A quicktime event is when you have to button mash or press certain buttons in the correct sequence in order to complete a challenge that a game throws at you (like, for most of the time, not dying).
I can't stand quicktime events in games that shouldn't have them. For example, the Battlefield 3 campaign was absolutely loaded with quicktime events at every corner. The worst part about this was that most of them were at points where I could have just shot an attacking enemy soldier.
They're totally acceptable in a game like "Heavy Rain." That's a game that you would both expect and want quicktime events in. MW2's were also very well done - so subtle that you would miss them (most people wouldn't even remember that game had quicktime events). On the other hand, when quicktime events are done poorly, they become annoying and obvious.
I really hate the concept of, for example, playing a first person shooter and suddenly having to mash the spacebar key when I turned the corner expecting to just shoot enemies.
Thoughts?
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