Hey everyone,
with all the discussion about Dark Souls 2 going on and now that Dark Souls 1 has gained that much interest again, I wonder why there is so few "concrete" speculation about what it could look like to make a game like Dark Souls 2 more accessible, so I thought I just start a thread about it where I put down my ideas, let hear your opinion on them and post your own ideas as well.
So, here I start:
Bonfire Quicktravel: Could imagine they imply this, though I wouldn't be something I like for it makes the tensity of battling through an area obsolete as well as shortcuts, but then again, after you have backtracked the 1000 time it would be good.
Selling / Buying early on: Well, you can anyway do that in Dark Souls but it takes a bit of patience and exploration to do so. Most of the time though I can't really understand why it needs to be hidden away when most of the stuff the merchants have is mere basic stuff anyways.
Easy Mode: Would be a good idea for beginners to explore and learn everything a bit with on screen tutorials and such, the usual action adventure conventions. Maybe it could be made more "unappealing" to the hardcore fans by locking off Trophies in Easy Mode or just let the player play until a certain point in the story where he already has learned all the basics but can only progress in normal mode.
Better organised menus / looting: This is sincerely a mess in Dark Souls, when you want to check what loot an enemy has dropped you also pick it up automatically, thus making your inventory unorganized as hell. Sure, you can buy that bottomless chest at some vendors, but also having to always organize it there is an annoying clumsy process so it would be great to have more clear and indeed accessible options here
Splitting up currency: Maybe they could add in a second currency, not only Souls, but Gold etc. as well, for it's kinda more logical that some stuff is bought with gold and you can have your souls for, let's say only buying magic and level ups, not repairs (which is totally illogical in my opinion) and buying / selling weapons as well, it also would lower the amount of time you waste on grinding for souls, which really can get a bit out of hand after a while. With a good price / item balance one would still have to think about what to buy next.
PVP / CoOP restructuring: The basic concept of PVP and CoOp is fine as it is in my opinion, just the way how it's accessed really needs to be improved, let's say you want to help someone with a certain boss because you know that boss well, instead of having to drop down a summon sign and stay in the area aaaaaaaall the time get's pretty boring after a while, sure, you can kill the monsters around while waiting, but after that? Not to mentions the borders of an area aren't always that clear, so go through the wrong door and your summon sign is gone and you can walk aaaaall the way back just to put it down again.
So it would be better to allow the player to put down multiple summon signs that are permanent and won't go away too soon, but instead of being sucked right into the other persons world you would be asked first if you want to travel now. Or rehash the PVP / CoOp all together.
Leaving messages for other players: Would be nice if you could put down your own text instead of just predefined ones or improving the preset ones, for they're not always what you might be looking for and aren't always helpful, for example adding arrows and certain icons to it maybe, for when you reach a text that says "left" it isn't very helpful when you don't now from which side it's to be regarded.
Well, so far, this are my ideas and speculations in what Namco Bandai could do to make Dark Souls 2 more accessible. So, what do you think of these / one of these and what are yours?
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