I'm mainly talking about FPS games here, but third person games can count too. Technically, any game that uses guns of any sort. One of my pet peeves when watching gameplay videos is the frequent reloading that occurs. It usually goes like this: Fire 2 or 3 shots, reload, fire 2 or 3 more shots, reload. In most games people will reload immediately after killing an enemy. It's become so spastic that it ruins gameplay for me.
And what's worst is that I tend to do it too. Even though I try not to, I often end up reloading unnecessarily frequently and sometimes it ends up killing me in the process. As in I take someone out and while I reload an enemy comes out of the corner and has easy pickings.
It's probably a non-issue for most of you guys but for me it's become a very noticeable annoyance. So I was wondering, would it be too much if shooters started implementing realistic reloading? As in your mags have fixed amounts of bullets in them and reloading too early will waste some of those bullets. It could add a different layer of strategy to the game. You could still reload as frequently as you want, but some of your ammunition will be wasted in the process. Would any of you like to see anything like this in the future? Yay or nay?
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