@thehig1: Series was never about fixed camera angles. And don't get me wrong, I love Remake, grabbed a Gamecube for that game.
However Resi was about deciding to pick your items when needed, problem solving to progress (do I shotgun this Licker or run around and save ammo for something I cannot avoid that can eat my face with ease). Actions having consequences.
Looking at the gameplay videos you seem to have a ton of ammo, emenies are bullet sponges and the controls are tight.
Too me that's an action game.
I admittedly stopped at the e3 hype trailers, I'm going spoiler free for release (why would I spoil a Survival Horror game?). Yet if we end up with too much ammo? I will be pretty negative on the game, hoping for more The Evil Within series or early Resi in being stingy for supplies.
Resi7 was ok at it early-on, but mid to end game we're jacked with ammunition even on hardest difficulty.
The way (good) Survival Horror games balance ammo was sponge bosses, and have them plentiful, with follow-up areas with no supplies, or light, with many enemies. This is what I expect from Resi2Remake.
I cannot comment on what you've seen, but my guess is a demo build in which has plenty of ammo coded in so the player can beat it without issue. And not a reflection of the final product 'hopefully'.
Eitherway I didn't get a Action game vibe, I didn't see wrestling moves, constant cool one-liners, or Leon flipping like he was born for Kung-Fu movies. DMC5 however? Certainly got that vibe.
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