I found this review in the toilet of the school I went to in Auburn. What a weird city, that place.

User Rating: 8 | F.E.A.R. 2: Project Origin X360
Monolith gave Sierra Entertainment a slap on the wrist and the F.E.A.R. expansions a boot out the door by refusing to acknowledge them as canon. You'll take up the role as Seargent Micheal Beckett, as he and along with the rest of the operatives of his team, infiltrate a Penthouse Complex 30 minutes before the explosion. Their mission, take Genevieve Aristide safely into custody. Upon locating his target, everything goes wrong. The game provides you with plenty of back story through intel, you'll find scattered all over Auburn, as well as tips for certain obstacles and other interesting tidbits. If you played F.E.A.R., you'll notice it's sequel lacks a lot of the psychological terror Alma wreaked in the first. The story however, is very interesting, yet pulls a "Lost" on us by giving us more questions than answers. As a matter of fact... It doesn't really give us any answers at all. Just a very shocking ending.
Like all shooters, the gameplay is easy to get into. The leaning function has been removed as well as dual weilding. Now, you can create cover by knocking over objects or sliding them into place. Gun fights are intense and gory. The A.I will do it's best to flush you out into the open and find suitable ways to gain the upperhand. They'll communicate with each other, create cover and flank you when the opportunity presents itself. There's nothing more satisfying than hearing an enemy scream out that you've wiped out his entire squad. Joining the cast of cannon fodder are Remnants. Ordinary citizens mutated by Alma's power. They reanimate the dead, and run for cover. When in close proximity, they'll scream with rage and distort Beckett's vision for a moment. However, you'll mostly find yourself getting shot at. There are a few armored mech sequences where you'll rampage down the shattered and crumbling city of Auburn. The multi-player has a lot of potential but turns out to be very disappointing. It's laggy and enemies often die a few seconds after you've actually killed them.
The graphics, although smoother and better looking, give the game a more cartoonish feeling. The gore is a lot gorier this time around and the film grain adds on to it's desolate atmosphere. Enemies are surrounded by a white glow when you enter slow-mo. If you play the game using it's recommended brightness setting, you'll find it quite useful. When you first traverse the ruins of Auburn, you'll notice how detailed the environment is. Charred corpses litter the streets and crumble to dust when touched, walls and other objects are shedded apart by gun fire. The audio as well as the voice acting, is great overall forgiving the few pieces of equipment that sound rather weak.
F.E.A.R. 2 is fine addition to the franchise. It takes a step towards the right direction but stumbles a bit on the way. You can run through the game in about eight hours but can easily be extended by hunting down the massive amounts of Intel in the game. The story, although some what confusing at the end will leave a lasting taste in your mouth for the next installment. Anyone who's looking for a solid shooter should definately look into playing F.E.A.R. 2: Project Origin.