A worthy addition to the hack'n'slash family since Diablo II.

User Rating: 7.7 | Dungeon Siege PC
If you're comparing this to Diablo II, then it has a tad too many weak areas such as poor character developments, simplistic combat system and slightly draggy pacing. However, if you're a hack'n'slash fan looking for a new game to get into quickly, then Dungeon Siege is your choice. In this case, it offers a party-based system to suit your Baldur's Gate-meet-Diablo gaming experience.

One flaw in the level-up system is the lack of diversity and choices, which means that once you have a character who's a melee fighter, you better stick to that throughout the rest of the game cos multi-class just makes your character weak in the later part of the campaign when you can't meet the heavy requirements of better weapons. Furthermore, leveling up here isn't fun as everything is just automatic and you can't assign any skill points yourself.

The linear level design is also slightly boring since it's often a narrow direct path with the occasional split tracks due to the few side quests. But on the other hand, it still does offer a challenge with very competitively strong enemies who are always on par with your characters' levels (all the more reason why you can't multi-class).

The 3D graphics are fine, with a level of detail much like Neverwinter Nights, complete with 360 degree rotations. Sound effects are cool with that extra impact of dungeon doors and gates to suit the title of the game.

KingLim