addition to have, hopefully something that doesn't involve fighting like a mini-game. In Final Fantasy XIII, the side-missions were just battles of stronger versions of enemies you've encountered throughout the game. Didn't like that there was nothing to do there other than fighting.
A great soundtrack is a plus since it adds emotion and makes the game more memorable. Also, a fantastic score sometimes makes the scene more meaningful and epic. I recently listened to the Persona 4 soundtrack, and I remembered the good times I spent with that game while I was listening to the OST. Felt like replaying P4 again. I would also like good voice-acting and an option to turn voices off, so I can turn it off whenever the voices are terrible. Finally, I would like an interesting art direction like Knights in the Nightmare.
I also liked Dragon Age 2. My favorite RPG seriesinvolve Mass Effect, and the Knights of the Old Republic. I'm also interested in Dungeon Siege 3.
I like my games with good Story, Back story, lots ofcombat and abilities. Choices in RPGs are a huge plus to me, but I can play a game with a linear story if it's well made.
Hi I'm new to the gamespot forums so try to forgive me for any mistakes I make. I was reading a few user reviews on Dragon Age 2 and I guess a lot of people did not like the game. The thing is I really enjoyed the game and had a lot of fun playing it. This made me think of why I liked the game and others didn't, thus what do people want out of an rpg? For me I really focus on the story, for me when playing an RPG that is king. I really focus on how the story engages me and if I feel a sense of importance of the story. Also how much I care for the characters and in a game like Dragon age where you make your own character how much control and influence I have on that character really helps. So I guess for me the role playing aspect might be most important. Not to say that combat is not important, obviously if I want to complete the game I need to be able to get through the game including lengths of fighting and this makes things a lot easier when the combat is fun. So this is what I judge to be a good rpg game and what I want to see more of in future rpgs. So I was just wondering if anybody else out there feels the same or if you have diffrent ideas thats cool too let me know I'm curious as to what other people look for/find important.ZaneSeven
agree with you completly, Story is most important for me, follwed by the role playing (making choices). the Dragon age series is my favrouite series ever.
I like a RPG where I can explore the world a lot, good story, great characters and where it isn't linear. For me that would be ME Series, FF Series, Fallout, KH and DQ.
For me its an equal balance of story and gameplay. Story is important on the first playthrough, but for the game to have any replay value the gameplay has to be good.
Story-wise the game should be character driven and lighthearted. Games like Xenogears and stuff from the FF series appeal to me less then games like Grandia or Persona 3.
Gameplay-wise the game should be challenging, fast paced, deep, and well balanced. The SMT series has some good examples where buffs/debuffs, status attacks, elemental attacks and physical skills can all play an important role in battle strategy.
First of all, I prefer action RPGs over turn-based ones. Then, they need 1 of 2 things - a good story, or a good open world. Finding both in 1 game is rare. If the game is linear, though, the story and combat must be really good, and different locales must still be shown. (The only exception I found to these standards is Demon's Souls - the story is almost non-existent, but the combat is really well done and the game is just really unique. Also, although it is not considered an open-world game, there are still some places to discover.) If the game is an open-world game, I want lots of things to do in that world - places to discover, hidden side quests, loot, etc. In both games, I like options. I want to be able to choose what I do or say to shape my own character - thankfully, this is becoming the norm for RPGs these days.
This is why I'm really excited for Skyrim, Dark Souls, Deus Ex: Human Revolution, and even RAGE.
#1 Storyline
#2 Female main character options ( ability to play female as the main character )
#3 Relationship Options ( preferably orientation related XD )
#4 Side Quests
#5 Difficulty Settings
#6 New Game + Options
#7 Storyline Options
#8 Multiple Endings
When I play an RPG I prefer it to not feel like an empty MMORPG like some other RPGs where you just wonder around aimlessly in this giant world and has a really terrible overall storyline structure/plot.
Also I love new game+ options with the additional option of increasing the difficulty on that new game ^.^
Story-wise the game should be character driven and lighthearted. Games like Xenogears and stuff from the FF series appeal to me less then games like Grandia or Persona 3.
Beard_
Xenogears has an insane story o.O and very good gameplay ( although the worst graphics on the planet LOL ( but who cares about graphics :3 )
I like my RPGs to have some degree of openness, preferably a high degree, though as long as there is the ability to tread of the beaten path there is typically a lot of enjoyment potential.
Pretty much all of what Morrowind and Oblivion offers.
-Huge open world
-Full character customization, stasts/armour/weapons/appearance
- Good story
- Fleshed out lore
- Tones of quest including guilds or factions
- Complete freedom
- Good combat (well TES could use more work in this area)
I want to use my head while playing them, WRPGs aren't my thing (I play them, but I take a JSRPG (my fav. genre) every day over a WRPG :S). To bad JRPGs these days are way to easy, I usually get through them on the hardest difficulty setting without any problems :S Also while I like good story and characters, gameplay is most important for me. I had a blast playing a lot of hours to be able to defeat Prinny Baal Pirates on Disgaea 3 :D
There a huge different when someone talk about RPG.
Custom looks, pick your own dialog, romances, and other things like that does not matter in a RPG to me.
Story does not matter much since many WRPG have the very much over used hollow shell main character. I have never see a great story with those characters.
I think of being able to make a role to deal with the problems that you face first and foremost.
While I doubt I will see anything of its calibur again. I want something in the veins of this...
Oh Ultima VII how I miss thee, best RPG ever made. Overall I am fine with most RPG kinds whether they are roguelikes, dungeon crawlers (TOEE), sandboxes that are NOT made by Bethesda (Origin Systems, Taleworlds and Pirahna Bytes are good however), tactical RPGs and story driven RPGs. All that really matters is that they are good and I should be happy.
Every Rpg Must Have :
01 - Story : interesting story and characters
02 - Battle : good battle system that don't frustrate you
03 - Upgrade : upgrading system that wont make you upgrading for 10 hours only to beat one boss :?
My favourite rpg for ps3 is Demon Souls
Prefer western first person R.P.G'S.. Can's stand Japanese R.P.G'swith wide eyed squeeky voiced teen brats
I'm not an expert about RPG's but I really like them, so for me they must have
- Gameplay: good combat system (I prefer action RPG's), solid side-quests (in length, and that have something to do with the story), great variety of weapons, spells, abilities, etc. Different kinds of enemies and bosses that require some strategy to go through. Also different classes is a plus.
- Leveling system: a deep leveling system for abilities trees, stats, weapons, etc. Something like Dragon Age
- Big world: it's a must have. A big world to explore with side-quests and lots of stuff to find, like in Oblivion. It also has to be very well designed
- Good characters: it doesn't have to be as deep as Mass Effect (which is great) but if I'm going to play a game for more than 30hrs the characters have to be interesting
- Story: deep story that can play out differently according to how you play. That's the only big flaw in Demon's Souls in my opinion, the lack of a well written story.
So this is the structure for a REALLY good RPG in my opinion
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