F.E.A.R. Files offers up more of the same intense action and horror the title is known for.

User Rating: 8 | F.E.A.R. Files X360
F.E.A.R Files bundles together two different expansion packs into one package for the 360. The first, Extraction point, came out in 2006 for the PC and continued where the original F.E.A.R. campaign left off. The new expansion, Perseus Mandate, follows a second F.E.A.R. point man on a parallel story to Extraction Point.

Both games look and feel more or less the same as the original, taking almost no chances with it's core formula. The graphics feel a bit dated when compared with many of the newer titles out for the 360. Environmental textures are weak in some areas, while character and gun models are only slightly better. This is offset, however, by the games superb visual effects. Intense firefights, explosions, and slow motion effects all look really nice, while scripted cut scenes are definitely the best visuals the game has to offer.

The biggest problem with F.E.A.R. Files is it's somewhat repetitive scenery. Although you will be going through a variety of different locations, they all look and feel more or less the same as they did in the original game. Most of the time you'll be fighting room to room or down narrow corridors, though it would have been nice to see some more outdoor environments. The atmosphere is as creepy and dark as ever, and will definitely keep you on your toes through out the entire game.

Both Campaigns offer up a variety of new weapons and enemies. Though most of the weapons are the same, all of them are still really fun to shoot. Whether it be nailing someone to the wall with metal slugs, brutal short range shotgun blasts, or letting loose with the massive TG-2A Mini-gun, those that believe a shooter is only as good as its guns will find F.E.A.R. Files extremely satisfying. The enemy AI is incredibly smart. Like in the original game, these guys will suppress, flank, and use grenades based on the threat they face. Their use of cover is extremely effective, even blind-firing when you get too close. You even see them creating their own cover by kicking over tables and desks when they find themselves in the open. It's difficult to explain why F.E.A.R. Files doesn't seem as scary as the original, but it has a lot to do with the lack of subtlety in the sequences. Instead of playing with your head, you are more often plunged face-first into these action/horror sequences and various other hallucinations. A lot of the fright is taken away when you start to see these coming before they actually happen. Having said that, the game can still be very scary at times, especially when it catches you off your guard.

Once you're done with the single player campaigns, which should last about 15 hours between both, you have some intense new instant action challenges to take on, as well as a solid, if somewhat standard, multi player experience. There’s a lot F.E.A.R. Files has to offer, and at a relatively inexpensive price, it's easy to recommend to anyone who enjoys first-person shooters or action/horror games.