This is one of the worst games I've ever played, and I've played some BAD ones!

User Rating: 2.5 | Mashou NES
First and foremost, let me say that this game isn't all bad. That is why I gave it a 2.5 rating, as opposed to the 1 that it deserves. What, you might ask, is good about this game? I do have to mention that I was pretty impressed with the faces in the broken windows on the first screen, but I was to be greatly disappointed.
Upon going right you encounter the first enemies in the game. They are fireballs. After you kill them with your sword…that for some reason you throw, you walk around until you decide to go through the doorway on the left side where you started. This is where the game starts to go down hill, and at an amazing clip I might add.
As soon as you appear on the next screen, you are immediately beleaguered by a million enemies. These aren't just any enemies either; there are weird inch worm looking things moving across the screen, killer blue balls moving up and down in your path, vampire bats flying across the screen, strange TV fuzz ball monsters that disappear and reappear at complete random, a strange midget dragon that flies across the screen, and as soon as you move an inch you are destroyed by any one of these enemies. The worst part is that there are no continues. If you die once, it's game over and you start back up at the beginning.
You may think I'm exaggerating, but the first time you play this, you will find out what the phrase "you have no confidence in this sword" from the instruction booklet means. I can't believe it, but you throw your sword at the enemies much in the same manner as Link in Zelda, but you can't throw another until it is gone from the screen. This is OK if you hit your target; but if you miss, you have to wait until it flies off the screen before you can attack again. By that time you have already died.
You can stay on this screen and go either left or right, but only up through the doorway or right is of any use. If you go right, you kill a million more enemies, and get to a dead end…or is it? If you walk into the wall at the end, you magically end up in a new room where you can buy items with your Ludder. Ludder, by the way, is currency. What inventiveness. Walking through the wall is also explained in the instructions as being because the sorcerer who owns the castle you are touring somehow screwed up time and space. It's getting pretty deep here, no?
If you however choose to go through the doorway, you end up in another area. Once you snoop around for a few hours, you find yourself in one of literally a million rooms. These rooms are plagued by millions of enemies, common backgrounds, and impossible navigation. Right about here is where I usually give up. I've never once gotten any farther than this.
I must mention also, that the music in this game is some of the worst, except for the story scroll music; the graphics are detestable, even by NES standards; and that I have found that if you walk in a certain spot on the starting screen, you end up in another room out of nowhere. It's very strange.
I do not recommend this game to anyone. I got it at the Thrift Store before I had ever heard of it, and I was extraordinarily disappointed with it for that reason. This game should have been scrapped in the design stages. Please, for the preservation of your soul, do not buy this game!