Hey @tubingo
Sounds like you're pretty serious about it. Your professionalism and attitude is a good start.
It's abit of a tricky one, although I am not in the game industry, I work in a product design consultancy. We have been getting alot of marketing software enquiries since App-based products are becoming a thing and sometimes we file a commercialization plan for them.
Alot of developers are probably in the same position. While they have a huge install base and are quite easy to get software on them, Android, iOS and Steam are really competitive for the amount of smaller developers putting out content on these platforms. Curation for trying to stick out of the pack can be rough.
You of course need a good/interesting/gimmicky product first and foremost - if your game is great or hits the right market, people will talk about it through word of mouth: creating content generation without much (or any) resources on your end; it could be as simple as a reddit post made by you, a thread about it from someone that played it, a tweet, a shared screenshot. Media of all sorts wants content to engage in viewers/readers and it may not even be paid. As for Facebook? I'm not too confident that it's all that viable of a place when it comes to foster external game promotion, as a prerequisite, you have to have people 'Like' or join something to even deliver advertising content to them. Facebook is very insular by nature when it comes to anything that's outside of interpersonal and local communication, in my opinion.
And with that brings up modern 'Free Media'. I am talking about Youtube channels, most of whom are willing to cover your game as it benefits them with content for their channel - you get the promotion, they cover the game in whatever mode that attracts viewers to their channel that brings them hits. There are plenty of youtubers curating coverage for games out there and i bet that if you have a good game that they AND their audience will like, they'll love the ability to have a first/exclusive look at the game. I cant really recommend you any Youtubers, there are plenty that will guarantee 10k+ viewers to a game made on a similar scope to yours and this can run parallel across multiple youtube channels. It may sounds easy, but It may require abit of research on your end to find the right youtubers and youtube audience for your game.
You also have startup gaming sites that are small and trying to do their own thing through written content or video, who are more than willing to do interviews, previews etc provided that they see you have a product that catches their interest for a story piece, or maybe even just a piece about you if you have an interesting background story to tell about the development of the game and what it's like. Most of these people are doing it as a combined passion in games and writing so they'll likely offer free coverage if the game interests them.
Then you have Twitch streamers who can generate alot of buzz for your game. It is abit more specific to certain games (your game has to be fun to watch), but there have been a number of games that have blown up for different reasons because some popular twitch streamer stumbled upon a game and streamed it.
I think you may be overestimating how costly it is to advertise your game. I've seen several small games that have had a little advertisement, not on a place like Gamespot of course, but other smaller videogame publications. But personally, I dont bother clicking them and i can almost guarantee that a good number of gamers are a little savvy and have installed adblock already for their browser.
Finally, a good attitude, professionalism and company image goes a long way. Good will and transparency to an audience is very much highly appreciated in fostering support for your game. The gaming 'community' can be a cruel mistress, one wrong move (like offering paid promotions to a youtuber, a filing of a copyright claim or one of you not being able to take criticism) and it can turn really sour and have gamers not wanting to support your game and bad press can spread like wildfire. But If there is something that gamers love, it's the insight, transparency, modesty and connection to the people that makes content for the hobby they enjoy.
Good luck and I hope all this helps.
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