Sorry for the late reply, been busy at work for days but anyways.
@Archangel3371 said:
Well games are much more expensive to make then they were before. If you want large diverse games with ever improving graphics then you're going to have to spend more money. Value is a pretty subjective thing as well. People are always going to have different ideas on what constitutes value for their money.
Personally I don't spend any money on microtransactions even with free to play games. If I can't enjoy what I'm playing without feeling the need to spend money on microtransactions then I'll just stop playing the game altogether. I buy my share of Season Passes and dlc but it's always for games where I enjoyed the base game in the first place and for which I want more content to play with. Also just like the games themselves you don't have to buy Season Passes or dlc right away, just wait for it to go on sale and get it then. Season Passes are essentially just a convenient bundle of dlc that is sometimes a little cheaper then buying each piece of dlc separately. Don't feel comfortable buying a Season Pass without knowing how that content will turn out? Just wait for all the dlc for it to get released first then before you buy it.
I do understand making games are way expensive now then ever, some should at least make there games worth buying then just implanting microtransactions. I too buy very few season passes from last-gen but I always do my research if it's worth buying like Gears of War 3 season pass and it was indeed worth buying it cause I put a lot of hours into Gears of War 3.
@Ish_basic said:
hard to offset the rising costs of games while competing with rampant piracy, rental services and used game sales. But truthfully, these kinds of things were destined to come about as soon as game consoles began incorporating hard drives. I don't think any of those things (DLC, season passes, etc) are really an issue as long as we continue to get a full game for full price. The real stinker is charging a fee for online play, but we've just accepted that on consoles without much of a fight.
I totally agree on paying online is BS and the price increase just to play online is really the problem. Thank goodness for PC/Wii U free online gaming.
@uninspiredcup said:
The whole IOS/mobile culture seems to have helped them with the grind or pay policy, seeping that acceptability of mindset into a larger audience.
Unfortantly, it's getting worse as well. You can see from Ubisoft's later Assassins Creed, it has elevated from something largely into the background to being directly put in the menu superseding practically every other game option asking as an obligatory ad anytime the player hits start or escape.
I've seen people say "oh it's optional", but that's nonsense. You only need to look at Battlefield to see it has evolved from team game with sparse weapons into a convoluted unlockathon that acts as a grind pay-wall, or off course, you can pay.
Dues Ex: Manking Divided seems to have taken it one step further.
But as stated above... people buy it. They have been conditioned that way. If you're an older gamer it is quite obviously bullshit.
I couldn't agree more. Just because it's optional doesn't mean nothing. Microtransactions shouldn't be there in the first place, over time, microtransactions can manipulate the human brain if the game is way too difficult then just trying to beating it yourself and not pay to win.
@dexda said:
@davillain-: Supply and demand coupled with moronic consumers who can't think further ahead than their own nose.
If these things didn't make money they wouldn't exist. They exist because people keep buying them.
The only real thing you can do is vote with your wallet, refuse to buy this shit and make good choices in what games you buy. I outright refuse to buy games day one for this reason. You need to take your time and look for the signs of problems in a game.
If a game does something I don't agree with I won't buy it. Or I'll get it second hand.
Take Deus Ex for example. I loved the original games, the game from 2000 and Human Revolution were fantastic games. Yet Mankind Divided has microtransactions in the main game. For that alone I refuse to buy it new. I'll wait a year or so and buy it cheap second hand.
If more people were careful with their money developers would have to work harder to please us. Which means we'd have less of the gouging tactics.
I do sometimes buy games day one, a game I done my research during it's development simply by following it but I'll also wait for GOTY with all DLC if a game has way too many DLC (looking at you Evolve) then it's GOTY it is and I did that with Mortal Kombat X when GOTY was release. I was gonna buy Makind Divided but the game looks underwhelming despite I like Human Revolution but yeah, that too is going to my GOTY list.
@beardmad said:
Because in each new generation of consoles you get millions of new gamers while millions of older games either phase out of gaming, or give it up entirely.
The majority gamer today is one with no real reference point how things used to be. They buy casual games that satisfy them for an hour or two, and they buy DLC and microtransactions because that's not an abnormal thing to them. And it helps that it's much easier for developers to cater to these newcomers, and far more profitable.
WOW! That never came to my mind, well said.
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