+ good graphic&sounds, some fresh ideas, interesting units - limit resources, limit unit capacity, short campaign

User Rating: 7.5 | Dungeons & Dragons: Dragonshard PC
first off, this game is definitely a RTS; so if you are a RPG fan, you don't get much. But if you are a RTS fan (like me), this game absolutely worth a try.
The GamePlay is simple and easy to control just like any other strategy game. It's a convincing mix of Dungeon & Dragons-style roleplaying and real-time strategy base- and army-building.
The game comes with two single-player campaigns and a skirmish mode. There are three races (Order, Lizardfolks, and Umbragen) available in skirmish, but only Order (humans) and Lizardfolks get their own campaigns. Each races have 10 buildings and each building build one type of units. there is also 4 other buildings that don't build units but improve unit abilities.
You have to explore two maps: one above ground and the other underground. The above-ground part generally plays out as a RTS game, with base building and army construction. There are two resources to gather: dragonshards that rain from the sky and gold that you get from defeating monsters and taxation. In this game, you don't have workers to gathering resources and your units should doing this.
Base construction is a bit different from most games. Your base is just like a fortress, with upgradeable walls and towers. There are 16 pre-determined places where you can build your structures, divided in slots of four places. You have preset slots in which you can choose what kind of buildings to build. If you put two or more structures of the same type in a single block, you'll have access to higher level units of that type structure.
Each unit that you build is a captain who can spawn up to four additional attached units, depending on its level. Buildings and units are upgraded with experience points that come from fighting opponents. The system is fresh and works very well. It encourages you to explore the overland map in search of dragonshards and the underworld map in search of gold. Either way, you'll be fighting both monsters and opposing armies. You can only take your captains underground; their attached units reappear only when the captains emerge from the below ground areas.
The graphics in this game are really sweet. The music is very good, as is the voice acting. Other sounds are appropriate, including the underground ambiance, combat effects, and cut-scene dialogue.
but after all, there are some problems in this game:
1)the leveling system is average and the 20 unit capacity is ridiculous! I don't see why you have to build 4 buildings of the same type on one patch in order to fully upgrade your units whereas you only have 16 slots.
2)the backpack for the heroes are also pretty small and a lot of items seem to disappear through out the guests.
3)campaigns are very short. Each campaign has only 7 missions.
4)the resources are limited and you have to gathering them with your limited army(because there are no workers in the game)
overall, It's not a superb game, but it pulls off innovative concepts that distinguish it from all of the RTS games out there.