Halo 3 Game Guide/Walkthrough
Equipment
You pick up a wide variety of equipment as you play, and can store them on your person to use them later with the X button.
Auto Turret
The auto turret won't be found very often during the campaign, and it isn't as useful as you might think it would be. When deployed, it'll automatically fire on your enemies with periodic laser fire, but it takes a while to recharge and is fairly weak, so you can expect it to be destroyed pretty quickly when your enemies notice it.
Bubble Shield
Deploying a bubble shield will cause a translucent barrier to pop up around the deployment point. This will prevent all gunfire and projectiles (including grenades) from breaching the barrier. Enemies will still be able to pass through the barrier physically, though, which leads to some interesting possibilities. If you have a powerful melee weapon, like a brute shot or energy sword, you can always pop a bubble shield to force people to come to you, then whack them. Since your enemies can walk through the shield, though, they'll be able to attack the emitter and destroy it. If it's not destroyed in that manner, it'll blink off after 20 seconds or so.
Cloaking
When you activate cloaking, you'll have 20 seconds or so of near-invisibility. In the campaign, enemies won't react to your presence, but a faint Predator effect will still be present in multiplayer. Firing a weapon will partially reduce the amount of invisibility that you possess.
Deployable Cover
The deployable cover is perhaps the most common equipment you'll see and find, at least in the campaign. It'll pop up a small energy shield when deployed. Unlike the bubble shield, this shield is impervious to enemy movement, which means it'll block them if they try and run through it, but it can be fired upon and destroyed from a distance. If you just shoot the shield, it'll take a bit to go down (and will regenerate the damage it takes if left alone for a bit), but if you hit the bottom center of the shield, it'll be quickly destroyed. You can also use the shield to block doors and hallways, although most enemies (in multiplayer, at any rate) will quickly bust through.
Flare
Flares are used to blind your foes. If you manage to drop one in the line of sight of an enemy, they'll be almost completely blinded for 7 to 10 seconds. They'll still be able to fire and move, of course, but won't have the benefit of eyesight during the duration.
Grav Lift
Need to get up high? The grav lift is your answer. When deployed, it'll cause a jet of wind to burst upward above it. Jumping into this jet will propel you upwards, letting you reach previously inaccessible heights. Nifty, but a very specialized usage. Keep in mind that enemies will be affected by the propulsion too, though! If you want to prevent them from coming into a doorway, just set down a grav lift right outside, and they'll be foiled by its presence.
Invincibility
One of the more powerful effects that is available, invincibility means what it says: when activated, you become unkillable for around 15 seconds. No one can damage you, and you can't even damage yourself. Use this time to get close to an enemy or take out a tough foe, but keep an eye for when the ability fades, because you'll then be just as vulnerable as you were before.
Power Drain
Power drain acts as something of the opposite of Regenerator; it will cause shields to constantly drain while you remain in its area of effect. It can't kill you (although the generator does explode when the timer is up), but will make you greatly more vulnerable than you would otherwise be. Power drain also prevents vehicles from moving while they remain in the area of effect.
Radar Jammer
The radar jammer will cause numerous red dots to appear on all nearby enemy's active radars, moving in all different directions. It essentially makes their radars totally worthless for 15 or 20 seconds, which is handy if you're trying to sneak up on them. Doesn't do much in the campaign and as such doesn't appear to drop off of any enemies.
Regenerator
When dropped, the regenerator will cause a large green cloud to appear in the area. Any character, friend or foe, that enters this cloud will have their shields continuously regenerated. You can still die from damage if it's applied quickly enough, but you'll be much safer from the small sources of damage that you regularly encounter, such as when you duck out of cover to snipe enemies.
Trip Mine
Trip mines are lain down on the ground and remain there until an enemy steps on them. When that occurs, a tremendous blast will be set off that will take out all nearby foes. It's a somewhat small mine, and easily avoided if seen, so this is best set down in tight corridors or doorways where it'll be impossible to avoid.
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