A game that looks like it was produced in a coffee break.

User Rating: 3.5 | Etrom: The Astral Essence PC
I really lounged for a RPG and Etrom seemed to be the right choice to satisfy my desire.

The story. You are a soldier who wondered into a dark cave and found "the astral essence". Afterwards you become a super-hero outcast (why? - ask the producers) and begin your search for answers. (answers to what ? - a.t.p.)
Anything that starts in a sloppy manner will continue in the same way. The character is very unstable (because of the astral essence perhaps). For example he starts a dialogue with "Grrr..... I will kill you!!!!" and the next line is something like "I see... your cause is just.... i can feel it is right to help you". (maybe i am exaggerating a bit but the dialogues are awful). And another thing. During the whole game i had the sensation that i was reading some poorly translated game.

Game play. This is the only department with positive aspects.
You main weapon is an axe which can deal numerous types of damage. You have to adjust your damage type according to your enemies. (this is a classic feature but in this game it is vital to do so). Another interesting thing is that you will have to figure out on your own, based on "secret" info, some vital locations during the main quest.

Leveling up is generally a standard simple procedure. Too bad the developers messed it up. You are not going to believe this but the skill points you can distribute after you level up are RANDOMLY generated..... Yes... Randomly generated. (vary from 2 to 5). So you just save before leveling up and load until you get 5 points.... Way to piss off the gamer.
Another problem is that the game is totally unbalanced. If in the beginning you are very susceptible to getting killer and after level 21 you become an unstoppable killing machine.
Max level is 30 and after 29 i needed negative xp to get to 30. How's that for a challenge?

Saving. You can only save inside your safe-heaven. Fortunately you have a special ability that will take you there instantly. Unfortunately there is a frequently encountered bug that disables this ability until you restart the game. (i am sure you knew something like this was coming...)
Another thing that could stress you out is that enemies re-spawn when an area reloads. (hmm... i need to empty my inventory and buy a health potion... if you have such a thought in the middle of a dungeon BLOCK IT! )

Maps. The first maps are common to the genre. Nothing brilliant about them. But the maps from act II are terrible. Imagine a huge square with randomly placed enemies and scenery. Anyone of us could design such stupid maps. So you may be forced to wander for hours in one of this huge squares looking for a portal. (some did.... - check their forum)

Graphic. Way below 2005-2006 requirements.

Sound. Terrible. The music is very similar to the one found in the 90's games. So retro fans will love it.

Value. If you enjoy the game you will be tempted to try all different endings. I had enough with just one. Still the fights and having to change the damage type all the time provided an decent experience.

The game could have been so much more if more time had been invested in it. The game designer had a few good ideas. Too bad the rest of the crew did not support him.
The producers have a lot of answering to do....