Developer: Gizmondo Studios
Publisher: Gizmondo Studios
Release Date: Q4 2005
Gizmondo established its presence at this year's E3 with a long list of games, a splashy booth, and playable versions of the system on the floor. With a North American release date for the handheld around the corner, it was important that the Gizmondo's game of the show showcase some of the platform-specific features that separate it from the pack of other handheld systems being released by undeniably more experienced game companies.
Colors not only offers solid action gameplay, but it also capitalizes on the Gizmondo's GPS system in what is a wildly interesting twist on traditional multiplayer. In it, you have the opportunity to bring the fantasy gang life of the single-player gameplay to your own city streets, without the messy complications of weapons, drug pushing, and actually having to kill people. Turf wars have never had so much at stake until now, as you actually compete for the rights to your own neighborhood, or any neighborhood that you bring your Gizmondo into.
The single-player campaign involves a fair amount of traditional run-and-gun third-person action gameplay. You control the life and whims of an inner-city thug trying to earn enough money, weapons, and allegiance to start your own gang. Through mission selection you can appease and irritate different people by changing the storyline and the availability of upcoming missions. There is a complex spray-painting element as well, with missions that involve tagging various objectives, such as spraying over a rival's own graffiti, because we all know that little else annoys a gangbanger more than seeing his artwork defaced.
The multiplayer gameplay is similar to the single-player mode. You'll still be involved in third-person action gameplay, with a heavy arsenal of weapons and a spray can with an attitude at your disposal. In the multiplayer, you bring the money you earn from single-player missions to purchase local neighborhoods (the game knows it to be local thanks to that GPS system) and line the streets with protective "homies."
This is cool enough on its own, but there's more. Instead of playing against faceless strangers or computer AI, you're playing against people that are in close proximity to you. You may not have anything in common except that you share the same 300-meter radius, but in Colors, that's enough. Maintaining control of your own neighborhood seems to bear the same importance as it does with real gangs, but fortunately in Colors you don't have to worry about the threat of death or jail. At least not until the sequel, anyway.
If the Gizmondo is going to make it in a market that is getting more crowded by the month, it is through the innovative gameplay of games like Colors. The mentality behind Colors is that if you're going to make another game like Grand Theft Auto, you'd better be able to set it apart from the many other games just like it. Colors establishes entirely new gameplay elements, making it not only an intriguing game on its own merits, but also quite possibly the game for which you should buy the Gizmondo.
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