[QUOTE="TriangleHard"][QUOTE="smerlus"]FFVII was the self destruction of the JRPG genre on so many different levels. It prioritized presentation over role playing elements and was such a huge success that it launched a copy cat frenzy that saw devs just trying to make flashier games and more turn based menu tweaks when time could have spent trying to evolve the genre in another direction. Now any little change done to this formula is seen by people as JRPG's copying WRPG conventions or they can stay the course and have critics pan them by sticking to the same matrix for decades. smerlus
Oh reeeeeeeeeeeeeeeaaally?
That's funny because AFTER FFVII came out, JRPG took a huge stride and became main stream of gaming.
Not to mention that's when many unique ones came out like Xenogears, Shadow Hearts, etc.
Also thanks to presentation heavy formula JRPG used, it is when the story of games really started to matter and actually gave more weight to the games itself. Which is important to gaming these days.
And JRPG took major turns since FFVII by trying to do many other things. Wild Arms series tried to bring unique methods of dungeon crawling by adding some puzzle platform like elements to it, Suikoden came out and taking JRPG to whole other direction by adding different perspective to the story and having that building army sims to it.
Maybe in your heart it was the main stream of gaming but sales would suggest otherwise. The reason you don't see sequels to xenogears today is that it never recaptured the success of FFVII. Shaowhearts is almost the same difference except that this series doesn't share the quality that xenogears had. So I will give you the fact that they are different games but their sales or quality ensure that they will never hold a candle to FFVII, the high point of the JRPG genre. And thanks to presentation, the JRPG genre is growing less and less relevant as the years go on. Now when you see sites giving out RPG of the year awards or story of the year awards, it's not unlikely to see WRPG's walk away with it while not having to rely on elaborate cutscenes and overstylized characters. You can spout out how many different games you want but they are niche games. I could name just as many different gaming conventions in FPS that not only tweak gameplay a bit but also sell great and are critically acclaimed all around. If i had to think of an anology that best captures JRPG's it would be that 8 year old boy that could make a crowd laugh by playing the national anthem in armpit farts. It was a great feeling for him so he decided to practice and practice only to find that even though he could hit different notes and play different songs, the act was wearing thin. Now a decade later, the boy is only known for one thing, Arm Pit farting. If he ventures off to try to be successful at something else, he's just copying everyone else, if he sticks with his instrument, he'll always be that unfunny kid with the arm pit farts.Sales is precisely what made JRPG main stream.
FFVII nearly sold 10 million and FFVIII alsoaround 7~8 million. Number that has never been reached by JRPG.
Even highly successful JRPG games like FFVI only hit around 2~3 mil.
Ever since FFVII came out, JRPGs were sold at much MUCH higher rate than previous years. Considering how poorly Dragon Quest series were sold when it was called Dragon Warriors in the States, that's huge jump.
You call them niche games but many of them turned into franchise. Suikoden reached 5th game, Persona series are going really strong, and Shadow Heart franchise had 4 games. That's pretty steady production and that means they managed to put up some sales.
The reason why Xenogears sequels not out is because the creators of Xenogears left Square. They made spiritual sequel called Xenosaga. Xenogears was great game, but it's a stain in Square's reputation since it was incomplete game. Obviously Square would not make sequel to a game that shames them. Considering 4 games came out under the name Xeno on home consoles, I'd say that one did pretty well even if the spiritual sequel was much weaker compared to the original.
Put it that way, then Fallout series were most certainly a niche game until Fallout 3 which managed to get some budget for a change, and considering Fallout series is one of the bigger WRPG franchise, then we can call entire WRPG genre a niche genre, in your definition.
And considering the story of how most WRPG goes, 8 year old boy that could make a crow laugh by playing national anthem in armpit farts fits quite well. There is only so much generic set up for story can go, especially with same ol' gameplay setting and dungeon & dragons formula.
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