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Need for Speed: Shift Hands-On

We check out the two extremes of EA's upcoming change in direction for the Need for Speed series.

At EA's recent spring press event in San Francisco, the company had two stations running builds of its upcoming Need for Speed: Shift, the latest in the long-running racing series. Depending on which version you sat down to play, you got a very different picture of what the upcoming game is all about. The developers at Slightly Mad Studios are focused on making this perhaps the most realistic and true-to-life driving experience ever seen in a Need for Speed game, while still maintaining the approachable learning curve that has always been a part of the series. Both aspects of this intriguing racing game were on display at the press event and, in certain ways, the differences between the two couldn't have been starker.

First, the similarities. Although both stations on hand featured different cars and different tracks to drive on, the focus on enhancing the driver experience was in full effect in both. The game was running at a mostly rock-solid 30 frames per second, but the pace of the cars on display didn't feel sluggish in the least. This is partially due to the steady frame rate but also due to some clever visual tricks--most noticeable in the cockpit view--that really help you sink in behind the virtual wheel. First there are the small camera movements when you brake or accelerate--subtle shifts to emulate your head being jerked back and forth. This hyperactive camera also spells out the bumps and hills of the various tracks, as well as any damage you take when running into other cars (or stationary objects).

Though that dynamic cockpit camera isn't exactly new for racing games, the game also makes use of some blurring effects in ways that we haven't seen before in the genre. When you're driving at high speeds while in cockpit view, your view will automatically begin to blur out the interior of the car, while the road and your competitors ahead of you will stay in focus. The effect looks to emulate the focus of real drivers as they concentrate on the road ahead of them, blocking out the rest of their peripheral vision. It's a novel visual technique, though we found it a bit unnecessary. After all, when playing a racing game, your eyes will naturally focus on the things that matters on the track, blocking out the things on which you don't really need to concentrate. In addition, given that the rear-view mirror is blurred too, cars behind you are blurry and unfocused, which we found extremely annoying, especially in tight races. Here's hoping that the developers include the option to toggle this blurring effect on or off, depending on individual player preference.

So, though slick graphics were on display in both version of Need for Speed: Shift, the contrast between the two games was felt in the cars and on the road. One version of the game featured a three-lap race at Willow Springs raceway in the central California desert. Unlike such tracks as Laguna Seca and Road America, Willow Springs is a lesser-known American racing gem full of twisting turns, some high-speed corners, and fun elevation changes. The car on-hand was a race-trim McLaren F1, one of the more powerful cars in Shift, with a beastly amount of power and tight, responsive steering. Despite its power, the car wasn't a complete nightmare to handle thanks to a ton of driving assists toggled on to help contain the mighty McLaren. Traction control, braking assist, and the now-standard color-coded dynamic driving line made completing the three-lap race fairly easy, and some low-end AI racers were of very little challenge.

Compare that to the other station running the game, which featured a race full of 1970s-model Nissan Skylines running a street race in Tokyo. In contrast to the McLaren race at Willow Springs, nearly every assist seemed to be toggled off in this version of the game, resulting in a Need for Speed game that felt completely unlike any other, save maybe for the classic Porsche Unleashed. Here was a car that was slow off the line, loose in the corners, prone to drift at the drop of a hat, and completely uninterested in making up for your driving mistakes should you lose momentum through a turn. Here, too, were unforgiving and demanding race opponents, not at all afraid of bullying you in corners or ashamed of leaving you in the dust if you couldn't keep up. This was about as far from traditional rubber-band Need for Speed-style racing as can be imagined, and it felt very good, even if we did get our proverbial butts handed to us.

It's between these two extremes that Need for Speed: Shift finds itself: a console racing sim looking to go after the Forza and Gran Turismo fan base, and a Need for Speed game that needs to be friendly enough to more-casual racing fans to keep the dollars rolling in. It's a somewhat risky gamble, it seems, considering that there's a portion of the NFS crowd that will surely expect yet another series of uninspiring races cast between cheesy cutscenes. Nevertheless, if Shift opens up to a new crowd and (vocal) fan base by establishing itself as a credible racing sim, it just might be a gamble worth taking. Look for more on the game in the months leading up to its fall 2009 release.

103 Comments

  • floomoo2003

    Posted Sep 2, 2009 2:23 am PT

    Realistic street racing with greater car customization is where the next game should have gone. Instead it's like a baby version of Forza 3.

  • MikeHawke

    Posted Aug 21, 2009 2:45 pm PT

    dont know what their thinking, with forza and gt5, they should be sticking with the arcade style. No ones going to change their mind and buy this over Forza 3

  • raptorf_22

    Posted May 31, 2009 12:46 pm PT

    I think that they really should stick with the NFS street racing style, that's what makes NFS games unique, that's the spirit of NFS! I think that MW was the best NFS ever made, and i think you should stick to what made MW great. Maybe a new MW with a remodeled story, some hot babes and kick ass cars would be a good idea!

  • theslimdavylp

    Posted May 29, 2009 11:01 am PT

    I love NFS but they need to stick with the Arcade style street racing instead of doing these simulation type... Underground 3 or Most Wanted 2 would be a good idea! Listen to the fans EA FFS!

  • deathstar111

    Posted May 21, 2009 6:39 pm PT

    I agree with fireinthelol. If i want a good sim racer i would buy Forza 3. Ever since nfs underground the series has been going downhill. EA should go back to games like hot pursuit and hot pursuit 2 those were the best!

  • Fireinthelol

    Posted May 20, 2009 10:41 pm PT

    Forza Motorsport 3 > NFS: Shift

  • raidenishere

    Posted May 19, 2009 1:31 pm PT

    what a diserpiontment the last 3 need 4 speed where ok but this is a total u turn and a major head on crash

  • squaredude44

    Posted May 18, 2009 2:38 pm PT

    The games are just getting worse and worse. Face it EA, you're running out of ideas!!!

  • ENIGMAXX2

    Posted May 16, 2009 10:03 am PT

    Need for Speed: SHlT -- is a best name for it

  • Vimanesba

    Posted May 14, 2009 5:52 pm PT

    meh... another racing simulator... dunno about you, but I prefer arcade racing, far more entertaining and fun, like Burnout. If I wanted to know how it feels to race with a real car, I would take my car to the streets and race. This is unnecessary. NFS died long ago. Don't murder the name.

  • asscraks

    Posted May 14, 2009 2:57 pm PT

    Car simulations can drift you just need to know how and then master it

  • killakomando

    Posted May 11, 2009 12:05 am PT

    Where in the !@#$ is most wanted 2, or underground 3? Prostreet sucked hard, and now pro street 2? omfg

  • sensei_hEnRY

    Posted May 10, 2009 7:40 pm PT

    still hoping it won't be too realistic

  • GloryNuts808

    Posted May 8, 2009 8:43 am PT

    I guess no drifting? T_T

  • gnrlstuart

    Posted May 7, 2009 1:42 pm PT

    so its prostreet done right? you see slightly mad studios are basically simbin, so you know its gonna be good.

  • shani_boy101

    Posted May 5, 2009 12:53 am PT

    ehsanlove is right, this is basically a reskinned Prostreet with immersion features.

  • ehsanlove

    Posted May 4, 2009 6:52 am PT

    Sorry for this game !!! better name for this game ==> NFS Pro Street 2

  • smashingpunk007

    Posted May 4, 2009 6:05 am PT

    This is a good preview fellas, I think you should have made a point that this game is not being made by the devs of previous NFS. And should have stated the history of the Development team with GTLegends and GTR2 under their belt which are 100% Pure Sims. SHIFT is GTR meets NFS its going to be solid GOLD!!!

  • Anayalator408

    Posted May 3, 2009 2:32 pm PT

    to mslug8: they already have that in NFS Undercover, its called cops and robbers.

    Im definetely getting Shift, I'm probly gonna get Nitro and World Online once more info comes out

  • racer4nfs

    Posted May 2, 2009 5:46 pm PT

    this game should be good

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