Think less developers and more on publishers, I buy games from a retro store all the time, a well run and popular one. And they have a photo wall showing some developers buying games at this store as well. So most certainly seems more in the publishers camp.
As for why they want to control the market, they go on numbers and not how customers actually make purchase decisions.
It's easy and quick to assume one person sharing a copy with say five friends looses those five sales. When in fact it's advertising for them to potentially buy a copy themselves who may not have previously. If just one of those friends also buy that game, you've actually doubled each sale, the best advertising is interaction and word of mouth. Whether they grab a new copy or second hand depends on store, pricing, and stock.
And the argument for physical dying is a discussion in on itself. That may be why they don't care. Seeing as that means outside of CDKeys it has zero chance being second-hand.
Still love physical gaming myself but the market has clearly made its choice, and the cut is ever growing. Physical would only make a return if it has some further benefit, or digital becomes even more controlled (which it already kind-of is from majority stores)
Though on this note (from previous experience here) with P.C. only gamers it's difficult for them to have a say on the subject "physical being relevant/ irrelevant". They haven't had the choice with physical for a very very long time; and mostly under the iron grip of Valve and Epic.
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