The first ever cult game?

User Rating: 8.5 | Dear Esther PC
It is what it reads, I knew of cult movies, but never guessed there could be a cult game, if I can call it a game however.

Some can say that the game is very slow, but I beg to differ. The game is not slow in anyway. True that you can't run and you will have to move in snails pace, but for me, it is the perfect way to force you to notice the only thing you have after being stranded on a solitary island; Time. You walk around slowly, leisurely, noticing the smallest of details so easy to miss in a "normal" game. The narrative is beautifully scripted and gives you an air of mind boggling mystery like no other game has ever done. The locks and keys are so finely ingrained in them that only a rapt attention can unlock the story. The game give you a number of puzzle pieces all throughout, and only after gaining the last piece of the puzzle you can see the whole picture. The background music superb, it gives you exactly what it should, a complete feel of the environment.
The game will take you on a ride to magic realism which, for some reason, world of gaming has avoided so far. As it progresses, you will lose track of whats real and what not. Just who are Esther, Paul, Donnelley, Jakobson or the man with gallbladder stone, is the island real, are you dreaming, questions will arise as incoherently as the narrative themselves.

Don't get me wrong on the rating, just because it is not a 10/10 or 9/10 doesn't mean I don't love it, but I think the game is somewhat incomplete, like an experiment should be. It represents more of an idea than an application. The game is pretty small, can be completed within hours, would have taken less time if we could run. But if you are planning to buy it, it will be $10 well spent.