I realized today that Bioshock has no story. It has a very interersting setting, a powerful mood, and lots of clues scattered throughout about how Rapture came to be in its current state. In fact, by the time the player arrives on the scene, everything seems to have already happened. Rapture's society has fallen apart, and all that's left to do is fight through the zombies and crazies created by the what has happened before the game begins.The events of the game itself have no real plot driving them forward, despite all the claims about the game being "story-driven." Clearly, it isn't.
So that got me thinking - it's unfortunately that Irrational didn't set the game DURING the fall of Rapture. Clearly, that is the chain of events that the writers put thought into. All the information you are given in the game is about what happened then, rather than what's happening now. So why not set the game in the midst of the rich and chaotic history. Fight crazies AND ryan's thugs as he institutes his crackdown. Sneak through Apollo square while people are getting "rounded up" instead of reading about it in some diary entry. Hell, maybe the player should have BEEN Fontaine or Atlas. Who knows? But if you've got a story, you should set the game during that story instead of after the story is already over. As it is, it's just a backstory which serves only to enrich the setting.
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