Yeah, it is.
http://www.examiner.com/article/despite-linear-story-eidos-montreal-s-thief-controlled-by-gamers
“I won’t lie to you, the story’s linear,” narrative director Stephen Gallagher said. “It’s a single arc where Garrett sets himself up –– ‘I do not kill without good reason’ –– and the arc kind of follows that in a way.”
“But in the end you buy the game, it’s your game, I’m not going to say, ‘You must play like that.’ I think as a player, even though you’re going to follow the story, the tools that you choose –– Do you want to be the ghost, non-lethal, undetected, or (do you) kill as many people as you want? –– are up to you.”
I wouldn't worry too much though: the first two Thief games were linear and they were excellent.
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