State of the Union: Editors Sound Off

We asked several of GameSpot's editors to give their thoughts on the current state of the videogame industry, the problems it faces, and what the future holds. Here, in no particular order, are their responses.

Brian EkbergSenior Editor

What's wrong with the industry?

Cost. And I'm not just referring to the cost of games at retail--though $60 is certainly a lot to spend on anything if you ask me. The ever-escalating arms race between publishers and developers who already spend staggering amounts of money on game development (thus driving the prices up in the process) is a trend that seems to be antithetical to today's brittle economic climate. Yet, with Ubisoft CEO Yves Guillemot claiming that upper-echelon games will cost an average of $60 million to develop, the trend looks to continue. For publishers, that means they'll be less willing to take a risky gamble on unproven IP. For developers, it means more big-budget sequels. For consumers it means games that will cost $70 or more, especially when you factor paid downloadable content into the equation. As excited as I am to find out where technology is heading in the industry, that excitement is tinged by the dread of what it will mean for our wallets.

What's right with the industry?

The gaming industry looks poised to shed the problems of retail distribution sooner rather than later. The ever-increasing prevalence of digital distribution through services like Steam, Xbox Live, the Wii Shopping Channel, and PlayStation Network--not to mention up-and-coming streaming services like OnLive--will eventually end the ridiculous retail rigmarole that customers have lived with for far too long. Ugly stores, rude or clueless (or both) sales people, preposterous shortages of the biggest games at launch--it's enough to drive any game fan up a wall. Give me an Internet connection, a huge hard drive on my console or PC, and a credit card, and that's all I need. We're not quite there yet--I'm still waiting for a company like Rockstar to announce Grand Theft Auto V as available via download on release day--but we're heading in the right direction.

Where do you see the industry in five years?

I'll combine my previous two entries into a good-news/bad-news scenario: In five years, I'll be downloading my favorite games directly to my console hard drive via my upgraded Internet home connection, which won't be a far cry from the superfast network I enjoy at work. Of course, those games will cost me $70 (maybe $80, if I pay the premium "day 1 release" download fee), will not be transferrable between devices, and will not be refundable in the slightest should my hard drive mysteriously explode. Welcome to the digital age of gaming!

Sophia TongAssistant Previews Editor

What's wrong with the industry?

While I'm supportive of developers and publishers looking to broaden their audience by coming up with games that will appeal to the masses, I don't like seeing budget titles that were obviously rushed to shelves with little thought put into the design and controls. There have been great low-budget games on the PC for years that have kept gamers occupied with intuitive and addictive gameplay. Part of the problem is splitting gamers and labeling them as "casual" and "hardcore," because somehow the casual gamer is assumed to have lower standards. Everyone wants a game that's fun, right? It shouldn't matter if you're making a game for someone who plays for eight hours a day or 20 minutes a month--games should be fun.

What's right with the industry?

Even though it may seem like the bulk of the games coming out are sequels from hit franchises, there are still developers out there willing to take risks with a new IP or modify an existing formula to make it even better. I hope that developers will continue to tap into their creative side and come up with exciting ways to approach a familiar genre or invent an entirely new one. In an age where we are bombarded with so much information and fresh ideas all the time, it might seem hard to be original. But after seeing a game like Scribblenauts at the Electronic Entertainment Expo, I'm confident that there are still plenty of individuals out there with brilliant ideas who will find a way to stand out among their peers with their creativity and innovation.

Where do you see the industry in five years?

It's hard to say, but when you look at what was presented at E3, it seems that motion controls are the way of the future. Whether this will take off will depend on whether or not gamers really want to get off the couch. Personally I still prefer buttons. However, this new technology might make us even lazier because we'd be barking orders at the television to navigate through convoluted menus.

I do hope that in five years there isn't any more of this hardcore-versus-casual mentality among professionals or consumers. Developers should be making games that they're passionate about for an audience that they're familiar with, and consumers should play the games that interest them and accept those who might like something different. Is that like asking for world peace?

Andrew ParkManaging Editor

What's wrong with the industry?

As a PC game fan, I am, of course, less than happy about the same issues other PC game fans are less than happy about. You know, the ones that every Internet message board expert has already beaten to death (piracy, the migration of major game series to consoles, and multiple hardware configurations causing issues for both developers and consumers). I'm also less than enthusiastic about the massive glut of free-to-play online games being imported to the West from Asia and Europe, seemingly by the shovelful, and seemingly by the nanosecond. I realize this business model makes money (or it wouldn't be all over the place), but from the standpoint of someone who actually plays games, there are only so many hours in the day for people like me to start a new character, level up, and get involved in this one game, or that one game, or that other game. There's an absolutely dizzying number of these things being brought over, and it isn't clear that they're all being brought over in the interest of providing Western game players with the most high-quality entertainment experience in mind. All this free stuff in competition with other free stuff is reminiscent of the tech wreck of 2000, where a bunch of free online businesses (like GameSpot) competed with a bunch of other free online businesses until the bottom suddenly dropped out of the market. Then again, I'm a game writer, not an economist, so what do I know.

What's right with the industry?

As unpopular as my thoughts on what's wrong with the biz will make me, I think this answer will make me even fewer friends. We've seen some very tragic losses as a result of what I guess we could call "the economy" (try to imagine me wiggling my fingers and making huge air quotes here)-- ACES Studio at Microsoft, Iron Lore Studios, the very painful loss of Ensemble Studios, and for me, a Fred Sanford-like "I'm comin' to join you, Elizabeth" moment at the near closure of Big Huge Games. We've also seen an already risk-averse game industry get even more cautious and churn out even more sequels. I know it's very fashionable and cool to complain about the lack of originality in the games business and how there are all these sequels, but in several cases, sticking with a certain series has let development teams build a better mousetrap with technology and engines (and game designs) that they've had more of a chance to familiarize themselves with. The Sims 3 is the best game in the series yet, by far. Gears of War 2, Resident Evil 5, Grand Theft Auto IV, Call of Duty: World at War…all great games that clearly built on the solid foundation of their predecessors. It can be very exciting to hear about how new game engines and tech can push more pixels or particles or textures, but for me, it's a lot more gratifying to hunker down with a game that's a quality production through and through, even if that game does have a "III" or a "4" at the end of the title.

Where do you see the industry in five years?

I figure we'll see the logical progression of what we're already seeing now: smaller, independent studios struggling in an increasingly fractured marketplace where consumer attention spans are divided not only among so-called "AAA" games for consoles, handhelds, and the PC, but also among downloadable content for last year's "AAA" console and PC games; new downloadable games for Xbox Live Arcade, PlayStation Network, and Wii Shop or WiiWare, PSP downloadable games, and DSiWare; online PC games; digitally distributed PC games; and free (or subscription-based) Web browser games. Some of the more-successful independent shops will surely gain some traction, and every game company will still be trying to squeeze brick-and-mortar retailers out of the business, but I don't know that I see Best Buy or Wal-Mart dropping out of the picture like Circuit City did, especially since I don't see the landscape of digital game distribution improving significantly, at least in consumers' favor. Aside from the hard split among console services (you probably won't see a single online service that delivers games for the PlayStation 3, the Xbox 360, and the Wii at the same time…or whatever hardware Microsoft and Nintendo are supporting by then), PC online services are still too fractured and don't have a uniform policy toward important issues like brick-and-mortar retail-price matching and online activation vs. copyright protection vs. DRM (or at least, if there is a solution to these tangled messes, I'm too dumb to think of it myself). In addition, I see continuing consolidation among the larger development and publishing houses as "the economy" (again, air quotes) continues to make risk-averse studios more willing to listen to buyout offers. Five years ago, did you ever think BioWare would be acquired by EA? Eidos would be acquired by Square-Enix? How about id Software being acquired by ZeniMax (Bethesda's parent company)? The mergers aren't going to stop, but hopefully we won't see too many more painful studio closures. Enough blood has already been shed, in my opinion.

Chris WattersAssociate Editor

What's wrong with the industry?

The industry's rapid growth and expansion have a downside: There are just too many games! There are certainly worse problems than having too many good games to play and not enough time. But the consequence of flooding players with options is that great games often slip under the radar. When a great game like Excitebots sells poorly in its first month (reportedly shifting a mere 13,000 copies), it sends a discouraging message to publishers. Why make another wacky robot bug racing game when the latest movie tie-in sold 10 times better?

What's right with the industry?

The industry's rapid growth and expansion have an upside: There are a ton of great games to play--games that are the best their genre has ever seen, games that are blending genres in new ways, and games that flat out create new genres. The variety and depth are astonishing--$10 games, $60 games, five-hour games, and 55-hour games--especially considering some of the games I used to get months and months out of when I was a kid. It's an embarrassment of riches, and I love it.

Where do you see the industry in five years?

After the announcements at the 2009 Electronic Entertainment Expo, I'm anticipating (half-excitedly, half-warily) some astonishing new tech to have further changed the face of video gaming in five years. Having an AI character that can read your facial expression and respond to your emotional tone seems like the kind of science fiction that doesn't end well, but playing through Mass Effect-style conversations and actually speaking to your non-player character teammates? That sounds like the future I want to be a part of.

Giancarlo VaraniniEditor-At-Large

What's wrong with the industry?

The idea of soaring development budgets for PlayStation 3 and Xbox 360 games is disconcerting. We've already seen how this has impacted the industry as a whole with the consolidation, merging, or just the outright closure of various companies around the world. We've also seen the impact of this in terms of output: Companies are more likely to cash in on sequels to popular franchises and with greater frequency. But my ultimate concern is that this is all going to lead to fewer companies creating fewer games on the major gaming platforms, which could then translate into the market ultimately shrinking and, dare I say it, potentially heading toward another crash. Of course, this doesn't necessarily apply to the handhelds, the legacy systems (such as the video game industry's Energizer Bunny, the PlayStation 2), the Wii, or even, to a certain extent, XBLA and PSN. And that's a good thing for all of us because a large portion of creativity and experimentation--the kind of stuff that drives innovation--thrives on those platforms.

Another issue with the industry--and it has been a problem for a while--is the dumping of eggs into the basket that is known as Q4, or the Thanksgiving/Christmas window. So many good games are overlooked because they don't have the massive marketing budgets to compete in a crowded season filled with Halos, Marios, Links, or whatever the next big thing happens to be, but let's take a look at this from a different perspective. I realize the video game industry has certain corporate obligations associated with the holidays, but there's a reason, for instance, that the movie industry uses the summer season for a good portion of its "blockbusters." Most of the popular shows on TV are in reruns, and new TV shows are usually just reality filler. Many kids are out of school and bored out of their minds. Sure, summer also means that people leave their homes to go on vacation or just step outside more often to enjoy the nice weather, but releasing a game in that time frame--as opposed to a time frame when people cannot buy a game because they already bought one or perhaps two other good ones and can't afford another--seems far more logical to me. And hey, the game will still be on store shelves around Christmastime, and if it gets good buzz because people have been playing it in the months leading up to the holiday, it will sell, provided there aren't dozens of high-profile games clogging the shelves--BioShock or Dead Rising, anyone?

What's right with the industry?

There seems to be some indication that the preexisting hardware life span model is no longer relevant and that companies are willing to stick it out with the current setup of systems for much longer than originally suspected. This is immediately apparent with the introduction of technology like Project Natal, Sony's own motion-sensing apparatus, and yes, even Nintendo's vitality sensor--all of these things are built upon current hardware and yet they can offer experiences vastly different from those that are currently available. Whether or not they will be good experiences remains to be seen, but if hardware manufacturers are already fully aware of the pitfalls of launching into another "next generation" of system wars, that's a good thing. Plus, it will help with the aforementioned soaring development costs and eventually place a good portion of developers on a level playing field.

What's also good about the industry, right now anyway, is that there's still an intense creative energy--even if it's not immediately visible under the mountain of sequels and "me too" games. The fact that we get to play and enjoy games like Flower (which, I contest, is possible only because of the relative low-risk investment of digital distribution) or witness zany new ideas like those in Scribblenauts makes me giddy. And with the emergence of the iPhone as a gaming platform, I only see more opportunities for well-known and obscure developers to try new things, see what sticks, and ultimately see these new mechanics integrated into blockbuster releases.

Where do you see the industry in five years?

Aside from the prominence of motion-controlled gaming, cloud gaming seems like something that will take off within the next few years. I'm genuinely intrigued by the technology--gaming via a central PC hub that sends an HD video signal back to your TV--but it's one of those things that certainly won't be ready for broad adoption due in large part to the fact that there are just too many variables, like connection speed. But perhaps more importantly, are people willing to pay for games that they can play only as long as their Internet connection is working? What if a massively multiplayer online game-style scenario occurs and the servers get hammered, not allowing people to play a certain game? There are a lot of questions that still need to be answered, so it will be interesting to see what happens.

Kevin VanOrdAssociate Editor

What's wrong with the industry?

Marketing departments and publisher hubris are responsible for what we play, and how we play. I'm not talking just about in-game advertising (though didn't you crave an ice-cold Pepsi after playing Bionic Commando? I know I did!). I am talking about entire products, games, and franchises designed around milking their audience rather than offering up real creativity. It's OK to give players what they want. But did anyone really want PlayStation Home rather than a more intuitive online interface for the PlayStation 3? That service seems more of a marketing experiment than an outlet for developer creativity. Activision pumps out more Guitar Hero, and we keep buying because we want the songs. Yet charging full retail price for what is essentially a track pack is an obvious grab at our nostalgia--and our wallets. Yet the same company dropped Brutal Legend, a brand-new game from an industry icon, only to cry foul when the game garnered positive attention from an audience craving fresh blood. Only time will tell if the rise of superpublishers will lead to a dearth of original properties. But even now, imagination at some major publishers is overshadowed by "branding," a sad marketing buzz term that is responsible for the endless stream of sequels, add-ons, spin-offs, and trading-card games that have displaced creative thinking at those companies. There's no room for art when your game is designed by committees and focus groups.

What's right with the industry?

Services like Xbox Live, Steam, and PlayStation Network have brought smaller titles that would otherwise be overlooked to a mainstream audience. In the past, games like Everyday Shooter and Comet Crash would have been limited to small releases at small Web sites, where they would have garnered much smaller followings than they can now. While it's easy to bemoan the rise of the big-budget extravaganza, don't assume that blockbusters are overshadowing true imagination: Small games are reaching big audiences and changing expectations. Who would have expected a game like Braid to have been such a critical success? Creative minds are being heard and their games are being played, and the tools in games like Spore and LittleBigPlanet are bound to inspire a whole new generation of imaginative designers.

Where do you see the industry in five years?

I don't think things will be too far off from where they are now, but I do think we'll see some shifts. Games will be increasingly aimed at the so-called casual audience, but we'll see Nintendo's dominance decline somewhat in the console realm (though the company will continue to lead in the handheld space). The PlayStation 3 will grow its audience and lead a longer life than many expected. But we'll continue to see perpetual sequels, original IPs, and true innovations in more or less the same ratio that we have now, though more and more of these games will be available at virtual retailers for download than ever before. I don't expect that Nintendo's motion-controlled success will translate to similar long-term triumphs for Sony or Microsoft. And I expect that overpriced downloadable content will continue to be overpriced, sadly. In other words, I don't expect to see the industry change in drastic ways, but I do see subtle changes in the balance of power and market share.

Shaun McInnisAssociate Editor

What's wrong with the industry?

Corporate consolidation is a bit of a worry for me. The notion of one giant company buying or merging with another giant company is nothing new; it has been happening for ages. But recently, it seems like we've been seeing it on a much larger scale. The reason for my concern is simple: Competition breeds creativity. In the absence of competition, we'll continue to see the same franchises trotted out again and again with minimal yearly updates. Why take a risk making something new and different when your ever-expanding resources allow you to simply market your way to increased sales numbers? I can't fault anyone for trying to make money; that's the whole reason publishers exist in the first place. But as a consumer, I prefer to see interesting new games rather than the same established brands again and again.

What's right with the industry?

Thankfully, creative ideas have found a new home in the form of downloadable games. As someone who has never been much of a PC guy, I'm really enjoying the proliferation of downloadable games on consoles. We're seeing a lot of indie (read: risky and innovative) games that we'd never have seen five years ago. Games like Braid and Flower immediately come to mind as games that are a little too out-there to support a full retail product but that work beautifully as smaller downloadable offerings. Beyond that, continued downloadable content support for games like Fallout 3 and Burnout Paradise means games can have much longer life spans than ever before. This may be old news to grizzled PC veterans, but for a console guy like me, it's a fun new trend.

Where do you see the industry in five years?

If there's one thing this year's Electronic Entertainment Expo taught us--well, aside from the fact that cops love playing with the DS while on duty--it's that everyone and their mother wants to follow Nintendo into the motion controller game. Both Microsoft and Sony unveiled technology that supplants traditional controllers with motion inputs (and some camera tech, in the case of Project Natal). What does that mean for the industry? I haven't the foggiest idea. But I do know that it's going to make the next five years very, very interesting. As bigger companies jump into the fray, will the gulf between hardcore and casual games narrow? Or will casual games continue to grow while hardcore games chug along independent of all this newfangled technology? I won't pretend to answer those questions with anything resembling authoritative answers, but these next few years are going to be a fun ride.

What do you think about the state of the game industry? Leave us a comment and let us know!

310 Comments

  • MkScorpion4400

    Posted Jul 25, 2009 8:21 pm PT

    I can say one thing that's wrong with the game industry in terms of games, the laziness of some developers. Making games with bugs and cheap deaths like Star Wars: The Force Unleashed. Something that should be so good is so very flawed. Lord of The Rings; The Third Age(Hello EA!) is another example of a game that had little forethought. Lack of checkpoints and too many cheap ways to die make the experience more frustrating than fun. In short, one thing wrong with the game industry is that far too many developers can't or won't do simple things to ensure games are fun and not frustrating.

  • luziorava

    Posted Jul 24, 2009 2:14 pm PT

    "What's wrong with the industry?

    There are too many games, I see, that don't really strive to stretch the envelope creatively. We seem to have hit this glut, to some extent, of people following tried-and-true, existing formulas and not trying to challenge themselves with every release--to really change consumer expectations and to wow people and really delight them."

    That one WAS true.

  • luziorava

    Posted Jul 24, 2009 2:13 pm PT

    Lucas_BRAM

    "Posted Jul 17, 2009 12:19 am GMT

    I don't yhink Cammie awnsered this way because she's a woman, probably it's more because she's an "Executive VP Sales and Marketing" and what anwser you would expect for someone of these trying to keep with her job. Right?"


    Do you think that anybody (with the exception of masterminds like Shigeru Miyamoto, Kojima, and the rest of the top producers) in the industry cares about the gaming community? All they care about is making millions and millions of dollars. That's why that Nintendo woman took the job. That's why EA doesn't innovate on their sports franchises. That's why Ubisoft, Activision, Bethesda and EA (amongst many others) place SecuROM on their PC games. Bastards

  • Tee-3

    Posted Jul 23, 2009 5:59 am PT

    And honestly, a big problem with this is price. We don't want to buy a piece of crud for \$50. Most of us don't have that kind of money to waste. The Gaming company needs to take a gander into intuitive games that will interest us, the gamers!

  • Tee-3

    Posted Jul 23, 2009 5:57 am PT

    Wow. Some of them answered very errm... eccentrically. But others made good points. By the way good job Gamespot for documenting this.

  • Thirdrail1

    Posted Jul 18, 2009 5:17 am PT

    Yeah, the Nintendo woman's answers are terrible, but she IS a marketing executive. There was a very good reason Douglas Adams put those people on the "B Ark". They really are one of the most vacant forms of life.

  • alexLmx6

    Posted Jul 16, 2009 4:56 pm PT

    if we all said no to anything lacking creativity, no to more guitar hero type games then publishers would have to stop making this garbage, the gaming industry is like skateboarding, bmx, music genres, movies, everything else, when it starts to become mainstream it loses everything that made it special, im telling you, money ruins everything oh well, lets hope for some change in the next 5 years back towards real creativity in games.. and what these publishers seem to be forgetting is that if they really put some effort into a game, it will show, and people will support that

  • Lucas_BRAM

    Posted Jul 16, 2009 4:19 pm PT

    I don't yhink Cammie awnsered this way because she's a woman, probably it's more because she's an "Executive VP Sales and Marketing" and what anwser you would expect for someone of these trying to keep with her job. Right?

  • electroban

    Posted Jul 16, 2009 3:36 pm PT

    Look at that Cammie persons face, she dont care for games, if she cared for games, she would be a man, lets face it. She's one of those "talk my way to the top" people, that are put in place to market things, not to be passionate

  • jUsT4gAm3z

    Posted Jul 16, 2009 2:02 pm PT

    @JacksonsGames

    AMEN!!

  • JacksonsGames

    Posted Jul 16, 2009 1:38 pm PT

    The big question is PRICE

  • rohr2

    Posted Jul 16, 2009 12:40 pm PT

    Cammie's answer to What's Wrong with the industry pissed me off. Really, She dodged that question because she knows what's wrong, but can't because that pays her bills. Nintendo used to be my favorite developer. Until the GIANT AMOUNT OF SHOVELCRAP came flying at me 5000 strong. I don't mind a focus on online but also keep a focus on singleplayer. That's my main problem with Halo 3. A great game but so much of a focus on multiplayer. Sure Campaign is fun but with legendary you need a friend or two. COD4(I don't really care for WaW)is annoying because its multiplayer only. No co-op. What's good with the industry? Co-op. I loved playing a game with my brother where we had to work together. Gears 2 and Halo 3 are the only ones that come to mind.

  • electroban

    Posted Jul 16, 2009 10:12 am PT

    "Broadens the audience with casual games which in turn makes it better across the industry" Do you know what that translates to? Making games more retarded so more people can play them and if more people play games = MORE MONEYS WE MAKE.

  • electroban

    Posted Jul 16, 2009 10:11 am PT

    Guys, you don't have to ge a genius to figure out what is wrong with the industry; All games are now being considered as "franchises" instead of works of interactive art. As soon as the fat cat producers sit down and start thinking how to make money out of games, THATS when it goes wrong. Call of Duty series, halo series, it just screams lack of ingenuity because companies are too scared to make a risk investment and try and create something new. Thats the only thing thats wrong with the industry, companies want to make cash cows not interesting and intriguing games. There are SOO many games out now that just mimic a previous game instead of exploring new and innovative concepts.

  • electroban

    Posted Jul 16, 2009 10:08 am PT

    "What's wrong with the industry?

    "Right" and "wrong" are subjective terms and usually differ, depending on whom you're asking. Ultimately, consumers decide whether the choices a company makes are interesting and worthwhile to them."

    -Nintendo person.

    As soon as i read that i spouted a load of profanity, i hate people that instead of giving THEIR oppinion, they do the old "dodge the question" comment, it really illustrates the level of bullcrap these higher ups get to spew without any kind of critique

  • Killingspree303

    Posted Jul 16, 2009 8:55 am PT

    At E3 I realized that the old Nintendo who created games for gamers is no more. It was boring to watch their press conference because they just stood there in their business dresses and presented game after game of family-fun and games for adults and kids etc. The worst title they showed have to be "The Woman's Murder Club" or something like that... From now on, no more Nintendo until the old Nintendo returns (which I doubt will ever happen).

  • weedman1985

    Posted Jul 16, 2009 8:02 am PT

    Cammie's response is what you can call a cop-out reply. The easy way out of a tricky question, to avoid unnecessary implications that might arise from it. Which just goes to show her level of professionalism.
    Also if you read carefully, you will realize that she is basically saying "everything will remain as it is now" as her response to what will happen to the industry in five years. And of course the usual "we are better than everyone else" comment under the "what's good about the industry" headline. So yeah, if Nintendo sends someone like this as their representative, then they are even more stupid than I thought.

  • final_lap

    Posted Jul 16, 2009 12:42 am PT

    oh and someone made fun of Cammie's response to the first question. I think it's a good response, except that I wonder if consumers are ever really deciding anything.

  • costlywar

    Posted Jul 15, 2009 9:53 pm PT

    This is the year 2009, and we have the equipement to porduce high quality games for the newer consoles.I think the consumer knows this and demand a higher quality games .Gamers now want hugh quality games for the price they pay. Most mostof the market now reaches adults from the age of 5-65. Video gaming was at one point for highschool kids. Now it reaches a more matue audiunce.The graghics have vastly imtroved, and game play takes time to learn . Video games used to be for children, but these children grown up and want better grapghics, game play, and details that would make the game realistic,(HardGamers) and of cousre it has to FUNN. They need to seperated the games in groups, so as to not mixed up with the hardcoregamers. People will always demand better products.when you plup \$60 down then the gamewill certainly better . Video gamming belive it or not ,is conmpetting with cable and satalite sevices. It a soure of enetainment. And youg adults like the idea of being a legendary (whatever). These games help bring that to them, and hense they have lots of fun trying. If developers could try to remember and pay close attenttion to the deatils then they should have banner years in sales. Whether its The WII, 360, PS2, PS3, or PC Make the with close details to reallife and people will buy-enough said!-OHIO

  • smzee27

    Posted Jul 15, 2009 8:47 pm PT

    Poor quality control is the biggest problem with the games industry today, at least from my point of view as a consumer. Games are really a big investment of time and money, and few things are as frustrating as wasting either or both on a crappy gaming experience. There's so many third-rate games coming out, it's almost unbelievable. The uninformed consumers (non-gamers, younger kids, etc.) certainly have the right to buy what they want, but they don't help by purchasing games which are nothing but quick-money-makers for developers and publishers. I understand the financial needs and restrictions that developers and publishers face, but really. Fortunately, I think handhelds are a good example of what you can do on a low-budget. There's tons of great games for PSP and DS which weren't produced on a million-dollar budget but were/are still fun to play.

  • Marcster1994

    Posted Jul 15, 2009 3:53 pm PT

    I guess we can agree that Nintendo should've gotten a better person say the State of Union

  • Marcster1994

    Posted Jul 15, 2009 3:51 pm PT

    When I first saw Cammie on thi I was like," Oh by.." We kind of get the whole "Our gamers are non-gamers.", Cammie.
    I'd rather hear whar Regi would say....

  • BFarmer1980

    Posted Jul 15, 2009 3:41 pm PT

    Phil Spencer, while entirely sincere, came off to me as a representative of a company that finds itself losing out in terms of sales to Nintendo. The "too many games...that don't really strive to stretch the envelope creatively" was a pretty clear jab at the emerging casual gaming market. Copycatting the format and formula of successful games has been part of the industry since the beginning--just do a little research into the hordes of Pac-Man clones in the 80's. To be honest, too, the "looking at online as the platform" answer is pretty obviously something that Microsoft would absolutely love to see happen, and for good reason--they're the only ones charging people for online access, so it'd be a real boon from a business standpoint for that to become the basis of gameplay--they'd rake in the money. :-)

    To me, the best and most balanced of these interviews came from Jack Tretton, who, in my opinion, took a step back and gave an honest assessment of where the industry is and where it may be headed.

  • BFarmer1980

    Posted Jul 15, 2009 3:41 pm PT

    I have to say that I'm seeing a vastly different perspective on this from most of the previous posters (who have largely chosen to exalt Microsoft and rail on Nintendo).

    Of course, each individual was attempting to "spin" the answers to make their company look good--it's to be expected. However, frustrating as it was to see Cammie Dunaway not clearly answer any questions, her responses were right on the money. The consumers ultimately decide, from a business standpoint, the "right" and "wrong," "success" and "failure," of any industry, and the video game industry is no exception. There are different strokes for different folks, and each of the big three has found a good degree of success in tapping into different areas of a very large market. Still, trying to tow the company line shouldn't exclude you from having and giving an honest opinion of simple questions, and I agree with detractors on that point.

  • weedman1985

    Posted Jul 15, 2009 3:21 pm PT

    What's wrong with the game industry? Everything. Oh and Nick Earl, if that's how EA feels about making games, then hear this: I will never buy those games and I can guarantee that most hardcore gamers will stop buying your products as well. So carefully consider what you say unless you want half of your already pathetically low fan base to disappear. Also, I hate you so much.

  • kafuffle

    Posted Jul 15, 2009 1:47 pm PT

    @Spikedjester
    I agree with you almost entirely, except regarding some of what you had to say about Nintendo. Just to be clear, I pawned my Wii ages ago because of the horrible motion controls, and bad games... But numbers don't lie and what they are producing is what people want. The people want cheap, colourful, mildly entertaining drivel.. The people want Fox and Big Brother.. The people are the mob and they are fickle.

  • Spikedjester

    Posted Jul 15, 2009 1:23 pm PT

    So what I gather from this is, Nintendo is a bull headed monster headed down the path of destruction. They dont want to listen to consumers and would rather stay in a ficticious self created illusion where pushing out fast cash crap is what consumers want. Microsoft seems to be on the right direction. I feel like I can trust MS (minus hardware issues, IE Red ring) because ever since original xbox they have just been killin the gaming industry by putting out great exclusive titles, pushing the envelope in innovation (such as the whole Xbox Live as well as Project Natal), among others. Sony I think made a lot of mistakes, but I feel they have realized them and even tho they are under they are a strong company and can make a come back. EA is just stupid. EA should just sign with nintendo to only produce for their system, because the two companies seem to have the same goals in mind. Make the least amount of content possible, load it into a low budget title, and give it to consumers. The only thing worse about Nintendo is they have the balls to shove that crap in our face, from terrible motion controls, terrible hardware, friend codes, to absolutely atrocious titles, and then publicly speak on the subject as if consumers are loving them. Screw you nintendo! You lose more of my respect every article that mentions you.

  • Ruhdezee

    Posted Jul 15, 2009 12:54 pm PT

    there goes Cammie Dunaway with more " Nintendo is great because our gamers.... Arent gamers !! "she needs to learn that u need to please your core audience first and then expand. The people who have been playing games since childhood will always buy games and will only want to play quality games... Nintendo hasnt had this revelation yet... so sad !

  • shadowysea07

    Posted Jul 15, 2009 10:58 am PT

    right now those idiots only care about casual games that suck. thats whats wrong with the market. whats right is that the 360 still is around and they aren't shifting to a new console anytime soon instead they continue to work on whats there and improve it unlike nintendo who moves to different consoles all the time and theres not much of a difference except more crappy games and an obnoxious controller. there isn't much right with games currently since there aren't that many good ones out nowadays. it seems like only what 5 to 10 good ones come out this year and no until fall when most people are in school.
    as for the future of gaming in 5 years nintendo will probably go through another 2 consoles with crappy games. and make another 4 crappy hand helds that have absoulutely nothing improved in the graphics or game mechanics. it will probably only have the smallest unnoticable changes to it like having the screen a .1 mm bigger big whoop or a better menu system that you can design choose colors ect. xbox 360 might not be around by then and they might be on a new console? not really sure. i do know for certain that most people wont even remember the ps existed by then. i don't think a ps4 will come out till 2016 since the ps3 doesn't look like it will last as long as the ps2 since it doesn't have exclusives like it used to.

  • Crypto6969

    Posted Jul 15, 2009 10:56 am PT

    I agree with the posters who say that hope that online gaming is not the future and focus of all game companies. I rarely play online. I don't even have it set up on a permanent basis. I tried online tournaments and races for Forza 2, and was not good enough, I either did not qualify or was kicked out of the race group. When I want to play a game, I just want to sit down turn it on and start playing, not wait for the whole online process.

  • dzimm

    Posted Jul 15, 2009 10:08 am PT

    The gaming execs answers basically boil down to this:

    "What's wrong with the industry? Everybody else sucks! What's right with the industry? We rock! Where will the industry be in five years? We'll rock even more!"

    Yeah, really insightful, guys.

  • SUBZERO99999

    Posted Jul 15, 2009 9:26 am PT

    I can't stand Cammie

  • hydn631

    Posted Jul 15, 2009 9:17 am PT

    Split screen should be included in most games that have online play, seriously if a game has online play how difficult can it be to turn that into split screen?

    Im waiting for a fourth TimeSplitters game, because that game has topped every other split screen i have ever played.

  • nerd_assassin

    Posted Jul 15, 2009 8:49 am PT

    @D4rksh0gun

    Amen.

    I bought Skate 2 expecting a split-screen game mode, only to find that it's pure single-player and online multiplayer. I mean that's fine, but for me that rarely plays online and just want to play with friends or my brothers, that's not good. More games are following that trend, anticipating that more players are connecting online as an excuse for not including a system where multiplayer can be played on a single console without online when in reality they are leaving us with fewer choices.

    For me side-by-side couch play is still the standard, and game developers should cater those that prefer that as well.

    And many of them addresses that there are too many games right now. I agree, and when it's my turn to make one I hope I can deliver that polish and quality so that it'll shine. I'll be participating in the IGF of 2010 I think, as I'm just at the beginning.

  • dannyatkinson

    Posted Jul 15, 2009 8:33 am PT

    If the people above do not start listening to their fans there is going to be a very serious gaming market crash.
    I take issue with what Phil Spencer said and I am a huge 360 fan.
    Innovation and pushing the envelope do have a place in gaming but it should not be the all encompassing God that it is now. Just look at Gamespot's reviews 90% of them are based on innovation.
    I have said this before, Who cares. We need to get back to the number 1 issue in making a game to being that it is simply FUN TO PLAY. I am so sick of gaming companies ignoring what fans want.
    I remember way back in Devil May Cry everyone wanted a playable Trish.
    4 games have gone by and no Trish. My biggest complaint is that myself and a slew of other gamers want Knights of the Old Republic 3 and could care less about another boring mmo (The Old Republic).
    It just amazes me that the game companies don't understand that when they go against the fans wishes that directly translates into lost money. I just wonder what could they be thinking.

  • mithrixx

    Posted Jul 15, 2009 7:46 am PT

    Concentrating more on gamplay rather than graphics, thats what the game developers should do. Look at WoW, cartoonish graphics, but managed to be the best MMO on earth.

  • D4rksh0gun

    Posted Jul 15, 2009 2:13 am PT

    one thing i absolutely hate is the fact that the number of games with 4 player split screen can be counted on one finger. (albeit the wii has more than a few) Xbox has Halo 3 and Castle crashers. PS3 has LBP and that's it. What if i just want to play videogames with my FRIENDS? what if they don't have \$500 to spend on a system, game and link setup? its bull, side by side couch play should be standard.

  • Whitsel

    Posted Jul 14, 2009 10:37 pm PT

    Whats wrong with the industry? RyanAWill said it, but another thing is sales-driven development. Yes, sales make or break a developer and publisher, but said parties holding off taking any sort of innovative route is whats holding them back. Too many games are being made after older games with fancy new graphics and insignificant features. Activision keeps dishing out Call of Duty titles with higher res textures and one or two new mechanics here and there. Same could be said for many others. They need to stop worrying about the 'casual' crowd and stick to making something fresh for the people that actually buy and play their content on a regular basis.

  • kurohubby

    Posted Jul 14, 2009 10:36 pm PT

    WHAT'S WRONG?? same game different name because ppl don't want to try nothing new so the cycle begins. and of course the wii, and game cost more now and are shorter.
    WHAT'S RIGHT?? XBL, PSN downloadable content waiting to put out a new consoles the vast libary of games to play.
    IN 5 YEARS?? no longer crap about games on fox news and is acpected by republicans, maybe old ppl won't give us so much crap, maybe hollywood will make a movie based on a game that's good. (maybe not but I can dream can't I?)

  • RyanAWill

    Posted Jul 14, 2009 10:08 pm PT

    What's wrong with the industry??? Two words: EXCLUSIVE LICENSES!!!!!

  • Boozer11

    Posted Jul 14, 2009 9:18 pm PT

    If only the graphical technology of today was around in the ps1 n64 era thats when all the great platformers and rpgs came out. Then for ps2 and xbox there was the shooter games...halo was great. The only 'really' good game thats come out recently was cod4...of course thats just my opinion. But nothing is original any more. Cod5 was like exactly the same as cod4 except they changed the look of it to WWII

  • rpm_fff

    Posted Jul 14, 2009 9:14 pm PT

    Forgot:
    The music is great too!

  • rpm_fff

    Posted Jul 14, 2009 9:06 pm PT

    As a player:
    >>> What's wrong with the industry?
    It's an industry about a simple idea: making game to play with, to spend time with.
    I won't use the word "wrong", but many problems maybe.
    Problem could be: the original idea that works, the writing/story/design, and it shall bring rewards.
    But if it works, like "wow people and really delight them," sure therefore rewards.
    At some point, I understand what's EA's Nick Earl said about, but as a player, I think the industry in US is good enough, why? because I have no time to play it all, I mean, all those GREAT games even it's not original, but very good writing, story, mood, situation, graphics, sound, voicing, ..., ALL GREAT.
    (I think I don't need to say of cause there're many crapy games)

    In short, I won't use the word "wrong" or even "problem."
    People has to insist, walking at right way, a hard way.

    I solute you people!

    >>> What's right with the industry?
    Everything is right.

    >>> Where do you see the industry in five years?
    I would ask: Where do I expect the industry to go in five years?
    Better graphics, more involved story, ...
    Most important: if you are going to make a military game, no matter it's RTS, FPS or 3rd Person, please be sure, the sound of weapon is real, the look of weapon is real, the movement of big f**king weapon is f**king real !!!

  • Crypto6969

    Posted Jul 14, 2009 4:56 pm PT

    What no one mentioned in the "Wrong" part is the increasing proliferation of crappy games, especially on the Wii. Its getting to the point that you can't just go to the store and buy a Wii game, you have to read a review just to ensure that it is not grade A crap.

    What they sort of hinted at for the future was that video games will increase in popularity as an entertainment option. How many times do you flick through the TV channels, see that nothing is on, or that there are no good movies at the theatre. At these times, I put on a video game. As it is, my #1 enteratainment choice already is to play a video game. And, some of the games coming out later this year seem to be more story driven and movie like anyway - such as I am Alive, Rage, Alan Wake, etc.

  • protoroc

    Posted Jul 14, 2009 4:33 pm PT

    ...and so the dumbing down of games continues...

  • Hydrolix

    Posted Jul 14, 2009 12:31 pm PT

    Definitely some Ego in Nintendo's post. But I see those answers more like the answers of a person who is clueless about the industry and only knows the bullet points of their own product. How it the world did she get to be the Executive VP of Marketing and Sales?

  • Kid_Black_Star

    Posted Jul 14, 2009 12:22 pm PT

    Pretty Sad because some video games this year were wasted especial for the Wii Nintendo game with some creative idea but failed to give us great reason why to but a wii mostly 67% of the games are mario games which are pretty fun but once in a while we need a game that will blow our minds besides mario 24/7 and what the hell is this friend code non sense really anoying

  • Flav333

    Posted Jul 14, 2009 11:17 am PT

    intresting