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First person view in video games. Such as every game from Bethesda, not that I'd bother with those terrible developers and their godawful games anyhoo, Mirror's Edge, Bioshock... I seriously cannot comprehend how people plough through that format and are able to enjoy the game. It's completely unintuitive.
I cannot immerse myself in the game because that close up angle takes me completely out of it. No, I don't imagine "I am the player on screen" and whatnot, I thought that was ****ing implied since I'm playing a damn video game. Sheesh.
Speaking of Bethesda, absolutely nothing kills my immersion faster than when the game locks up and I have to restart the console.
Really awful voice acting does it as well. Hearing somebody read a line like it's the first time they've ever seen the script, or thinking to myself that the writer had a certain type of character in mind when they wrote the dialogue, and the voice actor just missed that entirely and went for some generic "this is of epic importance" tone of voice lol.
It was the FMV era for me back in the 90's Thoese Full Motion Videos games was well immersive. It just now it cheaper to do Animation etc as the actors these days would want paying the same as hollywood stars so it easier and cheaper to do animation. Wincommander series come to mind as one of the most immersive as that was FMV and graphics together. Flying the spaceship and communicating to the other pilots and the communication it self was in FMV as well in the top left corner.
Seeing characters do things they shouldn't be able to do breaks it big time for me. Like Ntahan drake the one man killing machine who gets into all sorts of dangers even as a kid and not a scratch on him. Or when he is delerious in a desert just to turn around and kill loads of guys.
Also technical stuff like freezes glitches etc. The usual
skyrim has had me thinking about immersion lately. people often mention the sillier glitches (giants power clubbing the player or dragons shifting into reverse) when talking about immersion breaking in the elder scrolls but those oddities have been in the elder scrolls games so long that i sort of think of them as part of tamriel. i expect humanoids spawning fire out of their hands just as much as i expect mysteriously floating flagons.
what snaps me out of the game are the freezes and framerate chugs. getting up to restart the game or having these jarring slow downs reorient me in the real world. also, there are the controls. they are my link to the game and good controls should be manipulated thoughtlessly. when my dual wielding attacks dont register, im no longer thinking about the game. im thinking "why the hell isnt this working?"
dieing is an interesting one. i think dieing and then reloading a save file is immersion breaking because its not really justified in the game world and it is the game's fault due to how the death scenario is designed. if i die in demon's souls or limbo, the game has worked that death scenario into the game world and i dont feel like im doing anything out of context. even smaller steps like in prince of persia: the sands of time, the prince is narrating the game and correcting himself as the player dies ("no, no, no. thats not how it goes.") to at least keep that narrative from breaking.if characters act out of character, the game freezes, or i am doing a repetitive action...as for things that are my fault that break immersion, i would say dying definitely does it
josephl64
Very true. For me, it's the opposite, though. Having a bad-ass character who gets stuck because the wooden door is locked, totally kills the immersion. Invisible walls are a killer, too!Seeing characters do things they shouldn't be able to do breaks it big time for me. Like Ntahan drake the one man killing machine who gets into all sorts of dangers even as a kid and not a scratch on him. Or when he is delerious in a desert just to turn around and kill loads of guys.
Also technical stuff like freezes glitches etc. The usual
seanmcloughlin
^ They actually handled the walls really good with Assassin's Creed since it was the animus and all but the games are way to glitchy to be immersive.
I can get immersed by many games. But I'd say bugs, stalling, characters not reacting to the environment, loading screens, lack of animation, difficulty, all of those kill immersion for me.
The most immersive games I have played are probably the Uncharted series. Everything flows so well, everything blends together seemlessly.
False sense of opportunity. This occurs when the game illogically or specifically hinders you from accomplishing a task that should be doable. Examples being invisible walls, handicaping the gamer for specific sections, obstacles that can easily be walked over but you simply can't, inability to jump etc
Stuttering, unstable framerate, screen-tearing, terrible controls, poor optimization.. bugs, glitches.. Elann2008...but enough about Lost Planet 2 :lol:
[QUOTE="josephl64"]dieing is an interesting one. i think dieing and then reloading a save file is immersion breaking because its not really justified in the game world and it is the game's fault due to how the death scenario is designed. if i die in demon's souls or limbo, the game has worked that death scenario into the game world and i dont feel like im doing anything out of context. even smaller steps like in prince of persia: the sands of time, the prince is narrating the game and correcting himself as the player dies ("no, no, no. thats not how it goes.") to at least keep that narrative from breaking. that's kind of interesting, i will look into Prince of Persiaif characters act out of character, the game freezes, or i am doing a repetitive action...as for things that are my fault that break immersion, i would say dying definitely does it
LoG-Sacrament
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