Good Idea Ruined by Calibration Issues

User Rating: 4 | EyePet: Move Edition PS3
While Eyepet Move edition seems to have alot going for it, the sad fact is that it's simply not a very good experience.

The game tries to create an attachment between your virtual pet and yourself, but horrific calibration issues mar the experience beyond repair.

I have tried at least 10 different combinations of camera angles, camera positions, lighting, and everything else without any success.

I have what should be considered an ideal setup for the game in my living room, however, it just refuses to calibrate correctly. You have to quit all the way back to the main menu to "try again" with the floor calibration, and if you mess up it the first time you start the game, your whole "birthing" experience is painfully marred because you simply can't hatch the egg. Very sloppy "tutorial" because of this fact.

In every combination, my Move controller won't perform as expected. In one part, you're supposed to "scan" your pet, but I can't move my controller past it's head without touching the floor - meaning there's no way for my to scan lower than it's neck. Moving the controller closer to the camera allows you to fix this, but then the whole perspective of your Eyepet is completely off.

It just doesn't work like you see in the commercials. Tapping on the floor to get the Pet's attention makes him move "on top on you", shattering any illusion. It's a frustrating experience trying to get the Pet to respond to your actions because the technology just doesn't paint enough of an illusion.

Don't even get me started on the process of naming your pet. Imagine trying to use an onscreen keyboard to type a name when nothing is calibrated correctly. It's horrendous.

The low resolution of the camera really poses a problem, because it's just a blurry mess most of the time. The game must be downsampling the camera because the camera looks fine on any other Eye application, just not on this game. Plus, if you have a large screen (I have a 58" plasma), you have to get so close to the camera to try any sort of interaction with the Pet, and then you have to basically crane your neck and stare straight up at the TV.

Again I don't know what kind of living room these people in the commercials are playing this game with, and my situation seems ideal, but the silly thing just doesn't work right. I'm tired of crawling around my floor looking for some non existent sweet spot to play this game.