@dvader654 said:
@S0lidSnake said:
I wonder how many people in this game have actually played a game in 1080p.
Is PS3 1080p? If not then I have not.
PS3 can output 1080p but 99.99999% of PS3 games are 720p or less and are upscaled to 1080p. This introduces artifacts and a blurrier image.
The only native 1080p game on PS3 is Stardust. Flower might be 1080p and a couple other indie games as well.
And that's where this whole thing becomes ridiculous. Did you expect the press to manually count pixels or something? Because that's just plain crazy.
Credit @c_rakestraw
Did the press count pixels when the difference between early PS3 and Xbox 360 games was 20-60p? But they did. Back then every reviewer mentioned the graphical advantages of the 360 versions and rightly so. It's THE job of the reviewer to explain the advantages and disadvantages of a port. Their readers are putting down $400-$500 on these new consoles and need to know which is the better version of THE post popular game on the planet.
And frankly, I dont give a shit if you, @dvader654, @The_Last_Ride, @Metamania and @Black_Knight_00 cant see the difference. Some people dont notice framerates, screen-tearing, AA and other shit. And that's ok. But please dont come here and tell me that it does not matter. If it did not matter then EVERY dev on the planet would be running their game on 720p instead of 1080p. Why bother spending more than TWICE the amount of GPU resources on the resolution if it did not matter? If it did not matter then PC gaming wouldn't be where it is today. New Graphics cards wouldnt hit every year and the Wii U would've been the best selling console of all time.
Regardless, I am happy for you guys that you fail to notice the difference b/w 1080p and 720p. But not everyone is the same, and reviewers HAVE to know the difference b/w a 720p and a1080p game just as they would a 30 fps game and a 60 fps game. It's their job.
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