This year's Electronic Entertainment Expo wasn't just the video game industry's largest event. It also marked a reflective moment when all participants in the business of making games could take a step back and see how far the industry has come in such a relatively short amount of time. It also provided an opportunity to take a look at both where the industry is going, and also its greatest shortcomings. With that in mind, we asked several developers, publishers, console manufacturers, and editors to weigh in on the video game industry and give insight into what's wrong, what's right, and where they see the industry going.

Start by watching our series of on-camera developer interviews filmed with developers of games on all platforms, online and off--Troy Sims of LucasArts; Gordon Walton and Rich Vogel of BioWare Austin; Josh Fleming of Warner Bros. Interactive Entertainment; David Kaemmer of iRacing.com; Matt Cox of 5th Cell Media; Kazunori Yamauchi of Polyphony Digital; Jamie King of 4mm Games; and Akitoshi Kawazu of Square-Enix. Then, follow along below with interview responses from Phil Spencer of Microsoft Game Studios, Jack Tretton of Sony Computer Entertainment America, and Nick Earl of EA Games. And finally, check page two for our own editors' responses.

Developers of games on all platforms share their thoughts on the state of the union.

Phil Spencer | General Manager, Microsoft Game Studios

Phil Spencer

What's wrong with the industry?

There are too many games, I see, that don't really strive to stretch the envelope creatively. We seem to have hit this glut, to some extent, of people following tried-and-true, existing formulas and not trying to challenge themselves with every release--to really change consumer expectations and to wow people and really delight them.

What's right with the industry?

This E3 for me was really exciting because we saw three platforms that have been out for a while and [have matured]. I think what we've been able to do is show that we're not in any real midlife crisis here. We're kind of at the beginning. How many consoles, three or four years into their life cycle, are now beginning the upswing to something completely new? Our ability to innovate as an industry on top of the work that's already out there, I think that shows great promise for the future.

Where do you see the industry in five years?

Looking at online, and for us that means Live, as the platform itself and starting to think about things like the 360 and other devices connecting into Live. And Live as the backbone infrastructure--it's where I buy things; it's where I get my entertainment and media. That's the future for us. We get really fixated on hardware and what number is next to my piece of hardware, when in reality, I believe the network and the connection in something like the Live service will be the thing we really see as the backbone for our entertainment.

Jack Tretton | President and CEO, SCEA

Jack Tretton

What's wrong with the industry?

We're still in our infancy stage when compared to other industries, and as a result, we haven't truly gotten the credibility we deserve. We're often compared to industries that are not of the same size or scope or as diverse in its customer base, like the film or TV industry.

We also could do a better job of adopting the attitude that one company's rising tide is potentially very good for all in the category.

What's right with the industry?

The industry is definitely more diverse today, and it accommodates more consumer interests than ever before. You've got multiple companies being successful with completely divergent approaches to the market. This is apparent not only on the hardware side, but also on the software side, with casual game development being paralleled with state-of-the-art, heavily invested, and high-definition game development. It's a great time for everyone in the industry to really come at it from many different angles. The field has never been as broad as it is now.

Where do you see the industry in five years?

We'll continue to see further maturation and growth towards the credibility I spoke of earlier. The industry will continue to embrace new innovation and technology at a faster pace than ever before, and we will be less focused on traditional forms of entertainment. Rather, we will push out-of-the-box thinking that focuses on creating a whole new kind of interactive entertainment experience for consumers. The days of being seen as just a toy for kids will be permanently in the rearview mirror.

Cammie Dunaway | Executive VP Sales and Marketing, Nintendo

Cammie Dunaway

What's wrong with the industry?

"Right" and "wrong" are subjective terms and usually differ, depending on whom you're asking. Ultimately, consumers decide whether the choices a company makes are interesting and worthwhile to them.

What's right with the industry?

For our part, Nintendo has been a pioneer in setting the standard for precision-motion controls. We have made motion control and social gaming realities today. Additionally, the Wii has already expanded the audience through an overall experience that is equal parts game, interface, and social play.

It's good news that the industry seems to have accepted the idea that games can be for everyone. And because more people than ever are playing games, companies and developers are motivated to create new concepts and fresh approaches. Just look at some of the hits from recent years: Brain training and fitness games are right alongside more traditional fare. This is key for the overall growth and health of the industry.

It's also a positive that games are becoming more social. People are playing together now more than ever before, and that includes individuals playing in the same room and those who are getting together online in games like Mario Kart Wii.

Finally, consumers are becoming more discerning. They are interested in how they interact with their games and how those games make them feel. Other considerations are secondary.

Where do you see the industry in five years?

While the industry's direction is in the hands of consumers, it's likely that current trends will continue to grow. For example, video games will become increasingly interactive while being accessible to as wide an audience as possible. And as more people pick up the controller, it means that games will become increasingly social. Finally, we expect that customization and personalization of games will remain popular. This trend will manifest itself in a variety of ways, from simple user-generated content like making Mii characters to people creating entire levels or games on their own.

In a very broad sense, the same forces that have driven the market will continue to do so moving forward: innovation and hit software. Innovation is always tied to gameplay--no one bought a Wii Remote to sit and hold it; they wanted to join in playing Wii Sports. Consumers are looking for the best value for their entertainment dollar.

Nick Earl | Senior Vice President, EA Games Label

Nick Earl

What's wrong with the industry?

With all that is going right about the expanded availability of games to new audiences, we still make the core experiences way, way too remote and challenging. We produce enormous amounts of content that never gets seen even by core gamers. It's expensive, it's futile, and it hurts the business of making games, which in turn could slow or even reverse the good that's coming with the proliferation of casual games.

The time is right to come up with mechanisms, designs, and methods to allow casual and non-core gamers to experience all that we produce.

What's right with the industry?

With the sudden and explosive growth of casual games, the Wii, the DS, music, and browser-based games, the industry finally seems to be emerging out of the hidden recesses of niche entertainment and into the mainstream. Dinner-party guests regularly gravitate to Rock Band sessions where previously they would have never ended up playing video games. Parents play Wii games with their kids for the first time in their lives. Millions of casual gamers log on to the many free-to-play Web sites and launch thin-client and browser games on a daily basis even though they have never owned a video game console.

To see this new, varied diet of electronic entertainment being consumed by more and more people every day is not only a validation of the raw power of gaming, but also a glimpse into the future growth of a medium that can touch millions more people in a positive way.

What's right with the industry is that it has embraced this opportunity and opened the door. By simplifying controllers, collaborating with other media such as music, reducing the complexity of a typical gaming experience, and establishing a whole new range of business models, gaming is now available to so many more people in the world. That is pretty exciting, and it's a hugely important development in our industry.

Where do you see the industry in five years?

I see the industry as the most important media, both in terms of number of new consumers and innovation. I see the majority of games being delivered directly to the players, the way that music has evolved. I see more and more communities built around game franchises. I see new devices that will allow new and different forms of interaction with games, bring in new players, and create deeper, more rewarding experiences. Most importantly, I see the overall consumer value of video and computer games being far greater than what we provide today, and any other entertainment options available at that point in time. It is an exciting time in gaming, and it is going to be an incredible few years ahead.

What do you think about the state of the game industry? Leave us a comment and let us know!

310 Comments

  • MkScorpion4400

    Posted Jul 25, 2009 8:21 pm PT

    I can say one thing that's wrong with the game industry in terms of games, the laziness of some developers. Making games with bugs and cheap deaths like Star Wars: The Force Unleashed. Something that should be so good is so very flawed. Lord of The Rings; The Third Age(Hello EA!) is another example of a game that had little forethought. Lack of checkpoints and too many cheap ways to die make the experience more frustrating than fun. In short, one thing wrong with the game industry is that far too many developers can't or won't do simple things to ensure games are fun and not frustrating.

  • luziorava

    Posted Jul 24, 2009 2:14 pm PT

    "What's wrong with the industry?

    There are too many games, I see, that don't really strive to stretch the envelope creatively. We seem to have hit this glut, to some extent, of people following tried-and-true, existing formulas and not trying to challenge themselves with every release--to really change consumer expectations and to wow people and really delight them."

    That one WAS true.

  • luziorava

    Posted Jul 24, 2009 2:13 pm PT

    Lucas_BRAM

    "Posted Jul 17, 2009 12:19 am GMT

    I don't yhink Cammie awnsered this way because she's a woman, probably it's more because she's an "Executive VP Sales and Marketing" and what anwser you would expect for someone of these trying to keep with her job. Right?"


    Do you think that anybody (with the exception of masterminds like Shigeru Miyamoto, Kojima, and the rest of the top producers) in the industry cares about the gaming community? All they care about is making millions and millions of dollars. That's why that Nintendo woman took the job. That's why EA doesn't innovate on their sports franchises. That's why Ubisoft, Activision, Bethesda and EA (amongst many others) place SecuROM on their PC games. Bastards

  • Tee-3

    Posted Jul 23, 2009 5:59 am PT

    And honestly, a big problem with this is price. We don't want to buy a piece of crud for \$50. Most of us don't have that kind of money to waste. The Gaming company needs to take a gander into intuitive games that will interest us, the gamers!

  • Tee-3

    Posted Jul 23, 2009 5:57 am PT

    Wow. Some of them answered very errm... eccentrically. But others made good points. By the way good job Gamespot for documenting this.

  • Thirdrail1

    Posted Jul 18, 2009 5:17 am PT

    Yeah, the Nintendo woman's answers are terrible, but she IS a marketing executive. There was a very good reason Douglas Adams put those people on the "B Ark". They really are one of the most vacant forms of life.

  • alexLmx6

    Posted Jul 16, 2009 4:56 pm PT

    if we all said no to anything lacking creativity, no to more guitar hero type games then publishers would have to stop making this garbage, the gaming industry is like skateboarding, bmx, music genres, movies, everything else, when it starts to become mainstream it loses everything that made it special, im telling you, money ruins everything oh well, lets hope for some change in the next 5 years back towards real creativity in games.. and what these publishers seem to be forgetting is that if they really put some effort into a game, it will show, and people will support that

  • Lucas_BRAM

    Posted Jul 16, 2009 4:19 pm PT

    I don't yhink Cammie awnsered this way because she's a woman, probably it's more because she's an "Executive VP Sales and Marketing" and what anwser you would expect for someone of these trying to keep with her job. Right?

  • electroban

    Posted Jul 16, 2009 3:36 pm PT

    Look at that Cammie persons face, she dont care for games, if she cared for games, she would be a man, lets face it. She's one of those "talk my way to the top" people, that are put in place to market things, not to be passionate

  • jUsT4gAm3z

    Posted Jul 16, 2009 2:02 pm PT

    @JacksonsGames

    AMEN!!

  • JacksonsGames

    Posted Jul 16, 2009 1:38 pm PT

    The big question is PRICE

  • rohr2

    Posted Jul 16, 2009 12:40 pm PT

    Cammie's answer to What's Wrong with the industry pissed me off. Really, She dodged that question because she knows what's wrong, but can't because that pays her bills. Nintendo used to be my favorite developer. Until the GIANT AMOUNT OF SHOVELCRAP came flying at me 5000 strong. I don't mind a focus on online but also keep a focus on singleplayer. That's my main problem with Halo 3. A great game but so much of a focus on multiplayer. Sure Campaign is fun but with legendary you need a friend or two. COD4(I don't really care for WaW)is annoying because its multiplayer only. No co-op. What's good with the industry? Co-op. I loved playing a game with my brother where we had to work together. Gears 2 and Halo 3 are the only ones that come to mind.

  • electroban

    Posted Jul 16, 2009 10:12 am PT

    "Broadens the audience with casual games which in turn makes it better across the industry" Do you know what that translates to? Making games more retarded so more people can play them and if more people play games = MORE MONEYS WE MAKE.

  • electroban

    Posted Jul 16, 2009 10:11 am PT

    Guys, you don't have to ge a genius to figure out what is wrong with the industry; All games are now being considered as "franchises" instead of works of interactive art. As soon as the fat cat producers sit down and start thinking how to make money out of games, THATS when it goes wrong. Call of Duty series, halo series, it just screams lack of ingenuity because companies are too scared to make a risk investment and try and create something new. Thats the only thing thats wrong with the industry, companies want to make cash cows not interesting and intriguing games. There are SOO many games out now that just mimic a previous game instead of exploring new and innovative concepts.

  • electroban

    Posted Jul 16, 2009 10:08 am PT

    "What's wrong with the industry?

    "Right" and "wrong" are subjective terms and usually differ, depending on whom you're asking. Ultimately, consumers decide whether the choices a company makes are interesting and worthwhile to them."

    -Nintendo person.

    As soon as i read that i spouted a load of profanity, i hate people that instead of giving THEIR oppinion, they do the old "dodge the question" comment, it really illustrates the level of bullcrap these higher ups get to spew without any kind of critique

  • Killingspree303

    Posted Jul 16, 2009 8:55 am PT

    At E3 I realized that the old Nintendo who created games for gamers is no more. It was boring to watch their press conference because they just stood there in their business dresses and presented game after game of family-fun and games for adults and kids etc. The worst title they showed have to be "The Woman's Murder Club" or something like that... From now on, no more Nintendo until the old Nintendo returns (which I doubt will ever happen).

  • weedman1985

    Posted Jul 16, 2009 8:02 am PT

    Cammie's response is what you can call a cop-out reply. The easy way out of a tricky question, to avoid unnecessary implications that might arise from it. Which just goes to show her level of professionalism.
    Also if you read carefully, you will realize that she is basically saying "everything will remain as it is now" as her response to what will happen to the industry in five years. And of course the usual "we are better than everyone else" comment under the "what's good about the industry" headline. So yeah, if Nintendo sends someone like this as their representative, then they are even more stupid than I thought.

  • final_lap

    Posted Jul 16, 2009 12:42 am PT

    oh and someone made fun of Cammie's response to the first question. I think it's a good response, except that I wonder if consumers are ever really deciding anything.

  • costlywar

    Posted Jul 15, 2009 9:53 pm PT

    This is the year 2009, and we have the equipement to porduce high quality games for the newer consoles.I think the consumer knows this and demand a higher quality games .Gamers now want hugh quality games for the price they pay. Most mostof the market now reaches adults from the age of 5-65. Video gaming was at one point for highschool kids. Now it reaches a more matue audiunce.The graghics have vastly imtroved, and game play takes time to learn . Video games used to be for children, but these children grown up and want better grapghics, game play, and details that would make the game realistic,(HardGamers) and of cousre it has to FUNN. They need to seperated the games in groups, so as to not mixed up with the hardcoregamers. People will always demand better products.when you plup \$60 down then the gamewill certainly better . Video gamming belive it or not ,is conmpetting with cable and satalite sevices. It a soure of enetainment. And youg adults like the idea of being a legendary (whatever). These games help bring that to them, and hense they have lots of fun trying. If developers could try to remember and pay close attenttion to the deatils then they should have banner years in sales. Whether its The WII, 360, PS2, PS3, or PC Make the with close details to reallife and people will buy-enough said!-OHIO

  • smzee27

    Posted Jul 15, 2009 8:47 pm PT

    Poor quality control is the biggest problem with the games industry today, at least from my point of view as a consumer. Games are really a big investment of time and money, and few things are as frustrating as wasting either or both on a crappy gaming experience. There's so many third-rate games coming out, it's almost unbelievable. The uninformed consumers (non-gamers, younger kids, etc.) certainly have the right to buy what they want, but they don't help by purchasing games which are nothing but quick-money-makers for developers and publishers. I understand the financial needs and restrictions that developers and publishers face, but really. Fortunately, I think handhelds are a good example of what you can do on a low-budget. There's tons of great games for PSP and DS which weren't produced on a million-dollar budget but were/are still fun to play.

  • Marcster1994

    Posted Jul 15, 2009 3:53 pm PT

    I guess we can agree that Nintendo should've gotten a better person say the State of Union

  • Marcster1994

    Posted Jul 15, 2009 3:51 pm PT

    When I first saw Cammie on thi I was like," Oh by.." We kind of get the whole "Our gamers are non-gamers.", Cammie.
    I'd rather hear whar Regi would say....

  • BFarmer1980

    Posted Jul 15, 2009 3:41 pm PT

    Phil Spencer, while entirely sincere, came off to me as a representative of a company that finds itself losing out in terms of sales to Nintendo. The "too many games...that don't really strive to stretch the envelope creatively" was a pretty clear jab at the emerging casual gaming market. Copycatting the format and formula of successful games has been part of the industry since the beginning--just do a little research into the hordes of Pac-Man clones in the 80's. To be honest, too, the "looking at online as the platform" answer is pretty obviously something that Microsoft would absolutely love to see happen, and for good reason--they're the only ones charging people for online access, so it'd be a real boon from a business standpoint for that to become the basis of gameplay--they'd rake in the money. :-)

    To me, the best and most balanced of these interviews came from Jack Tretton, who, in my opinion, took a step back and gave an honest assessment of where the industry is and where it may be headed.

  • BFarmer1980

    Posted Jul 15, 2009 3:41 pm PT

    I have to say that I'm seeing a vastly different perspective on this from most of the previous posters (who have largely chosen to exalt Microsoft and rail on Nintendo).

    Of course, each individual was attempting to "spin" the answers to make their company look good--it's to be expected. However, frustrating as it was to see Cammie Dunaway not clearly answer any questions, her responses were right on the money. The consumers ultimately decide, from a business standpoint, the "right" and "wrong," "success" and "failure," of any industry, and the video game industry is no exception. There are different strokes for different folks, and each of the big three has found a good degree of success in tapping into different areas of a very large market. Still, trying to tow the company line shouldn't exclude you from having and giving an honest opinion of simple questions, and I agree with detractors on that point.

  • weedman1985

    Posted Jul 15, 2009 3:21 pm PT

    What's wrong with the game industry? Everything. Oh and Nick Earl, if that's how EA feels about making games, then hear this: I will never buy those games and I can guarantee that most hardcore gamers will stop buying your products as well. So carefully consider what you say unless you want half of your already pathetically low fan base to disappear. Also, I hate you so much.

  • kafuffle

    Posted Jul 15, 2009 1:47 pm PT

    @Spikedjester
    I agree with you almost entirely, except regarding some of what you had to say about Nintendo. Just to be clear, I pawned my Wii ages ago because of the horrible motion controls, and bad games... But numbers don't lie and what they are producing is what people want. The people want cheap, colourful, mildly entertaining drivel.. The people want Fox and Big Brother.. The people are the mob and they are fickle.

  • Spikedjester

    Posted Jul 15, 2009 1:23 pm PT

    So what I gather from this is, Nintendo is a bull headed monster headed down the path of destruction. They dont want to listen to consumers and would rather stay in a ficticious self created illusion where pushing out fast cash crap is what consumers want. Microsoft seems to be on the right direction. I feel like I can trust MS (minus hardware issues, IE Red ring) because ever since original xbox they have just been killin the gaming industry by putting out great exclusive titles, pushing the envelope in innovation (such as the whole Xbox Live as well as Project Natal), among others. Sony I think made a lot of mistakes, but I feel they have realized them and even tho they are under they are a strong company and can make a come back. EA is just stupid. EA should just sign with nintendo to only produce for their system, because the two companies seem to have the same goals in mind. Make the least amount of content possible, load it into a low budget title, and give it to consumers. The only thing worse about Nintendo is they have the balls to shove that crap in our face, from terrible motion controls, terrible hardware, friend codes, to absolutely atrocious titles, and then publicly speak on the subject as if consumers are loving them. Screw you nintendo! You lose more of my respect every article that mentions you.

  • Ruhdezee

    Posted Jul 15, 2009 12:54 pm PT

    there goes Cammie Dunaway with more " Nintendo is great because our gamers.... Arent gamers !! "she needs to learn that u need to please your core audience first and then expand. The people who have been playing games since childhood will always buy games and will only want to play quality games... Nintendo hasnt had this revelation yet... so sad !

  • shadowysea07

    Posted Jul 15, 2009 10:58 am PT

    right now those idiots only care about casual games that suck. thats whats wrong with the market. whats right is that the 360 still is around and they aren't shifting to a new console anytime soon instead they continue to work on whats there and improve it unlike nintendo who moves to different consoles all the time and theres not much of a difference except more crappy games and an obnoxious controller. there isn't much right with games currently since there aren't that many good ones out nowadays. it seems like only what 5 to 10 good ones come out this year and no until fall when most people are in school.
    as for the future of gaming in 5 years nintendo will probably go through another 2 consoles with crappy games. and make another 4 crappy hand helds that have absoulutely nothing improved in the graphics or game mechanics. it will probably only have the smallest unnoticable changes to it like having the screen a .1 mm bigger big whoop or a better menu system that you can design choose colors ect. xbox 360 might not be around by then and they might be on a new console? not really sure. i do know for certain that most people wont even remember the ps existed by then. i don't think a ps4 will come out till 2016 since the ps3 doesn't look like it will last as long as the ps2 since it doesn't have exclusives like it used to.

  • Crypto6969

    Posted Jul 15, 2009 10:56 am PT

    I agree with the posters who say that hope that online gaming is not the future and focus of all game companies. I rarely play online. I don't even have it set up on a permanent basis. I tried online tournaments and races for Forza 2, and was not good enough, I either did not qualify or was kicked out of the race group. When I want to play a game, I just want to sit down turn it on and start playing, not wait for the whole online process.

  • dzimm

    Posted Jul 15, 2009 10:08 am PT

    The gaming execs answers basically boil down to this:

    "What's wrong with the industry? Everybody else sucks! What's right with the industry? We rock! Where will the industry be in five years? We'll rock even more!"

    Yeah, really insightful, guys.

  • SUBZERO99999

    Posted Jul 15, 2009 9:26 am PT

    I can't stand Cammie

  • hydn631

    Posted Jul 15, 2009 9:17 am PT

    Split screen should be included in most games that have online play, seriously if a game has online play how difficult can it be to turn that into split screen?

    Im waiting for a fourth TimeSplitters game, because that game has topped every other split screen i have ever played.

  • nerd_assassin

    Posted Jul 15, 2009 8:49 am PT

    @D4rksh0gun

    Amen.

    I bought Skate 2 expecting a split-screen game mode, only to find that it's pure single-player and online multiplayer. I mean that's fine, but for me that rarely plays online and just want to play with friends or my brothers, that's not good. More games are following that trend, anticipating that more players are connecting online as an excuse for not including a system where multiplayer can be played on a single console without online when in reality they are leaving us with fewer choices.

    For me side-by-side couch play is still the standard, and game developers should cater those that prefer that as well.

    And many of them addresses that there are too many games right now. I agree, and when it's my turn to make one I hope I can deliver that polish and quality so that it'll shine. I'll be participating in the IGF of 2010 I think, as I'm just at the beginning.

  • dannyatkinson

    Posted Jul 15, 2009 8:33 am PT

    If the people above do not start listening to their fans there is going to be a very serious gaming market crash.
    I take issue with what Phil Spencer said and I am a huge 360 fan.
    Innovation and pushing the envelope do have a place in gaming but it should not be the all encompassing God that it is now. Just look at Gamespot's reviews 90% of them are based on innovation.
    I have said this before, Who cares. We need to get back to the number 1 issue in making a game to being that it is simply FUN TO PLAY. I am so sick of gaming companies ignoring what fans want.
    I remember way back in Devil May Cry everyone wanted a playable Trish.
    4 games have gone by and no Trish. My biggest complaint is that myself and a slew of other gamers want Knights of the Old Republic 3 and could care less about another boring mmo (The Old Republic).
    It just amazes me that the game companies don't understand that when they go against the fans wishes that directly translates into lost money. I just wonder what could they be thinking.

  • mithrixx

    Posted Jul 15, 2009 7:46 am PT

    Concentrating more on gamplay rather than graphics, thats what the game developers should do. Look at WoW, cartoonish graphics, but managed to be the best MMO on earth.

  • D4rksh0gun

    Posted Jul 15, 2009 2:13 am PT

    one thing i absolutely hate is the fact that the number of games with 4 player split screen can be counted on one finger. (albeit the wii has more than a few) Xbox has Halo 3 and Castle crashers. PS3 has LBP and that's it. What if i just want to play videogames with my FRIENDS? what if they don't have \$500 to spend on a system, game and link setup? its bull, side by side couch play should be standard.

  • Whitsel

    Posted Jul 14, 2009 10:37 pm PT

    Whats wrong with the industry? RyanAWill said it, but another thing is sales-driven development. Yes, sales make or break a developer and publisher, but said parties holding off taking any sort of innovative route is whats holding them back. Too many games are being made after older games with fancy new graphics and insignificant features. Activision keeps dishing out Call of Duty titles with higher res textures and one or two new mechanics here and there. Same could be said for many others. They need to stop worrying about the 'casual' crowd and stick to making something fresh for the people that actually buy and play their content on a regular basis.

  • kurohubby

    Posted Jul 14, 2009 10:36 pm PT

    WHAT'S WRONG?? same game different name because ppl don't want to try nothing new so the cycle begins. and of course the wii, and game cost more now and are shorter.
    WHAT'S RIGHT?? XBL, PSN downloadable content waiting to put out a new consoles the vast libary of games to play.
    IN 5 YEARS?? no longer crap about games on fox news and is acpected by republicans, maybe old ppl won't give us so much crap, maybe hollywood will make a movie based on a game that's good. (maybe not but I can dream can't I?)

  • RyanAWill

    Posted Jul 14, 2009 10:08 pm PT

    What's wrong with the industry??? Two words: EXCLUSIVE LICENSES!!!!!

  • Boozer11

    Posted Jul 14, 2009 9:18 pm PT

    If only the graphical technology of today was around in the ps1 n64 era thats when all the great platformers and rpgs came out. Then for ps2 and xbox there was the shooter games...halo was great. The only 'really' good game thats come out recently was cod4...of course thats just my opinion. But nothing is original any more. Cod5 was like exactly the same as cod4 except they changed the look of it to WWII

  • rpm_fff

    Posted Jul 14, 2009 9:14 pm PT

    Forgot:
    The music is great too!

  • rpm_fff

    Posted Jul 14, 2009 9:06 pm PT

    As a player:
    >>> What's wrong with the industry?
    It's an industry about a simple idea: making game to play with, to spend time with.
    I won't use the word "wrong", but many problems maybe.
    Problem could be: the original idea that works, the writing/story/design, and it shall bring rewards.
    But if it works, like "wow people and really delight them," sure therefore rewards.
    At some point, I understand what's EA's Nick Earl said about, but as a player, I think the industry in US is good enough, why? because I have no time to play it all, I mean, all those GREAT games even it's not original, but very good writing, story, mood, situation, graphics, sound, voicing, ..., ALL GREAT.
    (I think I don't need to say of cause there're many crapy games)

    In short, I won't use the word "wrong" or even "problem."
    People has to insist, walking at right way, a hard way.

    I solute you people!

    >>> What's right with the industry?
    Everything is right.

    >>> Where do you see the industry in five years?
    I would ask: Where do I expect the industry to go in five years?
    Better graphics, more involved story, ...
    Most important: if you are going to make a military game, no matter it's RTS, FPS or 3rd Person, please be sure, the sound of weapon is real, the look of weapon is real, the movement of big f**king weapon is f**king real !!!

  • Crypto6969

    Posted Jul 14, 2009 4:56 pm PT

    What no one mentioned in the "Wrong" part is the increasing proliferation of crappy games, especially on the Wii. Its getting to the point that you can't just go to the store and buy a Wii game, you have to read a review just to ensure that it is not grade A crap.

    What they sort of hinted at for the future was that video games will increase in popularity as an entertainment option. How many times do you flick through the TV channels, see that nothing is on, or that there are no good movies at the theatre. At these times, I put on a video game. As it is, my #1 enteratainment choice already is to play a video game. And, some of the games coming out later this year seem to be more story driven and movie like anyway - such as I am Alive, Rage, Alan Wake, etc.

  • protoroc

    Posted Jul 14, 2009 4:33 pm PT

    ...and so the dumbing down of games continues...

  • Hydrolix

    Posted Jul 14, 2009 12:31 pm PT

    Definitely some Ego in Nintendo's post. But I see those answers more like the answers of a person who is clueless about the industry and only knows the bullet points of their own product. How it the world did she get to be the Executive VP of Marketing and Sales?

  • Kid_Black_Star

    Posted Jul 14, 2009 12:22 pm PT

    Pretty Sad because some video games this year were wasted especial for the Wii Nintendo game with some creative idea but failed to give us great reason why to but a wii mostly 67% of the games are mario games which are pretty fun but once in a while we need a game that will blow our minds besides mario 24/7 and what the hell is this friend code non sense really anoying

  • Flav333

    Posted Jul 14, 2009 11:17 am PT

    intresting

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