Metroid Prime 3: Corruption Graphics Comparison
We take a quick tour through Metroid Prime 3: Corruption to see how the graphics have improved on the Wii.
The graphics we've seen thus far on the Wii haven't done much to dispute comparisons that describe the system as an overclocked GameCube. Game developers have achieved success building games around the Wii's obvious strength, the motion-sensitive Wii Remote, rather than focusing on the graphics. Games such as Rayman Raving Rabbids and Mario Party 8 sell well, but the core gaming audience still needs its high poly-counts and fancy shader effects. Fortunately, Metroid Prime 3: Corruption has arrived in time to prove that the Wii is capable of delivering just such an excellent graphics experience.
Retro Studios, already well trained in coaxing performance out of the GameCube in past Metroid Prime games, did a fantastic job upgrading the series for the Wii. Metroid Prime 3: Corruption has surpassed Metroid Prime 2: Echoes in all of the major graphics categories. Corruption has better artwork, higher-resolution textures, improved enemy models, highly detailed environments, and extensive high dynamic range lighting. We put together a collection of screenshot comparisons to illustrate the improvements in Metroid Prime 3 on the Wii.
Mouse over the default Metroid Prime 2: Echoes screenshot to see the Metroid Prime 3 comparison image.
What do you think of the graphics quality in Metroid Prime 3? Is it enough to satisfy Wii players?
Mouse over the default Metroid Prime 2: Echoes screenshot to see the Metroid Prime 3 comparison image.
What do you think of the graphics quality in Metroid Prime 3? Is it enough to satisfy Wii players?
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