Dead Space packs many thrills and scares to create a haunting yet satisfying experience. Real Score: 8.9 out of 10.
The controls in this game are top-notch. The ability to walk and shoot is a natural fit for the game; maybe other developers should take notice of this great feature. *cough* Capcom, Resident Evil 5 *cough*. I especially like how there is no HUD (Heads-Up-Display) in the game; instead, all of that information is built into Isaac's suit. The health meter is displayed clearly on Isaac's back, an item screen can be pulled up as a hologram right in front of the player, and the ammo count is displayed when aiming his weapon. It's all a very natural and seeming fit to the atmosphere of Dead Space. I honestly cannot find many faults in the controls with this game; The only small fault worth mentioning is that Isaac cannot switch perspectives from his weapon aiming from the left to the right, or vice-versa. This is an included feature within many third-person shooters, and I was slightly disappointed to see this feature was not included within Dead Space. However, like I said it is such a small fault that the greatness of the rest of the game overshadows it.
The sound in Dead Space is also top-class, with gun sounds causing you to feel in control (but not too in control) and the alien squelches and burps are sickening but oh so satisfying to hear when you are smashing your boot to their chest. However, there is not much variety with the music in this game. It is all mostly just haunted sound pieces strung together to create a moody and dark atmosphere, besides one section towards the end of the game when there is a grand orchestral piece. This is by no means bad, but I was hoping for more variety in the music.
Story: 4.2 out of 5
Gameplay 4.8 of 5
Sound/Music: 3.9 of 5
Overall, I give this game a 8.9 out of 10.