Detailing / Procedural / Physics - Which Is More Exciting?

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Hennius

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Poll Detailing / Procedural / Physics - Which Is More Exciting? (5 votes)

World Detail (High-Res Textures Etc...) 40%
Procedural Geometry (Randomised Worlds) 0%
Physics (Destructable Environments) 80%
0%

Detailing / Procedural / Physics

Which is more exciting? Why?

Concept of this poll is to work out the interests that you all have for uncoming technology in games for 2014.

Elaborating slightly on what either of these technologies is will be described below:

Detailing:

High Resolution Textures, Shaders, Tessalation, Bump Mapping, Particles, Ambient Effects Etc...

Procedural:

Procedural Geometry, Weather, Weapon Wear-Tear, Vegetation, Environmental Distasters Etc...

Physics:

Trees, Buildings, Fluids, Explosives, Geometry, Ragdolls, Player, Interaction With Environment Etc...

Happy Voting!

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Lulu_Lulu

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#1 Lulu_Lulu
Member since 2013 • 19564 Posts

Physics is about more than Destruction y'know

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Hennius

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#2 Hennius
Member since 2014 • 47 Posts

@Lulu_Lulu said:

Physics is about more than Destruction y'know

Physics:

Trees, Buildings, Fluids, Explosives, Geometry, Ragdolls, Player, Interaction With Environment Etc...

Happy Voting!

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Lulu_Lulu

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#3  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

"Trees, Buildings, Fluids, Explosives, Geometry,

Ragdolls, Player, Interaction With Environment Etc..."

Either explain in Detail or Give Examples. And those weren't in your poll.

Type....

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sukraj

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#4 sukraj
Member since 2008 • 27859 Posts

@Lulu_Lulu said:

"Trees, Buildings, Fluids, Explosives, Geometry,

Ragdolls, Player, Interaction With Environment Etc..."

Either explain in Detail or Give Examples. And those weren't in your poll.

Type....

yes I would go with this too.