And i never have wanted to. Its never been done well, and its been done badly so many times i don't even want anyone to try any more.
Plus, multiple endings is a bad thing, they're always both half as good as a real ending should be.
Who's with me?
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Honestly I often feel that the "good or Evil" shows a real lack of imagination, I prefer games that are more gray, it may be because of the way I am as a person, often doing what it ultimately a good thing, but doing it the worst, most evil way possible...
I do like choices, just please, dont let them be cardboard variants.
I agree. Choices should never be as basic as good/evil (I'm looking at you, recent Bioware games :P).
DnD games had good/evil and lawful/chaotic scales, so that made your choices slightly more interesting...but even then, I greatly prefer more complex choices, like Ultima's virtue system or The Witcher's grey options with consequences.
I'm thinking of fable, bioshock, gta IV, a number of original xbox games when it first kicked off, and from the looks of it infamous which is a shame, and i don't think any of them do it subtly (can't say for sure with infamous yet but i'm doubtful, i was so disappointed as soon as i heard 'moral choices' in the preview.
i really hated how they said they were going to blur the line in fable 2 but the game was really no different, still as daft as before, i enjoyed the first but the second annoyed me with its lack of improvement
I really loved KOTOR and I'm looking forward to Prototype. Sure, the way they handle good and evil is on the simple side, but I tend to appreciate freedom/choice in my games.
Great games with multiple endings that spring to mind for me are MGS1, Shin Megami Tensei Nocture and the first three Silent Hill games. I've got nothing against quality linear stories but plot points become more meaningful when my choices help bring them about.
The death of Aeris was a memorable moment, but its something I couldn't change, whereas if I withstood the torture (okay, mashed the buttons) long enough, I could have (and later, did) saved Meryl.
I've always disliked the choice simply because it always diluted the experience for me. I'd rather developers just tell a focused story rather than giving me half-assed choices here and there.
Its there in even fallout 3,well i finished the game without harming any people or losing karma anywhy its not a big deal..
Kotor is my favorite as well. Although I kind of agree with the OP that the good and evil path is rather pointless when it is so clean-cut obvious. You either help the poor lady with her problem or you kill her and rob her money. I mean...com'on...(Yeah, I'm looking at recent bioware games as well! ) I hope games with a bit more depth and more ambiguous. Fallout 3 is trying to give you more gray area to explore, but most of its choices still falls into black and white good/evil options.
I want to mention Silent Hill 2, you don't really make any conscious choices, there's no perticular moments that the game requires you to make a decision. In fact, through out the entire game, all the cut scene is pre-rendered, so there's really no "press X for yes press Y for no" moment. But in the end, your action during the game leads you to different endings. I think it is the best multi-ending game ever, simply because it's done with such subtlety, without a walkthrough guide, most players won't know they're making a choice until the end. I've never seen any other game likeit.
I like choices in the game, but I think the black and white, good and evil does seem a bit lame at times. It gets old. However, I think it is difficult to have a measure of your alignment in such a way that does not use the good/evil numeric values.
Perhaps they could measure your character in a more complex way. Maybe they could measure different aspects of your characters personality such as:
and so on.
So you could be a nice selfless liar who resolves conflicts through diplomacy and always follows the law. Or you could be a jerk who is violent and selfish but brutally honest, but never follows the law.
Perhaps those aren't the best choices for character details, but I think you see what I'm getting at.
It seems that most of the people responding to this post are forgetting one key thing. The good/evil choice isnt meant to be a distraction from the main storyline or the gameplay, it's supposed to bea reflection of how you think the game should be played out. KOTOR got it right for a reason and Mass Effect aptly continues this process. The point is to see what you(r) character is like when he's being a goody two shoes or an out right b*****d. It makes gameplay more interesting IMO.
And i never have wanted to. Its never been done well, and its been done badly so many times i don't even want anyone to try any more.
Plus, multiple endings is a bad thing, they're always both half as good as a real ending should be.
Who's with me?
Well then the Witcher is the perfect game for you then. There is only consequences in your decision.Please Log In to post.
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