[QUOTE="TheGrayEye"][QUOTE="Rekunta"] [QUOTE="TheGrayEye"]Uncanny ValleyRekunta
LOL! Haha that's pretty good.
Umm, no dude, that's actually what it's called, google it.
I know, I'm not disagreeing, I just find the term fitting.
I've blogged about another downfall of super-realistic visuals before. Thought I'd repost it here, as it seemed appropriate. Vintage Appeal You know what I like about old games? They still require some imagination. With the games of today (which I do still enjoy mind you), you know exactly what you're looking at. You don't have do a whole lot of pretending to find yourself in the environment that your character is in. In the old days, you needed your imagination to fill in the textures, and character emotions, and combat movements. 1) A few blocks on a screen isn't going to be all that visually descriptive. So in a way, it's the best kind of character creator tool. It's the best at making the world you're exploring the scariest, most colourful, or most intense place you've been. ebbderelict
2) Absolutely. That's so true, I totally agree. Is imagination in games no longer available for the gamer to decide? Heh, I remember playing the original Metroid with the imagined "male" hero in the suit kicken' butts and taking names...needless to say the revelation after the ending gave me more of a kick because of it. It's almost like too much information given in a game can work against it.
3) I was coming into this thread expecting to disagree with you, but I actually agree with you. Why does the Mario universe seem so believable? Because I have no way to prove/disprove that's what a Koopa Troopa looks like...I just accept it.
If the game strives to be realistic in looks, I'm going to expect realistic behaviors to match. I'm going to notice that the main character's mouth is just a little too big, or the walking animation is a touch off.
In some instances, I still want more realistic looking games. But I would still like to see more original and inspired designs instead of just copying the real world.
Vampyronight
Exactly. If there's even the smallest of imperfections, it stands out.
4) You'd think that with all the resources and time developer's invest into creating virtual realities, if they turned their attention to something novel, unfamiliar yet creative, it would bring a breath of fresh air into the industry. That's why I'll always be a Nintendo fan.
Thanks for the replies guys.
1) Only if the artist sucks. If the artist is talented, then I welcome a better look at the picture they are trying to paint. Given the option, I wouldn't downgrade the clarity of games with strong art direction such as Gears of War, Okami, RE4, Motorstorm and Valkyrie Profile 2 (dang it, their detail is ruining my imagination, given me a couple of fuzzy blocks and let my imagination soar!).
2) The Nintendo game you cited doesn't really support your point. Samus's sex was indistinguishable because she was wearing body armor, not because of the low quality of the graphics.
3) With the exception of sports games and racing sims, there really aren't many games striving towards realism, at least in the console world. And the appeal of realisitc games for most is that they offer them the opportunity to do what they can't do in real life (most of us aren't pro athletes or race car drivers). On a related note, the fact a game doesn't star a chubby plumber crushing mushrooms with his butt doesn't mean its striving to be realisitic. While details are still scant about GTA, unless gunshoot wounds don't heal with the right pick-up, one's wanted level doesn't go away and arrest means a lengthy trial and possible incarceration, I'd say despite its darker art style (the proportions of the characters are the same as they are in all the previous GTAs, so I wouldn't call it more realisitc) the makers aren't striving for realism.
4) To each his own, but your attempt to rail against the other guys doesn't really make sense, especially since you claim that you prize the unfamiliar. Nintendo focuses on handful of franchises more than any company this side of Squenix.
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