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The hottest PSP application to hit the shelves last week in Japan was not a game at all. Rather, it was the ode to gaming known as Final Fantasy VII: Advent Children. We got our grubby hands on a UMD copy of the film, and even though it was entirely in Japanese, with no option for English subtitles, we didn't need text to tell what this movie was about. It's clearly a tribute to Final Fantasy VII in every single way possible, but your enjoyment of it depends on whether that sounds like a thrilling prospect or a gross abuse of the franchise. Last week, community manager Bethany Massimilla was the first GameSpot editor to sound off on the film. This week we turn to features editor Carrie Gouskos for a slightly different perspective. Read both reviews back-to-back (below) for a recap of the good and bad of Final Fantasy: Advent Children, though without fear of major plot spoilers.

By Carrie Gouskos

SAN FRANCISCO--If you're one of the people who mused about the vague ending of Final Fantasy VII, you might be pleased to have your questions resolved by Final Fantasy VII: Advent Children, which takes place after the end of the sequence of events in the game. Then again, you might be annoyed to have them resolved so neatly just so Square can release another property based on its most popular franchise. Either way, Advent Children revisits the Final Fantasy VII cast for a little update on what's been going on, and you can be sure that you'll get enough reference material to hypothesize about the series until the next time it rears its head.

Like the not-quite-as-popular Final Fantasy: Spirits Within, the most impressive thing about Advent Children is its visual quality, which can be counted among the best computer-generated material we've seen to date. The details from scene to scene are thrilling, and if you think there's nothing else about the film worth watching, there's at least that. For fans, though, appeasement is a much more difficult task, and it's one that Square seems to have taken seriously. Their greatest challenge was translating the appearance of the beloved (and previously pixelated) characters into the highly detailed renders seen in Advent Children, adding nuances to the faces and clothes where there previously were none. Square has done a good job of fine-tuning the characters without impacting their overall presentation with the exception i Cloud, who now looks to be slightly influenced by Final Fantasy VIII's protagonist Squall, for better or for worse.

The sound production is almost as high quality as the graphics. The Japanese voice actors chosen to give life to the cast do a fairly good job, especially considering that the expectations for these previously mute characters were so high. If anything, the voices are slightly over-the-top, but presumably all will be changed for the English translation. As a result, it's difficult to judge what any of it will sound like for the North American and European releases. The music, though, is universal, and you'll be able to recognize many of the game's songs in their remixed states. The movie also effectively capitalizes on nostalgia by revisiting appropriate themes in accordance with what's going on.

Of course, this is where the fine line between homage and obsession is crossed, which is ultimately the movie's greatest detriment. Subtle and infrequent references to the game would have been all Advent Children needed to recapture the hearts of the many Final Fantasy VII fans out there. Instead, viewers are treated to a fan-service buffet that will appeal to the greatest devotees of the game but will put off skeptics just as readily. At times it seems like no reference is left out, whether it be character guest appearances or even the postmodern nod to the fact that this movie's reference material was a game. It will be hard for the cynic to make it through the entire movie without an eye roll or two, which is a shame, because the quality is otherwise quite high.

Advent Children improves upon the fighting mechanics of the game with impressively choreographed fight sequences. The camera angle is sometimes prone to cheesy cinema-style quick cuts, but the fighting is so well constructed that it's hard to fault the angle from which you must view them. Advent Children is around 100 minutes long and jam-packed with different types of action sequences. If you can get beyond the too-frequent and too-forced references, there's a lot to appreciate about the movie. However, it's quite obviously meant for those most endeared to the game, as others will be potentially put off by all the over-the-top fan service. Fortunately, no matter what your relationship is to the Final Fantasy franchise, the quality imbued here achieves a new landmark in CG filmmaking. Advent Children is the Final Fantasy movie that The Spirits Within should have been, and with any luck we'll be treated to more movies like it. But there doesn't necessarily even need to be a license attached.

TGS Aftermath

We recap the events of TGS and of a visit to some of Tokyo's more game-centric neighborhoods, with an editors' choice round-up, a photo gallery, and more!

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