Two F.E.A.R. games in one, but it is definitely NOT cracked up what I'd hope it would be...

User Rating: 6.5 | F.E.A.R. Files X360
When I first got F.E.A.R. on the 360 (and tried it on the PC), it was awesome. Blood, explosive environments, and slow-motion effects, with the mix of tactical maneuvers, plenty of horror moments, and a unique storyline.

I got F.E.A.R. Files and I was quite disappointed.

Now about the two games themselves...

The Expansion game (Extraction Point), picks up the story from the original F.E.A.R., where you play as the Point Man in the aftermath of the explosion within the city. It's not as bad as you'd think. Although it is the same environment as the original, it adds on to the storyline and pits you up against a new kind of horror with some twists to the plot here and there. There are some new weapons, but that's pretty much it. Only true F.E.A.R. fans will enjoy playing it to learn what happens to the main character.

The second game is Perseus Mandate, which follows a second F.E.A.R. team (not the Point Man) during the original game and during Extraction Point, where you are faced with a secret mercenary group, the Replicas (enemies from the original), ATC Security, AND new paranormal enemies. Unfortunately, it completely sucked.
Long story short: The surroundings and environment look clunky and quickly made, horror aspects in the game aren't as good as the original, and the AI are probably the most cheapest opponents you'll ever face. There is NOTHING new about this game, except that there are some moments where you might jump from the TV and the occasional interest in the new storyline, but other than that, it's not exactly worth playing.

Bottom line: repetitive, repetitive, repetitive.

It's obvious to see that Sierra made this game for the benefit of quick cash and hoping to seize more money just before their big release of their sequel: Project Origin.

So, while there are the same aspects from the original F.E.A.R., if you're willing to try and find out more from the storyline through the game, it couldn't hurt to rent it and try it for yourself, but seriously, you'll feel empty and wanting more when it's finally over.

I hope Sierra and Monolith will find it in their hearts to add and surprise gamers in Project Origin, ESPECIALLY in the storyline. That's what most games lack today: an awesome storyline and a decent game play, and clearly F.E.A.R. Files lack all of the above!