Kasumi: Stealing Memory
This Loyalty Mission is part of the Stolen Memory download pack for the Xbox 360 and PC versions of the game, and comes included on the PlayStation 3 disc. Kasumi will ask you to accompany her to Bekenstein in the Boltzmann system of the Serpent Nebula cluster. She will be your only companion during this mission and you will be unable to select a second. Kasumi will brief you on Donovan Hock and the task of reacquiring a lost graybox. You'll also be given a special formal outfit to play the part of Mr./Ms. Gunn in and effort to get on Hock's good terms.
The party at Hock's estate is packed with Eclipse guards and your host will not allow Kasumi inside. She will however cloak and sneak around unnoticed, only revealing herself when either no one will see her or you engage in combat. Once on your own, head down the stairs in the back of Hock's mansion and open the vault. Kasumi will appear and let you know that there are several layers of security: a kinetic shield, a DNA scanner, and a password. The shield is the easiest to disable: Simply return ot the halls and cut the wires powering the shield's generator. The other two tasks will take a bit more effort.
To release the voice lock and discover the password, talk to Hock directly and converse with him via Paragon and Renegade options. Eventually he will make a speech that will allow Kasumi to record a sample. With this new data, head to the security room and kill the guards inside. Afterwards, Kasumi will suggest looking around. Examine the data pad to learn the password for the voice scanner.
You can gain a sample of Hock's DNA from his bedroom, but there are several means on entering. If you already gained the password mentioned above, Kasumi will tell you that she also has a sample of Chief Roe's voice. Head towards guard, Samuels, and tell him that Roe gave you permission to enter. The alternative is to break in from below. Head outside and make your way to the right side and leap over the railing. Kill off the two enemies below and proceed to bust through the window.
Regardless of how you enter, search Hock's belongings to undercover his DNA. Check the couch, wineglass, and datapad to get some uncontaminated samples. If you decided to break into the room, avoid the alarm clock, as this will signal several guards to attack. With all three necessary parts acquired, head to the vault and gear up in your armor.
Search tne vault for the graybox; an indicator will appear showing you the distance from your objective. After a short scene, Hock will deploy a large wave of Eclipse mercenaries lead by Roe. They tend to favor flanking and incinerate, so be careful and order Kasumi to sneak behind them. Once this group is cleared out, proceed down the halls and through the underground.
The regular Eclipse staple forces will engage you as you make an escape. The ones to look out for are the Asari Commandos that posses tough barriers and biotic powers. However, the main thing to worry about is several YMIR Mechs, which should always be the prime target. Eventually you'll come to a mass accelerator to blow a hole in the wall and proceed onward.
You'll eventually exit to the landing platform where Hock will attack in a Mantis Gunship. You don't need to take out his guards, though it can ease the tension. Instead, shoot at the Gunship's shields and eventually Hock will re-amp them. This will play a cutscene where Kasumi will disable to the shields completely. Switch to an armor piercing weapon or use incinerate to destroy the Gunship completely.
As you ride back to the Normandy, you can persuade Kasumi to destroy the graybox or hold on to the memento.
Table of Contents
- Getting Started
- The Awakening
- Freedom's Progress
- The Normandy SR2
- Dossier: The Convict
- Dossier: The Warlord
- Dossier: Tali
- Collector Ship
- Derelict Reaper
- Stop the Collectors
- Loyalty Missions
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies