An interesting premise falls behind with some questionable design choices and a system that breaks its own rules

User Rating: 6 | echochrome PS3
When previewed at GDC, echochrome gained a lot of attention with not only its simplistic style but it's hard to explain puzzle based gameplay. Although some puzzles are brilliant in execution and the concept is very interesting, the game tends to buckle down on its own rule system in cheap ways.

echochrome is a different type of puzzler: You have full control of the camera of the game, but limiited control of your on screen character. You need to move your character to certain areas of the puzzle. The only way you can do it is to position the camera to make it believe that objects are missing, connected or on top of each other, thereby tricking the game into thinking that such a move is possible.

Some of the better puzzles brilliantly show this system off. Moving the camera left-to-right in order to connect a bridge or creating a pathway to another side can be pulled off very well. This is more akin to Portal, where when you figure it all out, the sense of "Eureka!" is undeniable and makes the game much more rewarding.

There are, however, times where the game cheats in order to make the puzzles even harder. Because the character can only be ordered to stop then go, you will never really know whether he will move the way you want him to, resulting in losing time finishing a puzzle. This becomes increasingly frustrating in the more complex puzzles, since precise movement of the camera and where the character is going is crucial.

For some reason, in certain puzzles, the camera will automatically adjust away from where you are putting it, making the puzzle unneedingly frustrating as well. The fact that you can have a perfect set-up in the puzzle, only to have the camera say "Uhh, don't think so pal" for no apparent reason is incredibly frustrating at times.

At least the game is very clean looking with a very harmonic soundtrack. The game, while looking more simplistic in its handdrawn sprites, is actually visually arresting in its simplicity. The music, which is a violin-like composion, is very soothing to listen to while being excruciatingly frustrated at some of the puzzles.

All in all, this game is still worth a $10 download just to try a unique and different type of puzzle game. However, I still feel the game lost some potential because of its camera issues and limited control. Hopefully they either patch the game up or they decide to make an expansion or sequel with all corrections made.