Doom is a great game. Doom for the SNES is a below-average game.

User Rating: 4 | DOOM SNES
Doom for the SNES is widely regarded as one of the best ports of Doom there is, sometimes even being compared to the Playstation version released a little bit before-hand. My stance on the matter is…
IT'S THE ******* WORST PORT OF DOOM THERE IS AND NOBODY SHOULD LIKE IT!!! Let me elaborate on this a tad. For those of you who don't know what Doom is, it's basically the most popular FPS series out there, right next to the likes of Call of Duty and Halo. However, THIS came first, and was also the big start of a famous feature in shooters called: DEATHMATCH. If you need any more information, I would recommend searching for videos on different websites. Let's just get to the game.
The gameplay in Doom is pretty good fun no matter WHAT mode you're playing, be it Deathmatch, co-op with a buddy, or going solo. This is because the levels are designed extremely well and has a healthy choice of basic FPS weapons, from the Shotgun, to the legendary Chainsaw, to everybody's favorite: The BFG9000 (or Big ******* Gun that killed 9000 grizzly bears, whatever you want to call it), so there's defiantly some good choices. However though, only 3 matter: The shotgun for sniping, the Chainsaw for melee, and the Plasma Gun for bosses. While some levels mix things up a bit with keycards and all that, and the story gets revealed, there are really only two things on an FPS agenda:

1: Meet the enemies.
2: Shoot them and laugh.

Doom does this better then many other games, and it's still in high regards in many people's eyes. Now, what makes the SNES version so horrible? A few things. First off, it's a little shorter then the original by missing a couple levels: This isn't REALLY a problem, as there's still a large number of levels, but this game came out in '96 with at least 3 years of work on it: Even with the limitations of the SNES, it was still quite possible to fit the entire game on there considering it was released far earlier. The second thing is what almost cripples it:

THE GRAPHICS ******* S-U-C-K!!!
Yeah, it seems like an overreaction, and it should be. But when it comes to an FPS when you HAVE to see what's in front of you, the graphics are almost as important! This game fails at that point, because while things look OK up close, from far away everything becomes blurry as all hell! I swear to god, enemies from far away look like they're from **** ATARI. Other games also had this problem, but THIS game has it worse then virtually every other game I've ever played! This RUINS the game to the point of almost unplayable, which in itself would otherwise be a solid port of an awesome game.

The third problem is the controls, which aren't BAD but they feel extremely weird. The L and R buttons are for strafing, removing circle-strafing (not a BIG complain) and the Y button is used for blowing stuff up, which just feels awkward at first. X is the switch weapons button, which is HORRIBLE due to the fact that your finger will probably eventually slip and you'll **** up.

The fourth problem is that this game is L-A-C-K-I-N-G. As soon as you turn it on, you get an intro and skip the action: No options in multiplayer (which I've been told there IS, but there seems to be no option for it), no difficulty adjustment, and you can't choose your levels, meaning you'll beat the entire game in ONE sitting. Not exactly easy, considering that Doom is a game with levels you REALLY want to skip.

Sound-wise and music-wise, the game's a little lacking in the sound department, but it more then makes up for that in the music. The game's music here is excellent, and is one of the few FPS soundtracks that I actually really like. (The only other one being, ironically enough, Doom II.) It's still a bit repetitive and some tracks aren't that great, but the soundtrack is overall VERY good.

Overall, Doom is an awesome game. Doom on the SNES is a BAD game. There's far worse out there, but this game as a whole just brings shame to the Doom name thanks to 2 serious flaws and a few minor ones.

Graphics: 2/10
Sound: 6/10
Music: 8/10
Control: 6/10
Variety: 3/10
Depth: 6/10
Single-Player: 4/10
Fun: 2/10
Innovation: 0/10
Difficulty: 3/10
Balance: 4/10
Length: 7/10
Replay value: 2/10
Presentation: 1/10
Extras: 5/10