@platinumking320 said:
Bet hey, I am aware that there's more to life than gaming.
That's not what I meant when I said that the issues mentioned aren't severe enough. I meant that within the context of gaming as a hobby. While I understand this attitude of 'it has all gone to shit' some people have, I do not think that attitude is reasonable. Even if gaming is all you do I don't think that in this day and age there's a reason to not constantly have something challenging or satisfying to play. Unless of course you restrict yourself to specific subgenres, which is why in many cases I feel people should start their complaints with mentioning what they generally play. Or it could be that they have simply worn themselves out and that they want changes that aren't feasible. There's only so much you can fundamentally innovate when it comes to an FPS for example. I experience a lot of the 'bad stuff' in the industry as an addition to, not as a replacement of better things. Granted, the bad stuff can be very dominating and has taken away a chunk of what a lot of gamers seem to be passionate about, but there's still so much out there. I just don't understand why people generalise everything so much and let it poison their mind and bring them down.
@platinumking320 said:
AAA Developers used to take pride in how hard, deceptive and schlocky their games were, and the community would largely suck it up and try to beat em.
While that attitude might not be as dominant anymore, I don't think it has faded away completely, although one could argue about the AAA side of the industry. I understand why some people feel there's a lack of AAA games filled with said pride, passion and dedication, but well, if the whole indie scene continues to develop I don't see how it can't compete with AAA. If you look at Star Citizen for example, I don't think that game is in any way different from an AAA game, except that it seems to have all those elements that people seem to miss in AAA games (passion, pride and dedication). Such games might not come around as frequently anymore, but still regularly enough to keep me entertained and still miss out on so much. And I don't see a reason to be pessimistic about the future.
@platinumking320 said:
As far as Matt. He knows he ambulance chases, but that perspective sounds like someone who sees current gaming press can get a little sensationalized, and drown out the impact of a game among its audience, when they're too busy being culturally conscious to play. I don't agree with everything he talks about. A lot of people decide to make their presence known on the internet by dropping like an asteroid, and deciding how to mitigate their early content over time because a lot of us have short attention spans. but you don't often see youtubers confessing where they know they went wrong. or being honest of what they endorse to make some cash on the internet.
Meh, being self-critical should be a given really. These youtubers, no matter how sincere or honest they are, hardly ever offer solutions and most importantly, there's no dialogue. I'll take any discussion in these forums over videos like that.
@platinumking320 said:
I have family members that speak in similar very blunt, quick harsh tones, are stubborn in their opinions and sometimes come off kinda condescending. Often in situations where they try to entrap me. I'm so used to that. You have a good argument they'll ease up. If they're smart they'll acknowledge where they're wrong, and I do see some of that. A lot of Vh1-ish reality shows are far more unhealthy an visual addiction I think.
I listen to diatribes not to just consume them, but also to analyze them. Its easy to tell when someone can put thoughts together quickly on the mic through a stream of consciousness, and in contrast when a opinion piece is so plastic it feels over prepared. Totalbiscuit is another example of someone who speaks as a gamer.
I find myself more entertained by stream of consciousness speakers than overprepped ones. In stand up comedy for ex I like people like Paul Mooney, Kevin Hart, Natasha Leggero and Bill Burr because, there's personal human truth under the shock humor and absurd contrasts. They speak with a sense of honesty, for their perspective but not humanity at large. Its not so much their opinions but its looking through the media and sensing its not all an act but someone just leveling with you.
I get your point, but I sometimes feel that these streams of consciousness are a product of the impatient internet, replacing actual critical thinking with eloquent ranting. This guy seems to think on the fly, he's not sitting down and considering what he's saying. His thoughts might be sincere, intelligent and even true, but I see no development, no actual contemplation, no multiple perspectives. Maybe that's too much to ask from one person, but I can actually get that in here. I don't hear anything in these videos that I can't find here in a richer and more interactive form. I sometimes get that experience when watching the GS podcasts, but I feel they're not using that format to its full potential. In the end nothing beats an actual dialogue. And I love forums for that, because there's no time pressure or physical intimidation. I can pick my discussions and dive into them, even if most of the people you have discussions with don't really want to have an actual discussion.
@platinumking320 said:
So the opposite is all I'm saying is I'm annoyed by. Outsiders judging when it'd be better if they played more and acknowledged what they hate after getting the full experience. I know the game community like the comic and film community's history has a nasty underbelly until it fosters growth amongst demographics they've rarely considered and broaden their medium for society at large, then endure the social criticism that goes with it. It has to be done like all forms of popular entertainment, and outside opinion can be valuable when they can see the egg on our faces, but the remorse, and pessimism I see in th community where people decline all the brilliance thats come from the 80's till now, and are uncertain of games they once adored, and pick at tropes and common game features rather than asking first how were said game or narrative devices employed? poorly? or reasonably well?
I understand, though I still have a tendency to think that all the pessimism and doubt is blown out of proportion by gamers, that all this misery is largely self-inflicted. There are plenty of articles discussing solely the implementation of game elements, celebrating the beauty of games as separated from real life issues (dare I say the majority of articles is still like that). The problem is, any alternative view is often turned into a monstrosity of misplaced controversy by gamers who should have simply ignored it. Petit's GTA V review is my favourite example. There was nothing controversial about that review. People MADE it controversial. People blew that footnote argument out of proportion in ways that still boggle my mind. There is reason to be critical of the AAA industry, videogame journalism and cooptation, but there's no reason to make it bigger than it is or to ignore any personal responsibility. And that's what a lot of people are doing in my opinion. Of course, I might very well be downplaying these issues, but still...
@platinumking320 said:
Now we fight each other instead of sharing joy in the good things games do.
I don't know. As you said, it's in the eye of the beholder. I don't experience the gaming community like that at all. I see those fights and I discuss them, but there are plenty of ways to not actually experience them.
@platinumking320 said:
It goes back to what Tom Mc Shea said in one article around the whole Sandy Hook situation. Where he responded to the notion 'why can't games grow up' by saying 'Games have ALREADY grown up'. I'd follow that up with "when are the South Park kids gonna leave elementary school? and what would be the reason for that. To reflect their fan's reality? Whos reality exactly?" Somethings can be objectively criticized and somethings can be subjectively criticized. Sturgeon's law applies heavily to games. Its like modern pop criticism forgot there was a time before corporate excess dominated the messaging of entertainment, where intelligent diverse content was aplently once you looked past the advertisement.
Do you mean that time has gone or that that time is still there, but critics don't see it anymore...? I can agree with the latter, though again, I think people blow it out of proportion, judge from nostalgia and generalise too much. Same goes for:
@platinumking320 said:
Thing is, as an audience, we have those grounded sentiments, but the greater gaming press sphere plays with the toxicity that kindles in the community more than it should.
As for:
@platinumking320 said:
It won't take away the fact that the industry has an image problem, and could encourage more diverse opinions in game production, but it'll demonstrate that we have more class than the internet battle of sexes and other hot button 'ambulance chasers' trying to validate themselves all the time. Some indies out there could use that coverage, or some funny vid commentary and more original content covering their stuff. Maybe some more random encounter throwbacks to show you some of the great older games some of us used to enjoy.
Is that what the audience really wants, though...? Don't people just want to whine and watch MundaneMatt all the time? ;-P Why doesn't that dude make nice gameplay videos, instead of discussing the issues that he doesn't really want to see discussed? I think there's a decent amount of the stuff you mention on offer, but if too little people watch it, then it disappears again. I learn a lot from shows like Megabit and Random Encounter, which are suprisingly informative, aswell as entertaining. I know I look like a GS fanboy now, but well... But you can only do so much of those things if the majority of people aren't really interested. The focus of videogame journalism and/or criticism might be a little bit too much on hot topics (though I'm tempted to deny that), but it's largely a result of reader feedback. Everybody apparently wants a quick and easy fix and since websites can't rely on membership revenues they can't specialise and as a result simply focus on what's trending. Specialisation and in-depth content do not pay the bills. I'm not sure that's the journalists/critcs' fault, at least not largely. But I guess you could argue over who made first mistake...
@platinumking320 said:
You and I are able to acknowledge parts of where we're coming from, while disagreeing with others, and thats a rare thing. The community never used to need games to be safe to reflect our modern insecurities and problems, they brought people together in curiosity and competition despite how outrageous or one-sided they appeared thematically, all that mattered was can you perform. People could only be assholes online until they lost, and learning to progress was about learning to lose...OFTEN. They rarely fed our entitlement. IDK its just funny seeing how modern phenomenons have morphed the public faces of video games. We're all uncertain and don't know where things are headed, but I think some tenets, and perspectives of gamings older years could do well to propagate again in our current times.
That's undoubtedly true. But I don't think that the idea that PART of the community needs games to be safe to reflect our modern insecurities and problems is a bad thing. It's an additional characteristic, the result of a more diverse audience. This isn't a homogeneous community anymore (if it ever was). Some aspects that were never questioned are now being questioned and that can be hard to bear, but it's not something you have to concern yourself with if you don't want to. That feeling of sheer competitiveness and performance (not a dominant reason I play videogames, by the way) is still there; it's just not the only feeling anymore.
To take the thread about female representation as an example: I know people hate political correctness, but I doubt adding content that adheres to minorites really makes a game that much worse (as some people seem to argue), especially when it comes to gameplay (which still seems to be the most important aspect for most people, even the ones who complain about forced representation). Countless threads have been started with the tagline: I don't like this, because it's done for the wrong reasons. This is an entirely consumer created issue; no journalists or critics are involved here. Gamers THEMSELVES disregard what they find so important about gaming; they ignore the actual implementation and execution of elements and immediately jump to all the questionable reasons why those elements were added. Shouldn't those reasons be irrelevant if the elements are executed in a satisfactory way? But no, if an element is added for questionable reasons there is no way it can probably be right and that element immediately starts off at a disadvantage.
Gamers create a lot of the controversy themselves and websites jump on that, because that's the only thing they can rely on to survive. And meanwhile, all these freelancers on youtube whine about it, adding to the pile of crap, instead of making the videos they want to see... I'm sorry, MundaneMatt, but you don't interest me. I'll watch Megabit instead.
Sorry, this is all kind of unrelated to the original post. :-P
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