Reviewers failed to notice PS4 version of CoD was 720p.

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S0lidSnake

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#1 S0lidSnake
Member since 2002 • 29001 Posts

Looks like there is bug in the retail copies of CoD PS4 which was only outputting the Single Player campaign in 720 instead of native 1080p. A day 1 patch is going to fix this.

http://www.eurogamer.net/articles/2013-11-13-day-one-patch-makes-call-of-duty-ghosts-single-player-1080p-on-ps4

BUT

Many reviews were written comparing the X1 and PS4 versions. Everyone noticed the framerate discrepency between the two games but NOT one so-called profession critic noticed that the fucking SP resolution is not the same as the MP resolution. Gaffers noticed something was wrong with the comparison videos straight away and soon counted the pixels to be 720p.

How can you not tell the difference between 1080p and 720p?

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Sushiglutton

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#2 Sushiglutton
Member since 2009 • 9900 Posts

Wow that is both sad and embarrassing.

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ReddestSkies

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#3 ReddestSkies
Member since 2005 • 4087 Posts

Professional reviewers acting like professionals, as always.

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#4  Edited By nutcrackr
Member since 2004 • 13032 Posts

How do you know the review versions where the same as the retail versions?

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Areez

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#5  Edited By Areez
Member since 2002 • 6278 Posts

LMFAO...Still though the discrepancy will be a toss up between each version...Unless you are running both side by side, as IGN did...The IGN video shows the slight differences you will notice. So, did IGN not have a retail copy? Interesting and hilarious!

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#6 S0lidSnake
Member since 2002 • 29001 Posts

@nutcrackr said:

How do you know the review versions where the same as the retail versions?

IGN ran a comparison vid that showed both versions were 720p, but IGN themselves did not realize it.

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#8  Edited By c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Newsflash: Not everyone cares about resolution. So they didn't notice -- big deal. Not like you can easily tell the difference when they're displayed on large TVs, anyway.

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#9 DarthGumballs
Member since 2013 • 226 Posts

@c_rakestraw said:

Newsflash: Not everyone cares about resolution. So they didn't notice -- big deal. Not like you can easily tell the difference when they're displayed on large TVs, anyway.

I can never tell the difference between 720p and 1080p on anything, they always look the same to me.

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#10  Edited By experience_fade
Member since 2012 • 347 Posts

@c_rakestraw said:

Newsflash: Not everyone cares about resolution. So they didn't notice -- big deal. Not like you can easily tell the difference when they're displayed on large TVs, anyway.

I think it's been more about the whole "Resolutiongate." Kind of funny that a lot of the CoD: Ghosts (edit: not framerate, resolution!) information was blatantly wrong.

Once again, for maybe the tenth time, I repeat: this is bad journalism. Just continues the trend.

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#11 The_Last_Ride
Member since 2004 • 76371 Posts

@S0lidSnake said:

How can you not tell the difference between 1080p and 720p?

Can you?

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#12 Shame-usBlackley
Member since 2002 • 18266 Posts

I don't really care what the press says either way. I will wait for forum impressions and feedback.

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#13 F1Lengend
Member since 2005 • 7909 Posts

My experience with console 1080p games is very limited but I remember playing Under Seige (an RTS on PS3) in 1080p and it was quite the spectacle. My PC handles 1080p easily but seeing games on my beautiful plasma at that rez is really eye popping. So yeah I think I can tell the difference. Not only that but because the majority of current gen games run in 720p, it makes the backround OS look like crap while playing a game. Every time I bring up the friends list for example, it looks like shit. That will be one under-appreciated side effect of 1080p native.

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#14  Edited By faponte13
Member since 2013 • 263 Posts

@S0lidSnake: they are saying that the version they played was 1080p. http://m.ign.com/articles/2013/11/13/day-one-patch-brings-cod-ghosts-single-player-to-1080p-on-ps4

Read the update.

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#15 Metamania
Member since 2002 • 12035 Posts

@dvader654 said:

Graphics psychos scare me. I wouldn't be able to tell shit.


Neither would I. Graphics are graphics to me, whether it's in 720 or 1080.

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#16 S0lidSnake
Member since 2002 • 29001 Posts

@The_Last_Ride said:

@S0lidSnake said:

How can you not tell the difference between 1080p and 720p?

Can you?

Yes. I am not blind.

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#17  Edited By S0lidSnake
Member since 2002 • 29001 Posts

I wonder how many people in this game have actually played a game in 1080p.

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#18 Black_Knight_00
Member since 2007 • 77 Posts

@dvader654 said:

Graphics psychos scare me. I wouldn't be able to tell shit.

Ditto. S0lid is like the high priest of the cult of Pixel

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#19 The_Last_Ride
Member since 2004 • 76371 Posts

@S0lidSnake said:

@The_Last_Ride said:

@S0lidSnake said:

How can you not tell the difference between 1080p and 720p?

Can you?

Yes. I am not blind.

Then how do you explain this?

http://www.ign.com/videos/2013/11/12/call-of-duty-ghosts-in-1080p-ps4-vs-xbox-one-commentary

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#20 Areez
Member since 2002 • 6278 Posts

@experience_fade:

Agreed.

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#21 S0lidSnake
Member since 2002 • 29001 Posts

@The_Last_Ride said:

Then how do you explain this?

http://www.ign.com/videos/2013/11/12/call-of-duty-ghosts-in-1080p-ps4-vs-xbox-one-commentary

What are you trying to say? I mean what's your point? I shouldn't have to guess what your argument is for you.

This is the video that people saw and realized that there is no way the PS4 version was running at 1080p. I have no idea wtf IGN is talking about, but gaffers counted pixels in this vid and found that it was 720p.

This video is the reason why Eurogamer ran the story. It is the reason why Infinity Ward is fixing it via a Day 1 Patch.

Again, what are you trying to say? You trying to make my point for me?

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#22  Edited By c_rakestraw  Moderator
Member since 2007 • 14627 Posts
@S0lidSnake said:

What are you trying to say? I mean what's your point? I shouldn't have to guess what your argument is for you.

This is the video that people saw and realized that there is no way the PS4 version was running at 1080p. I have no idea wtf IGN is talking about, but gaffers counted pixels in this vid and found that it was 720p.

This video is the reason why Eurogamer ran the story. It is the reason why Infinity Ward is fixing it via a Day 1 Patch.

Again, what are you trying to say? You trying to make my point for me?

And that's where this whole thing becomes ridiculous. Did you expect the press to manually count pixels or something? Because that's just plain crazy.

@darthgumballs said:

I can never tell the difference between 720p and 1080p on anything, they always look the same to me.

I can see the difference on PC, since whenever I run something in 720p it's in window mode. That on a monitor with a native resolution of 1080p definitely illustrates the difference. But otherwise, yeah -- I don't really see it, either. Maybe if I sat really close to my TV, but even then, I doubt the difference is huge or anything.

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#23  Edited By The_Last_Ride
Member since 2004 • 76371 Posts

@S0lidSnake said:

@The_Last_Ride said:

Then how do you explain this?

http://www.ign.com/videos/2013/11/12/call-of-duty-ghosts-in-1080p-ps4-vs-xbox-one-commentary

What are you trying to say? I mean what's your point? I shouldn't have to guess what your argument is for you.

This is the video that people saw and realized that there is no way the PS4 version was running at 1080p. I have no idea wtf IGN is talking about, but gaffers counted pixels in this vid and found that it was 720p.

This video is the reason why Eurogamer ran the story. It is the reason why Infinity Ward is fixing it via a Day 1 Patch.

Again, what are you trying to say? You trying to make my point for me?

Yes it could because it's ONLY the retaile version dude. Jesus... He even said and got it stated from IW... There is a difference between those two you know. Stop assuming stuff

http://www.ign.com/videos/2013/11/13/day-one-patch-brings-cod-ghosts-single-player-to-1080p-on-ps4

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#24 Metamania
Member since 2002 • 12035 Posts

@S0lidSnake said:

I wonder how many people in this game have actually played a game in 1080p.

It doesn't matter if it's 720 or 1080, as long as the game plays just fine and the graphics look good as you're playing, why does it matter in the end?

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#25  Edited By The_Last_Ride
Member since 2004 • 76371 Posts

@Metamania said:

@S0lidSnake said:

I wonder how many people in this game have actually played a game in 1080p.

It doesn't matter if it's 720 or 1080, as long as the game plays just fine and the graphics look good as you're playing, why does it matter in the end?

It doesn't matter to me, not one bit

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#27 Pedro
Member since 2002 • 70409 Posts

On a HD TV the difference between 720p and 1080p is factually marginal and to most non-existent. This marginal difference is more apparent on desktop monitors mainly due to the distance between the viewer and monitor.

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#28 S0lidSnake
Member since 2002 • 29001 Posts

@The_Last_Ride said:

Yes it could because it's ONLY the retaile version dude. Jesus... He even said and got it stated from IW... There is a difference between those two you know. Stop assuming stuff

http://www.ign.com/videos/2013/11/13/day-one-patch-brings-cod-ghosts-single-player-to-1080p-on-ps4

The only one assuming stuff is you. Like I stated in my post, people at gaf noticed the resolution MINUTES after the comparison was posted. Then pixel counters confirmed it.

Then Eurogamer's Digital Foundry confirmed it and bugged Activision about it who said they will fix it in a patch.

http://www.eurogamer.net/articles/2013-11-13-day-one-patch-makes-call-of-duty-ghosts-single-player-1080p-on-ps4

igital Foundry's tests with a retail copy of the PS4 version of Infinity Ward's shooter turned up surprising results: the multiplayer runs natively at 1080p resolution - but the single-player runs natively at 720p. This clearly contradicts messaging from both Infinity Ward, Activision and Sony about the resolution of the game, which on Xbox One runs natively at 720p across all modes.

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#29  Edited By S0lidSnake
Member since 2002 • 29001 Posts

@dvader654 said:

@S0lidSnake said:

I wonder how many people in this game have actually played a game in 1080p.

Is PS3 1080p? If not then I have not.

PS3 can output 1080p but 99.99999% of PS3 games are 720p or less and are upscaled to 1080p. This introduces artifacts and a blurrier image.

The only native 1080p game on PS3 is Stardust. Flower might be 1080p and a couple other indie games as well.

And that's where this whole thing becomes ridiculous. Did you expect the press to manually count pixels or something? Because that's just plain crazy.

Credit @c_rakestraw

Did the press count pixels when the difference between early PS3 and Xbox 360 games was 20-60p? But they did. Back then every reviewer mentioned the graphical advantages of the 360 versions and rightly so. It's THE job of the reviewer to explain the advantages and disadvantages of a port. Their readers are putting down $400-$500 on these new consoles and need to know which is the better version of THE post popular game on the planet.

And frankly, I dont give a shit if you, @dvader654, @The_Last_Ride, @Metamania and @Black_Knight_00 cant see the difference. Some people dont notice framerates, screen-tearing, AA and other shit. And that's ok. But please dont come here and tell me that it does not matter. If it did not matter then EVERY dev on the planet would be running their game on 720p instead of 1080p. Why bother spending more than TWICE the amount of GPU resources on the resolution if it did not matter? If it did not matter then PC gaming wouldn't be where it is today. New Graphics cards wouldnt hit every year and the Wii U would've been the best selling console of all time.

Regardless, I am happy for you guys that you fail to notice the difference b/w 1080p and 720p. But not everyone is the same, and reviewers HAVE to know the difference b/w a 720p and a1080p game just as they would a 30 fps game and a 60 fps game. It's their job.

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#30  Edited By experience_fade
Member since 2012 • 347 Posts

@S0lidSnake said:

@dvader654 said:

@S0lidSnake said:

I wonder how many people in this game have actually played a game in 1080p.

Is PS3 1080p? If not then I have not.

PS3 can output 1080p but 99.99999% of PS3 games are 720p or less and are upscaled to 1080p. This introduces artifacts and a blurrier image.

The only native 1080p game on PS3 is Stardust. Flower might be 1080p and a couple other indie games as well.

And that's where this whole thing becomes ridiculous. Did you expect the press to manually count pixels or something? Because that's just plain crazy.

Credit @c_rakestraw

Did the press count pixels when the difference between early PS3 and Xbox 360 games was 20-60p? But they did. Back then every reviewer mentioned the graphical advantages of the 360 versions and rightly so. It's THE job of the reviewer to explain the advantages and disadvantages of a port. Their readers are putting down $400-$500 on these new consoles and need to know which is the better version of THE post popular game on the planet.

And frankly, I dont give a shit if you, @dvader654, @The_Last_Ride, @Metamania and @Black_Knight_00 cant see the difference. Some people dont notice framerates, screen-tearing, AA and other shit. And that's ok. But please dont come here and tell me that it does not matter. If it did not matter then EVERY dev on the planet would be running their game on 720p instead of 1080p. Why bother spending more than TWICE the amount of GPU resources on the resolution if it did not matter? If it did not matter then PC gaming wouldn't be where it is today. New Graphics cards wouldnt hit every year and the Wii U would've been the best selling console of all time.

Regardless, I am happy for you guys that you fail to notice the difference b/w 1080p and 720p. But not everyone is the same, and reviewers HAVE to know the difference b/w a 720p and a1080p game just as they would a 30 fps game and a 60 fps game. It's their job.

I would be surprised if people genuinely couldn't tell the difference between 30fps and 60fps.

That said, having played in 1080P for years now on my PC, you can definitely tell the difference between the two resolutions.

We're in agreement, for once, lol. What the hell is happening.

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#31  Edited By branketra
Member since 2006 • 51726 Posts

That is embarassing. I notice the difference between 720p and 1080p, by the way. Maybe comparison specialists should be hired by game reviewers if they are unable to perform the task of differentiation.

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#32 S0lidSnake
Member since 2002 • 29001 Posts

At least Banderas knows the difference.

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#33 Metamania
Member since 2002 • 12035 Posts

@S0lidSnake said:

At least Banderas knows the difference.

You still didn't answer my question. Why does it matter if it's 720 or 1080 if the game looks good and if the graphics look good, minus Banderas.

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#34  Edited By S0lidSnake
Member since 2002 • 29001 Posts

@Pedro said:

On a HD TV the difference between 720p and 1080p is factually marginal and to most non-existent. This marginal difference is more apparent on desktop monitors mainly due to the distance between the viewer and monitor.

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#35  Edited By S0lidSnake
Member since 2002 • 29001 Posts

@Metamania said:

@S0lidSnake said:

At least Banderas knows the difference.

u still didn't answer my question. Why does it matter if it's 720 or 1080 if the game looks good and if the graphics look good, minus Banderas.

I answered it in the post above. The image is blurrier, jaggier and most of the detail is lost.

Again, if the image quality looked great in 720p no dev would put out their games on 900p or 1080p. They would use these extra resources on making the game prettier at 720p. But they aren't. Nearly all the PS4 games are 1080p. Only BF4 is 900p which I believe is what most PS4 games will end up settling for as a compromise b/w more effects and resolution. I highly doubt we will see many, if any PS4 games at 720p simply because a lot of the detail would be lost when upscaling it to 1080p.

Rare recently said that they noticed a big improvement in IQ after they increased the resolution from 720p to 900p. So if you dont take my word for it, listen to Rare and every other developer out there who chose to output their game at 1080p instead of 720p.

So Rare can say it doesn't have a problem with resolution.

Danny Isaac: We actually started at 720p and we didn't think we had a problem there. The world still looked lush. The water looked fantastic. We went up to 960 and it got a bit crisper, and I remember looking at it going, 'actually, yeah, that's a big improvement.'

When we went up from 960 to 1080 I was like, well, do you know what? From an actual living room perspective, we couldn't really tell the difference.

Funny thing is that they didnt see a difference b/w 960p and 1080p yet chose to output at 1080p anyway. Hmm.. if its not an improvement then why bother? Why not spend the resources somewhere else?

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#36  Edited By F1Lengend
Member since 2005 • 7909 Posts
@S0lidSnake said:

The only native 1080p game on PS3 is Stardust. Flower might be 1080p and a couple other indie games as well.

Under Seige is 1080p and it looks glorious. First time seeing that game, before I had upgraded my PC, my eyes melted from awesomeness.

Also, how much clearer is the PS3 XMB when watching Netflix or just at the main menu compared to browsing XMB during a 720p game. The answer is big time. PS4s UI is always going to look awesome even during gameplay.

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#37  Edited By c_rakestraw  Moderator
Member since 2007 • 14627 Posts
@S0lidSnake said:

Did the press count pixels when the difference between early PS3 and Xbox 360 games was 20-60p? But they did. Back then every reviewer mentioned the graphical advantages of the 360 versions and rightly so. It's THE job of the reviewer to explain the advantages and disadvantages of a port. Their readers are putting down $400-$500 on these new consoles and need to know which is the better version of THE post popular game on the planet.

And frankly, I dont give a shit if you, @dvader654, @The_Last_Ride, @Metamania and @Black_Knight_00 cant see the difference. Some people dont notice framerates, screen-tearing, AA and other shit. And that's ok. But please dont come here and tell me that it does not matter. If it did not matter then EVERY dev on the planet would be running their game on 720p instead of 1080p. Why bother spending more than TWICE the amount of GPU resources on the resolution if it did not matter? If it did not matter then PC gaming wouldn't be where it is today. New Graphics cards wouldnt hit every year and the Wii U would've been the best selling console of all time.

Regardless, I am happy for you guys that you fail to notice the difference b/w 1080p and 720p. But not everyone is the same, and reviewers HAVE to know the difference b/w a 720p and a1080p game just as they would a 30 fps game and a 60 fps game. It's their job.

I rarely include graphical critiques in my reviews, and neither do countless other reviewers. It's never been a mandate and never will. It would be ridiculous to force everyone to know the difference, especially since it plays such a small, insignificant role in the overall review process (at least for most of us). Besides, you've got Digital Foundry for that stuff, already, so why bother? They're more than serving everyone's wants and needs on that front.

That aside, my point wasn't that resolution doesn't matter at all. Even if I can't spot the difference between them on a TV, I know the advantages. I've played more than enough games on PC at 1080 to experience those benefits first-hand. I just don't understand what the big deal is here. Infinity Ward's already confirmed to be fixing the resolution with a day-one patch, yeah? So who cares if the press didn't notice it while playing it at whatever review event they had to attend. If they were doing their jobs well, they would have held off on scoring them until after they got a chance to mess around with the game on a proper retail unit on retail servers. But that's beside the point.

If most of the launch lineup had lied about 1080p, then I could understand the outrage. False advertising on such a grand scale would be hideous. But if it's just one game, then, really -- who cares?

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#38 S0lidSnake
Member since 2002 • 29001 Posts

@c_rakestraw said:

I rarely include graphical critiques in my reviews, and neither do countless other reviewers. It's never been a mandate and never will. It would be ridiculous to force everyone to know the difference, especially since it plays such a small, insignificant role in the overall review process (at least for most of us). Besides, you've got Digital Foundry for that stuff, already, so why bother? They're more than serving everyone's wants and needs on that front.

That aside, my point wasn't that resolution doesn't matter at all. Even if I can't spot the difference between them on a TV, I know the advantages. I've played more than enough games on PC at 1080 to experience those benefits first-hand. I just don't understand what the big deal is here. Infinity Ward's already confirmed to be fixing the resolution with a day-one patch, yeah? So who cares if the press didn't notice it while playing it at whatever review event they had to attend. If they were doing their jobs well, they would have held off on scoring them until after they got a chance to mess around with the game on a proper retail unit on retail servers. But that's beside the point.

If most of the launch lineup had lied about 1080p, then I could understand the outrage. False advertising on such a grand scale would be hideous. But if it's just one game, then, really -- who cares?

If you dont see anything wrong with IGN putting out a comparison video calling one version superior when both versions are identical running at the same resolution then I dont know what to tell you.

There are some serious ethical issues with reviewers lying their ass off which is exactly what happened with the IGN comparison. Games journalism is still journalism and these fucking assholes need to be held accountable for spreading bullshit. Yes, it does matter.

Graphics have always been a big part of game reviews. Always. This isn't a new thing. I feel like some people were born yesterday and have forgotten the N64 vs PS1 graphics wars. Or the sizeable advantage every single Xbox port had over the PS2. Ironically enough, the Xbox had a couple of 720p games two gens ago.

It's cool if you and some other guys dont mention graphics in your reviews, but you are a very tiny minority because everyone else seems to talk about them a lot. And has been since well, forever.

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#39  Edited By Areez
Member since 2002 • 6278 Posts

@c_rakestraw:

What you are saying does make sense....Big picture this discussion will faid into oblivion as we focus more on playing games on the next consoles....BTW got to see and navigate the Xbox One dash board today....NDA be damned I did...but I was not allowed to play Crimson Dragon... :-(

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c_rakestraw

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#40 c_rakestraw  Moderator
Member since 2007 • 14627 Posts
@S0lidSnake said:

If you dont see anything wrong with IGN putting out a comparison video calling one version superior when both versions are identical running at the same resolution then I dont know what to tell you.

There are some serious ethical issues with reviewers lying their ass off which is exactly what happened with the IGN comparison. Games journalism is still journalism and these fucking assholes need to be held accountable for spreading bullshit. Yes, it does matter.

Graphics have always been a big part of game reviews. Always. This isn't a new thing. I feel like some people were born yesterday and have forgotten the N64 vs PS1 graphics wars. Or the sizeable advantage every single Xbox port had over the PS2. Ironically enough, the Xbox had a couple of 720p games two gens ago.

It's cool if you and some other guys dont mention graphics in your reviews, but you are a very tiny minority because everyone else seems to talk about them a lot. And has been since well, forever.

I'll concede that the IGN thing is suspicious. It looked like they were using a bunch of b-roll footage obtained from Activision. And assuming the video they received for the PS4 version was also up-scaled to 1080 instead of natively rendered at that resolution, they should have been able to identify the discrepancy. I've tried watching enough 720p videos at full screen to know it looks kinda bad on a computer monitor. In that case, they're video technicians should have noticed that, especially since they encode their videos to stream at 1080p, since that suggests they're working with some 1080p footage. But if the video was natively rendered in 1080p, then... they were duped. It's hard to say for certain. We'd need to see the original video files to know for sure.

They should have waited until they had both consoles in their office to record that, at any rate. Direct comparisons on retail units are the only way to truly measure graphical differences.

@Areez said:

@c_rakestraw:

What you are saying does make sense....Big picture this discussion will faid into oblivion as we focus more on playing games on the next consoles....BTW got to see and navigate the Xbox One dash board today....NDA be damned I did...but I was not allowed to play Crimson Dragon... :-(

The discussion will only fade once we know the exact limits of both consoles. Probably won't be as fierce as it now, but it'll keep going for another couple years at least until we all know for certain how far each platform can be pushed.

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Gargus

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#41 Gargus
Member since 2006 • 2147 Posts

That's activisions fault is all. And as you said, a patch is coming day 1 so this doesn't really matter at all.

I love that "counted the pixels" HAHAHAHAHAHAHA

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KHAndAnime

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#42 KHAndAnime
Member since 2009 • 17565 Posts

One resolution has twice as many pixels as the other. To not be able to tell the difference would be scary and indicative of blurry vision.

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experience_fade

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#43  Edited By experience_fade
Member since 2012 • 347 Posts

I'll just leave this here.

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The_Last_Ride

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#44 The_Last_Ride
Member since 2004 • 76371 Posts

@S0lidSnake said:

@The_Last_Ride said:

Yes it could because it's ONLY the retaile version dude. Jesus... He even said and got it stated from IW... There is a difference between those two you know. Stop assuming stuff

http://www.ign.com/videos/2013/11/13/day-one-patch-brings-cod-ghosts-single-player-to-1080p-on-ps4

The only one assuming stuff is you. Like I stated in my post, people at gaf noticed the resolution MINUTES after the comparison was posted. Then pixel counters confirmed it.

Then Eurogamer's Digital Foundry confirmed it and bugged Activision about it who said they will fix it in a patch.

http://www.eurogamer.net/articles/2013-11-13-day-one-patch-makes-call-of-duty-ghosts-single-player-1080p-on-ps4

igital Foundry's tests with a retail copy of the PS4 version of Infinity Ward's shooter turned up surprising results: the multiplayer runs natively at 1080p resolution - but the single-player runs natively at 720p. This clearly contradicts messaging from both Infinity Ward, Activision and Sony about the resolution of the game, which on Xbox One runs natively at 720p across all modes.

Did you watch the video? Infinity Ward confirmed they playee in 1080, jeez...

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FamilyGuyFan507

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#45 FamilyGuyFan507
Member since 2005 • 2463 Posts

I love how Sony Fanboys relate resolution to next generation immersion and playability. It's not tiresome or cumbersome, not at all.

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scoston05

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#46  Edited By scoston05
Member since 2007 • 197 Posts

Oh well. I'm buying the X1, and other people's opinions plays 0% in why I will buy it.

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The_Last_Ride

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#47 The_Last_Ride
Member since 2004 • 76371 Posts

@scoston05 said:

Oh well. I'm buying the X1, and other people's opinions plays 0% in why I will buy it.

That's how it should be aswell. You should enjoy your system. I think this whole thread is blown out of proportion